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Abyssal Sire

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Invasion plans
This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
This article is about the boss. For the Slayer monster, see Abyssal demon.
Abyssal Sire
Abyssal Sire
Release date 1 October 2015 (Update)
Members? Yes
Combat level 350
Always drops Ashes
Examine
  • A higher order of abyssal demon (phases 1-2)
  • It's disoriented... for now. (when disoriented)
  • The Sire walks. (when walking)
  • Its manipulating the Nexus for its own protection. (phase 3 start, prior to explosion)
  • It's desperate. (after exploding)
Combat info
Hitpoints 400
Aggressive Yes
Poisonous Yes (8)
Max hit 65 (72 with explosion)
Weakness Stab
Attack Styles
Melee
Slayer-icon Slayer info
Slayer level 85
Slayer XP 450
Category Abyssal demons
Assigned by
Vannaka chatheadChaeldar chatheadNieve chatheadDuradel chathead
Combat-icon Combat stats
Attack-icon Strength-icon Defence-icon Ranged-icon Magic-icon
180 136 250 1 200
Attack-icon Aggressive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Defence-icon Defensive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+40 +60 +50 +20 +60
Other bonuses Immunities
Strength-icon RangedStrength-icon Attack-icon Poison hitsplat Venom hitsplat
+0 +0 +65 Immune Immune
Attack speed
Monster attack speed 3

The Abyssal Sire is an abyssal demon boss that requires level 85 Slayer to kill, in addition to having assigned abyssal demons (or the Sire itself) by a Slayer master. Without either task, the Sire will "not be interested" with the player. Unlike other bosses, the sire has several stages and will use the environment to fight the players. Much like Cerberus, only the first attacker can fight the sire, unless that attacker leaves or is killed.

As with all demons, the Sire is susceptible to the effects of Silverlight, Darklight and Arclight.

The Sire is located in the Abyssal Nexus, which can be accessed via a southern entrance in the outer ring of the Runecrafting Abyss. Players entering the abyss in this manner will be skulled, unless wearing an abyssal bracelet. They will still lose all their prayer points upon entering, however. Alternatively, players who have started Fairytale II - Cure a Queen can safely reach the Nexus using the code DIP in the Fairy rings network.

According to the Overseer, the Sires were the engineers of the Abyss. They were also imprisoned in it, and as centuries of food began to deplete, they were forced to construct the Nexus, weaving demon flesh into the walls and remained in deep stasis. The Overseer tells players that when attacked, they will unleash their fury on the attacker, and that using the "shadows" would be effective against them. Their body parts also seem to have unique powers to them, as the Overseer claims that by absorbing a Sire's axon, claw and spine, it had enough power to escape the Nexus.

It can drop the Unsired, which is used at the Font of Consumption behind The Overseer to get a chance of obtaining an abyssal whip, dagger, abyssal head and untradeable parts of the abyssal bludgeon - the bludgeon axon, bludgeon claw, and bludgeon spine, as well as a very small chance at the Abyssal orphan.

Fight OverviewEdit

Main article: /Strategies

DropsEdit

100%Edit

Item Quantity Rarity GE market price
Ashes Ashes 1 Always 29

Armour & WeaponsEdit

Item Quantity Rarity GE market price
Rune platebody Rune platebody 2 (noted) Uncommon 79,894
Rune sword Rune sword 3 (noted) Uncommon 36,942
Rune full helm Rune full helm 3 (noted) Uncommon 62,403
Rune kiteshield Rune kiteshield 2 (noted) Uncommon 65,508
Battlestaff Battlestaff 10 (noted) Uncommon 88,750
Air battlestaff Air battlestaff 6 (noted) Uncommon 54,492
Mystic air staff Mystic air staff 2 (noted) Uncommon 50,520
Mystic lava staff Mystic lava staff 2 (noted) Uncommon 53,508

MaterialsEdit

Item Quantity Rarity GE market price
Pure essence Pure essence 600 (noted) Common 2,400
Coal Coal 380–420 (noted) Common 66,120–73,080
Magic logs Magic logs 51–70 (noted) Common 51,918–71,260
Earth orb Earth orb 47–53 (noted) Uncommon 44,697–50,403
Runite bar Runite bar 5 (noted) Uncommon 63,900
Runite ore Runite ore 6 (noted) Uncommon 68,544
Grimy kwuarm Grimy kwuarm 25 (noted) Uncommon 49,775
Grimy lantadyme Grimy lantadyme 25 (noted) Uncommon 41,575
Grimy cadantine Grimy cadantine 25 (noted) Uncommon 30,700
Grimy dwarf weed Grimy dwarf weed 25 (noted) Uncommon 21,450

SeedsEdit

Players have a 5/139 chance of receiving an item from this table.[1]

Item Quantity Rarity GE market price
Watermelon seed 5 Watermelon seed 30 Uncommon 13,020
Herb seed 5 Snapdragon seed 2 Uncommon 72,618
Herb seed 5 Torstol seed 2 Uncommon 35,206
Herb seed 5 Ranarr seed 2 Uncommon 58,322
Papaya tree seed 5 Papaya tree seed 2 Uncommon 12,432
Palm tree seed 5 Palm tree seed 2 Uncommon 100,120
Willow seed 5 Willow seed 2 Uncommon 16,664
Maple seed 5 Maple seed 2 Uncommon 87,362
Yew seed 5 Yew seed 2 Rare 135,228
Magic seed 5 Magic seed 2 Rare 283,974
Spirit seed 5 Spirit seed 2 Rare Not sold

ConsumablesEdit

Item Quantity Rarity GE market price
Chilli potato Chilli potato 10 Common 3,860
Saradomin brew(3) Saradomin brew(3) 6 Uncommon 35,814
Super restore(4) Super restore(4) 4 Uncommon 40,800

RunesEdit

Item Quantity Rarity GE market price
Cosmic rune Cosmic rune 350 Common 47,250
Law rune Law rune 250 Uncommon 48,500
Death rune Death rune 300–370 Uncommon 110,700–136,530
Soul rune Soul rune 225–275 Uncommon 31,725–38,775
Blood rune Blood rune 160–210 Uncommon 47,040–61,740

TalismansEdit

Players have a 3/139 chance of receiving an item from this table.[2]

Item Quantity Rarity GE market price
Air talisman Air talisman 1 Rare 63
Water talisman Water talisman 1 Rare 163
Fire talisman Fire talisman 1 Rare 2,407
Chaos talisman Chaos talisman 1 Rare 477
Body talisman Body talisman 1 Rare 343
Nature talisman Nature talisman 1 Rare 1,073
Mind talisman Mind talisman 1 Rare 314
Earth talisman Earth talisman 1 Rare 201
Cosmic talisman Cosmic talisman 1 Rare 622

OtherEdit

Item Quantity Rarity GE market price
Coins 10000 Coins 9,000–51,989 Common Not sold
Onyx bolt tips 5 Onyx bolt tips 10 Uncommon 84,060
Uncut diamond Uncut diamond 15 (noted) Uncommon 55,380
Binding necklace Binding necklace 25 (noted) Uncommon 24,075
Jug of water Jug of water 254–350 (noted) Uncommon 7,112–9,800
Cannonball Cannonball 300 Uncommon 59,400
Clue scroll (elite) Clue scroll (elite) 1 Rare (1/180)[3] Not sold
Unsired Unsired 1 Rare (1/100)[4] Not sold
The Abyssal Sire will also drop items from the rare drop table in multiples of two.

Rare drop table

In addition to the drops above, this monster also has access to the rare drop table.

Show/hide rare drop table
Item Quantity Rarity GE market price
Coins 1000 Coins 3,000 Common Not sold
Uncut sapphire Uncut sapphire 1 Common 1,424
Loop half of key Loop half of key 1 Common 10,460
Tooth half of key Tooth half of key 1 Common 15,868
Uncut emerald Uncut emerald 1 Uncommon 835
Uncut ruby Uncut ruby 1 Uncommon 1,788
Nature talisman Nature talisman 1 Uncommon 1,073
Chaos talisman Chaos talisman 1 Uncommon 477
Nature rune Nature rune 67 Uncommon 15,410
Runite bar Runite bar 1 Uncommon 12,780
Rune spear Rune spear 1 Rare 12,141
Rune battleaxe Rune battleaxe 1 Rare 24,750
Rune 2h sword Rune 2h sword 1 Rare 38,640
Uncut diamond Uncut diamond 1 Rare 3,692
Rune javelin Rune javelin 5 Rare 575
Silver ore Silver ore 100 (noted) Rare 7,700
Adamant javelin Adamant javelin 20 Rare 1,320
Rune sq shield Rune sq shield 1 Rare 22,698
Steel arrow 5 Steel arrow 150 Rare 5,250
Rune arrow 5 Rune arrow 42 Rare 4,620
Law rune Law rune 45 Rare 8,730
Death rune Death rune 45 Rare 16,605
Dragonstone Dragonstone 1 Rare 16,719
Rune kiteshield Rune kiteshield 1 Rare 32,754
Dragon med helm Dragon med helm 1 Rare 59,647
Shield left half Shield left half 1 Very rare 67,086
Dragon spear Dragon spear 1 Very rare 38,042


TriviaEdit

Abyssal Sire Chronicle art

Abyssal Sire art from Jagex's turn-based card game Chronicle: RuneScape Legends

  • The Sire received several updates due to player complaints:
    • Shadow spells used to have a 2/3 chance of instantly disorienting the Sire[5], regardless of the type of spell used. This was changed in an update on 7 April 2016 to the current set of 25, 50, 75 and 100% rates for shadow rush, burst, blitz, and barrage as it was possible to not disorient the Sire with barrage spells which could result in a net loss during the trip.
    • Prior to an update on 31 March 2016, there was no warning when teleporting away from Sire's chambers with the Ancient Magick teleports. As the Sire is able to drop runes for these teleports, subsequent kills can result in casting teleporting spells instead. Annakarl Teleport was the most likely teleport spell used, as its spell icon was next to that of Blood Barrage, which made it likely to cause a misclick.

ReferencesEdit

  1. Twitter - 16 Dec 2015
  2. Twitter - 14 Dec 2015
  3. Twitter - 11 Jan 2016
  4. Twitter - 13 Nov 2015
  5. Mod Ronan. "Sire is great and has lots of potential but...". October 5, 2015. Reddit *


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