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Abyssal Sire

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Invasion plans
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This article is about the boss. For the Slayer monster, see Abyssal demon.
Abyssal Sire
Abyssal Sire
Release date 1 October 2015 (Update)
Members? Yes
Combat level 350
Always drops Ashes
  • A higher order of abyssal demon (phases 1-2)
  • It's disoriented... for now. (when disoriented)
  • The Sire walks. (when walking)
  • Its manipulating the Nexus for its own protection. (phase 3 start, prior to explosion)
  • It's desperate. (after exploding)
Combat info
Hitpoints 400
Aggressive Yes
Poisonous Yes (8)
Max hit 64 (72 with explosion)
Weakness Stab, Magic
Attack Styles
Slayer-icon Slayer info
Slayer level 85
Slayer XP 450
Category Abyssal demons
Assigned by
Vannaka chatheadChaeldar chatheadNieve chatheadDuradel chathead
Combat-icon Combat stats
Attack-icon Strength-icon Defence-icon Ranged-icon Magic-icon
180 136 250 1 200
Attack-icon Aggressive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Defence-icon Defensive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+40 +60 +50 +20 +60
Other bonuses Immunities
Strength-icon RangedStrength-icon Attack-icon Poison hitsplat Venom hitsplat
+0 +0 +65 Immune Immune
Attack speed
Monster attack speed 3

The Abyssal Sire is an abyssal demon boss that requires level 85 Slayer to kill, in addition to having assigned abyssal demons (or the Sire itself) by a Slayer master. Without either task, the Sire will "not be interested" with the player. Unlike other bosses, the sire has several stages and will use the environment to fight the players. Like Cerberus, the boss can only be killed by the first attacker.

As with all demons, the Sire is susceptible to the effects of Silverlight, Darklight and Arclight.

The Sire is located in the Abyssal Nexus, which can be accessed via a southern entrance in the outer ring of the Runecrafting Abyss. Players entering the abyss in this manner will be skulled, unless wearing an abyssal bracelet. They will still lose all their prayer points upon entering, however. Alternatively, players who have partially completed Fairytale II - Cure a Queen can safely reach the Nexus using the code D•I•P in the Fairy rings network.

According to the Overseer, the Sires were the engineers of the Abyss. They were also imprisoned in it, and as centuries of food began to deplete, they were forced to construct the Nexus, weaving demon flesh into the walls and remained in deep stasis. The Overseer tells players that when attacked, they will unleash their fury on the attacker, and that using the "shadows" would be effective against them. Their body parts also seem to have unique powers to them, as the Overseer claims that by absorbing a Sire's axon, claw and spine, had enough power to escape the Nexus.

It can drop the Unsired, which is used at the Font of Consumption behind The Overseer to get a chance of obtaining an abyssal whip, dagger, abyssal head and untradeable parts of the abyssal bludgeon - the bludgeon axon, bludgeon claw, and bludgeon spine, as well as a very small chance at the Abyssal orphan.

Fight OverviewEdit

Main article: /Strategies



Item Quantity Rarity GE market price
Ashes Ashes 1 Always 28

Armour & WeaponsEdit

Item Quantity Rarity GE market price
Rune platebody Rune platebody 2 (noted) Uncommon 88,054
Rune sword Rune sword 3 (noted) Uncommon 38,472
Rune full helm Rune full helm 3 (noted) Uncommon 64,461
Rune kiteshield Rune kiteshield 2 (noted) Uncommon 72,762
Battlestaff Battlestaff 10 (noted) Uncommon 88,840
Air battlestaff Air battlestaff 6 (noted) Uncommon 54,408
Mystic air staff Mystic air staff 2 (noted) Uncommon 55,720
Mystic lava staff Mystic lava staff 2 (noted) Uncommon 53,658


Item Quantity Rarity GE market price
Pure essence Pure essence 600 (noted) Common 5,400
Coal Coal 380–420 (noted) Common 72,960–80,640
Magic logs Magic logs 51–70 (noted) Common 55,845–76,650
Earth orb Earth orb 47–53 (noted) Uncommon 59,831–67,469
Runite bar Runite bar 5 (noted) Uncommon 68,215
Runite ore Runite ore 6 (noted) Uncommon 73,350
Grimy kwuarm Grimy kwuarm 25 (noted) Uncommon 107,050
Grimy lantadyme Grimy lantadyme 25 (noted) Uncommon 44,100
Grimy cadantine Grimy cadantine 25 (noted) Uncommon 56,700
Grimy dwarf weed Grimy dwarf weed 25 (noted) Uncommon 46,600


Players have a 5/139 chance of receiving an item from this table.[1]

Item Quantity Rarity GE market price
Watermelon seed 5 Watermelon seed 30 Uncommon 17,070
Herb seed 5 Snapdragon seed 2 Uncommon 54,400
Herb seed 5 Torstol seed 2 Uncommon 69,560
Herb seed 5 Ranarr seed 2 Uncommon 40,474
Papaya tree seed 5 Papaya tree seed 2 Uncommon 31,180
Palm tree seed 5 Palm tree seed 2 Uncommon 138,702
Willow seed 5 Willow seed 2 Uncommon 6,334
Maple seed 5 Maple seed 2 Uncommon 34,468
Yew seed 5 Yew seed 2 Rare 104,906
Magic seed 5 Magic seed 2 Rare 260,696
Spirit seed 5 Spirit seed 2 Rare Not sold


Item Quantity Rarity GE market price
Chilli potato Chilli potato 10 Common 4,360
Saradomin brew (3) Saradomin brew (3) 6 Uncommon 30,324
Super restore (4) Super restore (4) 4 Uncommon 37,232


Item Quantity Rarity GE market price
Cosmic rune Cosmic rune 350 Common 53,900
Law rune Law rune 250 Uncommon 52,750
Death rune Death rune 300–370 Uncommon 79,200–97,680
Soul rune Soul rune 225–275 Uncommon 36,450–44,550
Blood rune Blood rune 160–210 Uncommon 46,080–60,480


Players have a 3/139 chance of receiving an item from this table.[2]

Item Quantity Rarity GE market price
Air talisman Air talisman 1 Rare 66
Water talisman Water talisman 1 Rare 204
Fire talisman Fire talisman 1 Rare 1,636
Chaos talisman Chaos talisman 1 Rare 237
Body talisman Body talisman 1 Rare 630
Nature talisman Nature talisman 1 Rare 479
Mind talisman Mind talisman 1 Rare 323
Earth talisman Earth talisman 1 Rare 261
Cosmic talisman Cosmic talisman 1 Rare 318


Item Quantity Rarity GE market price
Coins 10000 Coins 9,000–51,989 Common Not sold
Onyx bolt tips 5 Onyx bolt tips 10 Uncommon 86,720
Uncut diamond Uncut diamond 15 (noted) Uncommon 63,870
Binding necklace Binding necklace 25 (noted) Uncommon 22,025
Jug of water Jug of water 254–350 (noted) Uncommon 6,858–9,450
Cannonball Cannonball 300 Uncommon 63,000
Clue scroll (elite) Clue scroll (elite) 1 Rare (1/180)[3] Not sold
Unsired Unsired 1 Rare (1/100)[4] Not sold
In addition, the Abyssal Sire drops items in the rare drop table in multiples of two.

Rare drop table

In addition to the drops above, this monster also has access to the rare drop table.

Show/hide rare drop table
Item Quantity Rarity GE market price
Coins 1000 Coins 3,000 Common Not sold
Uncut sapphire Uncut sapphire 1 Common 1,686
Loop half of key Loop half of key 1 Common 7,212
Tooth half of key Tooth half of key 1 Common 23,926
Uncut emerald Uncut emerald 1 Uncommon 1,507
Uncut ruby Uncut ruby 1 Uncommon 2,072
Nature talisman Nature talisman 1 Uncommon 479
Chaos talisman Chaos talisman 1 Uncommon 237
Nature rune Nature rune 67 Uncommon 18,291
Runite bar Runite bar 1 Uncommon 13,643
Rune spear Rune spear 1 Rare 12,952
Rune battleaxe Rune battleaxe 1 Rare 27,228
Rune 2h sword Rune 2h sword 1 Rare 41,010
Uncut diamond Uncut diamond 1 Rare 4,258
Rune javelin Rune javelin 5 Rare 680
Silver ore Silver ore 100 (noted) Rare 10,200
Adamant javelin Adamant javelin 20 Rare 1,040
Rune sq shield Rune sq shield 1 Rare 24,984
Steel arrow 5 Steel arrow 150 Rare 5,100
Rune arrow 5 Rune arrow 42 Rare 4,704
Law rune Law rune 45 Rare 9,495
Death rune Death rune 45 Rare 11,880
Dragonstone Dragonstone 1 Rare 20,511
Rune kiteshield Rune kiteshield 1 Rare 36,381
Dragon med helm Dragon med helm 1 Rare 62,695
Shield left half Shield left half 1 Very rare 72,710
Dragon spear Dragon spear 1 Very rare 40,441


Abyssal Sire Chronicle art

Abyssal Sire art from Jagex's turn-based card game Chronicle: RuneScape Legends

  • The Sire received several updates due to player complaints:
    • Shadow spells used to have a 2/3 chance of instantly disorienting the Sire[5], regardless of the type of spell used. This was changed in an update on 7 April 2016 to the current set of 25, 50, 75 and 100% rates for shadow rush, burst, blitz, and barrage as it was possible to not disorient the Sire with barrage spells which could result in a net loss during the trip.
    • Prior to an update on 31 March 2016, there was no warning when teleporting away from Sire's chambers with the Ancient Magick teleports. As the Sire is able to drop runes for these teleports, subsequent kills can result in casting teleporting spells instead. Annakarl Teleport was the most likely teleport spell used, as its spell icon was next to that of Blood Barrage, which made it likely to cause a misclick.


  1. Twitter - 16 Dec 2015
  2. Twitter - 14 Dec 2015
  3. Twitter - 11 Jan 2016
  4. Twitter - 13 Nov 2015
  5. Mod Ronan. "Sire is great and has lots of potential but...". October 5, 2015. Reddit *

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