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Abyssal Sire

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Invasion plans
This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
This article is about the boss. For the Slayer monster, see Abyssal demon.
Abyssal Sire
Abyssal Sire
Release date 1 October 2015 (Update)
Members? Yes
Combat level 350
Always drops Ashes
Examine
  • A higher order of abyssal demon (phases 1-2)
  • It's disoriented... for now. (when disoriented)
  • The Sire walks. (when walking)
  • Its manipulating the Nexus for its own protection. (phase 3 start, prior to explosion)
  • It's desperate. (after exploding)
Combat info
Hitpoints 400
Aggressive Yes
Poisonous Yes (8)
Max hit 64 (72 with explosion)
Weakness Stab, Magic
Attack Styles
Melee
Slayer-icon Slayer info
Slayer level 85
Slayer XP 450
Category Abyssal demons
Assigned by
Vannaka chatheadChaeldar chatheadNieve chatheadDuradel chathead
Combat-icon Combat stats
Attack-icon Strength-icon Defence-icon Ranged-icon Magic-icon
180 136 250 1 200
Attack-icon Aggressive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Defence-icon Defensive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+40 +60 +50 +20 +60
Other bonuses Immunities
Strength-icon RangedStrength-icon Attack-icon Poison hitsplat Venom hitsplat
+0 +0 +65 Immune Immune
Attack speed
Monster attack speed 3

The Abyssal Sire is an abyssal demon boss that requires level 85 Slayer to kill, in addition to having assigned abyssal demons (or the Sire itself) by a Slayer master. Without either task, the Sire will "not be interested" with the player. Unlike other bosses, the sire has several stages and will use the environment to fight the players. Much like Cerberus, only the first attacker can fight the sire, unless that attacker leaves or is killed.

As with all demons, the Sire is susceptible to the effects of Silverlight, Darklight and Arclight.

The Sire is located in the Abyssal Nexus, which can be accessed via a southern entrance in the outer ring of the Runecrafting Abyss. Players entering the abyss in this manner will be skulled, unless wearing an abyssal bracelet. They will still lose all their prayer points upon entering, however. Alternatively, players who have started Fairytale II - Cure a Queen can safely reach the Nexus using the code DIP in the Fairy rings network.

According to the Overseer, the Sires were the engineers of the Abyss. They were also imprisoned in it, and as centuries of food began to deplete, they were forced to construct the Nexus, weaving demon flesh into the walls and remained in deep stasis. The Overseer tells players that when attacked, they will unleash their fury on the attacker, and that using the "shadows" would be effective against them. Their body parts also seem to have unique powers to them, as the Overseer claims that by absorbing a Sire's axon, claw and spine, it had enough power to escape the Nexus.

It can drop the Unsired, which is used at the Font of Consumption behind The Overseer to get a chance of obtaining an abyssal whip, dagger, abyssal head and untradeable parts of the abyssal bludgeon - the bludgeon axon, bludgeon claw, and bludgeon spine, as well as a very small chance at the Abyssal orphan.

Fight OverviewEdit

Main article: /Strategies

DropsEdit

100%Edit

Item Quantity Rarity GE market price
Ashes Ashes 1 Always 39

Armour & WeaponsEdit

Item Quantity Rarity GE market price
Rune platebody Rune platebody 2 (noted) Uncommon 86,974
Rune sword Rune sword 3 (noted) Uncommon 39,264
Rune full helm Rune full helm 3 (noted) Uncommon 64,347
Rune kiteshield Rune kiteshield 2 (noted) Uncommon 72,894
Battlestaff Battlestaff 10 (noted) Uncommon 89,390
Air battlestaff Air battlestaff 6 (noted) Uncommon 54,696
Mystic air staff Mystic air staff 2 (noted) Uncommon 55,610
Mystic lava staff Mystic lava staff 2 (noted) Uncommon 54,144

MaterialsEdit

Item Quantity Rarity GE market price
Pure essence Pure essence 600 (noted) Common 4,200
Coal Coal 380–420 (noted) Common 57,000–63,000
Magic logs Magic logs 51–70 (noted) Common 57,426–78,820
Earth orb Earth orb 47–53 (noted) Uncommon 57,904–65,296
Runite bar Runite bar 5 (noted) Uncommon 68,830
Runite ore Runite ore 6 (noted) Uncommon 75,666
Grimy kwuarm Grimy kwuarm 25 (noted) Uncommon 77,125
Grimy lantadyme Grimy lantadyme 25 (noted) Uncommon 54,400
Grimy cadantine Grimy cadantine 25 (noted) Uncommon 62,275
Grimy dwarf weed Grimy dwarf weed 25 (noted) Uncommon 33,925

SeedsEdit

Players have a 5/139 chance of receiving an item from this table.[1]

Item Quantity Rarity GE market price
Watermelon seed 5 Watermelon seed 30 Uncommon 14,610
Herb seed 5 Snapdragon seed 2 Uncommon 62,604
Herb seed 5 Torstol seed 2 Uncommon 58,098
Herb seed 5 Ranarr seed 2 Uncommon 48,804
Papaya tree seed 5 Papaya tree seed 2 Uncommon 17,628
Palm tree seed 5 Palm tree seed 2 Uncommon 133,164
Willow seed 5 Willow seed 2 Uncommon 17,390
Maple seed 5 Maple seed 2 Uncommon 77,052
Yew seed 5 Yew seed 2 Rare 124,602
Magic seed 5 Magic seed 2 Rare 250,912
Spirit seed 5 Spirit seed 2 Rare Not sold

ConsumablesEdit

Item Quantity Rarity GE market price
Chilli potato Chilli potato 10 Common 3,860
Saradomin brew (3) Saradomin brew (3) 6 Uncommon 29,934
Super restore (4) Super restore (4) 4 Uncommon 33,868

RunesEdit

Item Quantity Rarity GE market price
Cosmic rune Cosmic rune 350 Common 56,000
Law rune Law rune 250 Uncommon 46,000
Death rune Death rune 300–370 Uncommon 98,400–121,360
Soul rune Soul rune 225–275 Uncommon 31,275–38,225
Blood rune Blood rune 160–210 Uncommon 38,560–50,610

TalismansEdit

Players have a 3/139 chance of receiving an item from this table.[2]

Item Quantity Rarity GE market price
Air talisman Air talisman 1 Rare 57
Water talisman Water talisman 1 Rare 175
Fire talisman Fire talisman 1 Rare 2,182
Chaos talisman Chaos talisman 1 Rare 544
Body talisman Body talisman 1 Rare 437
Nature talisman Nature talisman 1 Rare 655
Mind talisman Mind talisman 1 Rare 527
Earth talisman Earth talisman 1 Rare 199
Cosmic talisman Cosmic talisman 1 Rare 519

OtherEdit

Item Quantity Rarity GE market price
Coins 10000 Coins 9,000–51,989 Common Not sold
Onyx bolt tips 5 Onyx bolt tips 10 Uncommon 85,490
Uncut diamond Uncut diamond 15 (noted) Uncommon 58,635
Binding necklace Binding necklace 25 (noted) Uncommon 27,450
Jug of water Jug of water 254–350 (noted) Uncommon 8,636–11,900
Cannonball Cannonball 300 Uncommon 57,600
Clue scroll (elite) Clue scroll (elite) 1 Rare (1/180)[3] Not sold
Unsired Unsired 1 Rare (1/100)[4] Not sold
In addition, the Abyssal Sire drops items in the rare drop table in multiples of two.

Rare drop table

In addition to the drops above, this monster also has access to the rare drop table.

Show/hide rare drop table
Item Quantity Rarity GE market price
Coins 1000 Coins 3,000 Common Not sold
Uncut sapphire Uncut sapphire 1 Common 1,644
Loop half of key Loop half of key 1 Common 8,090
Tooth half of key Tooth half of key 1 Common 18,838
Uncut emerald Uncut emerald 1 Uncommon 1,076
Uncut ruby Uncut ruby 1 Uncommon 2,192
Nature talisman Nature talisman 1 Uncommon 655
Chaos talisman Chaos talisman 1 Uncommon 544
Nature rune Nature rune 67 Uncommon 18,023
Runite bar Runite bar 1 Uncommon 13,766
Rune spear Rune spear 1 Rare 12,692
Rune battleaxe Rune battleaxe 1 Rare 26,596
Rune 2h sword Rune 2h sword 1 Rare 41,471
Uncut diamond Uncut diamond 1 Rare 3,909
Rune javelin Rune javelin 5 Rare 475
Silver ore Silver ore 100 (noted) Rare 14,500
Adamant javelin Adamant javelin 20 Rare 760
Rune sq shield Rune sq shield 1 Rare 24,880
Steel arrow 5 Steel arrow 150 Rare 5,100
Rune arrow 5 Rune arrow 42 Rare 4,452
Law rune Law rune 45 Rare 8,280
Death rune Death rune 45 Rare 14,760
Dragonstone Dragonstone 1 Rare 17,130
Rune kiteshield Rune kiteshield 1 Rare 36,447
Dragon med helm Dragon med helm 1 Rare 62,350
Shield left half Shield left half 1 Very rare 73,412
Dragon spear Dragon spear 1 Very rare 41,537


TriviaEdit

Abyssal Sire Chronicle art

Abyssal Sire art from Jagex's turn-based card game Chronicle: RuneScape Legends

  • The Sire received several updates due to player complaints:
    • Shadow spells used to have a 2/3 chance of instantly disorienting the Sire[5], regardless of the type of spell used. This was changed in an update on 7 April 2016 to the current set of 25, 50, 75 and 100% rates for shadow rush, burst, blitz, and barrage as it was possible to not disorient the Sire with barrage spells which could result in a net loss during the trip.
    • Prior to an update on 31 March 2016, there was no warning when teleporting away from Sire's chambers with the Ancient Magick teleports. As the Sire is able to drop runes for these teleports, subsequent kills can result in casting teleporting spells instead. Annakarl Teleport was the most likely teleport spell used, as its spell icon was next to that of Blood Barrage, which made it likely to cause a misclick.

ReferencesEdit

  1. Twitter - 16 Dec 2015
  2. Twitter - 14 Dec 2015
  3. Twitter - 11 Jan 2016
  4. Twitter - 13 Nov 2015
  5. Mod Ronan. "Sire is great and has lots of potential but...". October 5, 2015. Reddit *


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