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Abyssal Sire

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Invasion plans
This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
This article is about the boss. For the Slayer monster, see Abyssal demon.
Abyssal Sire
Abyssal Sire
Release date 1 October 2015 (Update)
Members? Yes
Combat level 350
Always drops Ashes
Examine
  • A higher order of abyssal demon (phases 1-2)
  • It's disoriented... for now. (when disoriented)
  • The Sire walks. (when walking)
  • Its manipulating the Nexus for its own protection. (phase 3 start, prior to explosion)
  • It's desperate. (after exploding)
Combat info
Hitpoints 400
Aggressive Yes
Poisonous Yes (8)
Max hit 64 (72 with explosion)
Weakness Stab, Magic
Attack Styles
Melee
Slayer-icon Slayer info
Slayer level 85
Slayer XP 450
Category Abyssal demons
Assigned by
Vannaka chatheadChaeldar chatheadNieve chatheadDuradel chathead
Combat-icon Combat stats
Attack-icon Strength-icon Defence-icon Ranged-icon Magic-icon
180 136 250 1 200
Attack-icon Aggressive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Defence-icon Defensive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+40 +60 +50 +20 +60
Other bonuses Immunities
Strength-icon RangedStrength-icon Attack-icon Poison hitsplat Venom hitsplat
+0 +0 +65 Immune Immune
Attack speed
Monster attack speed 3

The Abyssal Sire is an abyssal demon boss that requires level 85 Slayer to kill, in addition to having assigned abyssal demons (or the Sire itself) by a Slayer master. Without either task, the Sire will "not be interested" with the player. Unlike other bosses, the sire has several stages and will use the environment to fight the players. Much like Cerberus, only the first attacker can fight the sire, unless that attacker leaves or is killed.

As with all demons, the Sire is susceptible to the effects of Silverlight, Darklight and Arclight.

The Sire is located in the Abyssal Nexus, which can be accessed via a southern entrance in the outer ring of the Runecrafting Abyss. Players entering the abyss in this manner will be skulled, unless wearing an abyssal bracelet. They will still lose all their prayer points upon entering, however. Alternatively, players who have partially completed Fairytale II - Cure a Queen can safely reach the Nexus using the code D•I•P in the Fairy rings network.

According to the Overseer, the Sires were the engineers of the Abyss. They were also imprisoned in it, and as centuries of food began to deplete, they were forced to construct the Nexus, weaving demon flesh into the walls and remained in deep stasis. The Overseer tells players that when attacked, they will unleash their fury on the attacker, and that using the "shadows" would be effective against them. Their body parts also seem to have unique powers to them, as the Overseer claims that by absorbing a Sire's axon, claw and spine, had enough power to escape the Nexus.

It can drop the Unsired, which is used at the Font of Consumption behind The Overseer to get a chance of obtaining an abyssal whip, dagger, abyssal head and untradeable parts of the abyssal bludgeon - the bludgeon axon, bludgeon claw, and bludgeon spine, as well as a very small chance at the Abyssal orphan.

Fight OverviewEdit

Main article: /Strategies

DropsEdit

100%Edit

Item Quantity Rarity GE market price
Ashes Ashes 1 Always 23

Armour & WeaponsEdit

Item Quantity Rarity GE market price
Rune platebody Rune platebody 2 (noted) Uncommon 85,848
Rune sword Rune sword 3 (noted) Uncommon 38,892
Rune full helm Rune full helm 3 (noted) Uncommon 63,780
Rune kiteshield Rune kiteshield 2 (noted) Uncommon 70,546
Battlestaff Battlestaff 10 (noted) Uncommon 90,090
Air battlestaff Air battlestaff 6 (noted) Uncommon 54,678
Mystic air staff Mystic air staff 2 (noted) Uncommon 55,098
Mystic lava staff Mystic lava staff 2 (noted) Uncommon 53,444

MaterialsEdit

Item Quantity Rarity GE market price
Pure essence Pure essence 600 (noted) Common 5,400
Coal Coal 380–420 (noted) Common 64,220–70,980
Magic logs Magic logs 51–70 (noted) Common 55,743–76,510
Earth orb Earth orb 47–53 (noted) Uncommon 51,982–58,618
Runite bar Runite bar 5 (noted) Uncommon 67,680
Runite ore Runite ore 6 (noted) Uncommon 73,746
Grimy kwuarm Grimy kwuarm 25 (noted) Uncommon 116,000
Grimy lantadyme Grimy lantadyme 25 (noted) Uncommon 46,700
Grimy cadantine Grimy cadantine 25 (noted) Uncommon 64,750
Grimy dwarf weed Grimy dwarf weed 25 (noted) Uncommon 46,825

SeedsEdit

Players have a 5/139 chance of receiving an item from this table.[1]

Item Quantity Rarity GE market price
Watermelon seed 5 Watermelon seed 30 Uncommon 13,890
Herb seed 5 Snapdragon seed 2 Uncommon 53,410
Herb seed 5 Torstol seed 2 Uncommon 68,862
Herb seed 5 Ranarr seed 2 Uncommon 43,436
Papaya tree seed 5 Papaya tree seed 2 Uncommon 25,696
Palm tree seed 5 Palm tree seed 2 Uncommon 131,400
Willow seed 5 Willow seed 2 Uncommon 7,220
Maple seed 5 Maple seed 2 Uncommon 49,454
Yew seed 5 Yew seed 2 Rare 99,922
Magic seed 5 Magic seed 2 Rare 243,012
Spirit seed 5 Spirit seed 2 Rare Not sold

ConsumablesEdit

Item Quantity Rarity GE market price
Chilli potato Chilli potato 10 Common 4,140
Saradomin brew (3) Saradomin brew (3) 6 Uncommon 29,088
Super restore (4) Super restore (4) 4 Uncommon 37,968

RunesEdit

Item Quantity Rarity GE market price
Cosmic rune Cosmic rune 350 Common 47,950
Law rune Law rune 250 Uncommon 50,750
Death rune Death rune 300–370 Uncommon 76,800–94,720
Soul rune Soul rune 225–275 Uncommon 34,425–42,075
Blood rune Blood rune 160–210 Uncommon 44,160–57,960

TalismansEdit

Players have a 3/139 chance of receiving an item from this table.[2]

Item Quantity Rarity GE market price
Air talisman Air talisman 1 Rare 65
Water talisman Water talisman 1 Rare 173
Fire talisman Fire talisman 1 Rare 1,877
Chaos talisman Chaos talisman 1 Rare 170
Body talisman Body talisman 1 Rare 478
Nature talisman Nature talisman 1 Rare 352
Mind talisman Mind talisman 1 Rare 308
Earth talisman Earth talisman 1 Rare 255
Cosmic talisman Cosmic talisman 1 Rare 222

OtherEdit

Item Quantity Rarity GE market price
Coins 10000 Coins 9,000–51,989 Common Not sold
Onyx bolt tips 5 Onyx bolt tips 10 Uncommon 85,860
Uncut diamond Uncut diamond 15 (noted) Uncommon 69,255
Binding necklace Binding necklace 25 (noted) Uncommon 22,925
Jug of water Jug of water 254–350 (noted) Uncommon 12,192–16,800
Cannonball Cannonball 300 Uncommon 63,300
Clue scroll (elite) Clue scroll (elite) 1 Rare (1/180)[3] Not sold
Unsired Unsired 1 Rare (1/100)[4] Not sold
In addition, the Abyssal Sire drops items in the rare drop table in multiples of two.

Rare drop table

In addition to the drops above, this monster also has access to the rare drop table.

Show/hide rare drop table
Item Quantity Rarity GE market price
Coins 1000 Coins 3,000 Common Not sold
Uncut sapphire Uncut sapphire 1 Common 1,742
Loop half of key Loop half of key 1 Common 7,853
Tooth half of key Tooth half of key 1 Common 22,562
Uncut emerald Uncut emerald 1 Uncommon 1,489
Uncut ruby Uncut ruby 1 Uncommon 2,149
Nature talisman Nature talisman 1 Uncommon 352
Chaos talisman Chaos talisman 1 Uncommon 170
Nature rune Nature rune 67 Uncommon 17,353
Runite bar Runite bar 1 Uncommon 13,536
Rune spear Rune spear 1 Rare 12,948
Rune battleaxe Rune battleaxe 1 Rare 25,960
Rune 2h sword Rune 2h sword 1 Rare 40,857
Uncut diamond Uncut diamond 1 Rare 4,617
Rune javelin Rune javelin 5 Rare 635
Silver ore Silver ore 100 (noted) Rare 18,000
Adamant javelin Adamant javelin 20 Rare 1,100
Rune sq shield Rune sq shield 1 Rare 23,947
Steel arrow 5 Steel arrow 150 Rare 5,100
Rune arrow 5 Rune arrow 42 Rare 5,250
Law rune Law rune 45 Rare 9,135
Death rune Death rune 45 Rare 11,520
Dragonstone Dragonstone 1 Rare 19,772
Rune kiteshield Rune kiteshield 1 Rare 35,273
Dragon med helm Dragon med helm 1 Rare 63,499
Shield left half Shield left half 1 Very rare 72,638
Dragon spear Dragon spear 1 Very rare 41,778


TriviaEdit

Abyssal Sire Chronicle art

Abyssal Sire art from Jagex's turn-based card game Chronicle: RuneScape Legends

  • The Sire received several updates due to player complaints:
    • Shadow spells used to have a 2/3 chance of instantly disorienting the Sire[5], regardless of the type of spell used. This was changed in an update on 7 April 2016 to the current set of 25, 50, 75 and 100% rates for shadow rush, burst, blitz, and barrage as it was possible to not disorient the Sire with barrage spells which could result in a net loss during the trip.
    • Prior to an update on 31 March 2016, there was no warning when teleporting away from Sire's chambers with the Ancient Magick teleports. As the Sire is able to drop runes for these teleports, subsequent kills can result in casting teleporting spells instead. Annakarl Teleport was the most likely teleport spell used, as its spell icon was next to that of Blood Barrage, which made it likely to cause a misclick.

ReferencesEdit

  1. Twitter - 16 Dec 2015
  2. Twitter - 14 Dec 2015
  3. Twitter - 11 Jan 2016
  4. Twitter - 13 Nov 2015
  5. Mod Ronan. "Sire is great and has lots of potential but...". October 5, 2015. Reddit *


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