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Invasion plans
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All information on mechanics and strategy will be on this page.
This article is about the boss. For the Slayer monster, see Abyssal demon.

The Abyssal Sire is an abyssal demon boss that requires level 85 Slayer to kill, in addition to having assigned abyssal demons (or the Sire itself) by a Slayer master. Without either task, the Sire will "not be interested" with the player. Unlike other bosses, the sire has several stages and will use the environment to fight the players. Much like Cerberus, only the first attacker can fight the sire, unless that attacker leaves or is killed.

As with all demons, the Sire is susceptible to the effects of Silverlight, Darklight and Arclight.

The Sire is located in the Abyssal Nexus, which can be accessed via a southern entrance in the outer ring of the Runecrafting Abyss. Players entering the abyss in this manner will be skulled, unless wearing an abyssal bracelet. They will still lose all their prayer points upon entering, however. Alternatively, players who have started Fairytale II - Cure a Queen can safely reach the Nexus using the code DIP in the Fairy rings network.

According to the Overseer, the Sires were the engineers of the Abyss. They were also imprisoned in it, and as centuries of food began to deplete, they were forced to construct the Nexus, weaving demon flesh into the walls and remained in deep stasis. The Overseer tells players that when attacked, they will unleash their fury on the attacker, and that using the "shadows" would be effective against them. Their body parts also seem to have unique powers to them, as the Overseer claims that by absorbing a Sire's axon, claw and spine, it had enough power to escape the Nexus.

It can drop the Unsired, which is used at the Font of Consumption behind The Overseer to get a chance of obtaining an abyssal whip, dagger, abyssal head and untradeable parts of the abyssal bludgeon - the bludgeon axon, bludgeon claw, and bludgeon spine, as well as a very small chance at the Abyssal orphan.

Fight Overview

Main article: /Strategies

Drops

100%

Item Quantity Rarity GE market price
Ashes Ashes 1 Always 72

Armour & Weapons

Item Quantity Rarity GE market price
Rune platebody Rune platebody 2 (noted) Uncommon 76,946
Rune sword Rune sword 3 (noted) Uncommon 36,498
Rune full helm Rune full helm 3 (noted) Uncommon 61,764
Rune kiteshield Rune kiteshield 2 (noted) Uncommon 64,030
Battlestaff Battlestaff 10 (noted) Uncommon 81,610
Air battlestaff Air battlestaff 6 (noted) Uncommon 53,688
Mystic air staff Mystic air staff 2 (noted) Uncommon 49,948
Mystic lava staff Mystic lava staff 2 (noted) Uncommon 51,956

Materials

Item Quantity Rarity GE market price
Pure essence Pure essence 600 (noted) Common 1,200
Coal Coal 380–420 (noted) Common 61,560–68,040
Magic logs Magic logs 51–70 (noted) Common 55,590–76,300
Earth orb Earth orb 47–53 (noted) Uncommon 50,948–57,452
Runite bar Runite bar 5 (noted) Uncommon 61,840
Runite ore Runite ore 6 (noted) Uncommon 67,014
Grimy kwuarm Grimy kwuarm 25 (noted) Uncommon 29,125
Grimy lantadyme Grimy lantadyme 25 (noted) Uncommon 34,775
Grimy cadantine Grimy cadantine 25 (noted) Uncommon 32,800
Grimy dwarf weed Grimy dwarf weed 25 (noted) Uncommon 11,200

Seeds

Players have a 5/139 chance of receiving an item from this table.[1]

Item Quantity Rarity GE market price
Watermelon seed Watermelon seed 30 Uncommon 2,130
Snapdragon seed Snapdragon seed 2 Uncommon 109,102
Torstol seed Torstol seed 2 Uncommon 116,770
Ranarr seed Ranarr seed 2 Uncommon 90,932
Papaya tree seed Papaya tree seed 2 Uncommon 7,178
Palm tree seed Palm tree seed 2 Uncommon 79,562
Willow seed Willow seed 2 Uncommon 7,240
Maple seed Maple seed 2 Uncommon 56,640
Yew seed Yew seed 2 Rare 136,324
Magic seed Magic seed 2 Rare 237,862
Spirit seed Spirit seed 2 Rare Not sold

Consumables

Item Quantity Rarity GE market price
Chilli potato Chilli potato 10 Common 2,760
Saradomin brew(3) Saradomin brew(3) 6 Uncommon 23,028
Super restore(4) Super restore(4) 4 Uncommon 39,784

Runes

Item Quantity Rarity GE market price
Cosmic rune Cosmic rune 350 Common 50,050
Law rune Law rune 250 Uncommon 41,500
Death rune Death rune 300–370 Uncommon 60,900–75,110
Soul rune Soul rune 225–275 Uncommon 32,850–40,150
Blood rune Blood rune 160–210 Uncommon 58,720–77,070

Talismans

Players have a 3/139 chance of receiving an item from this table.[2]

Item Quantity Rarity GE market price
Air talisman Air talisman 1 Rare 92
Water talisman Water talisman 1 Rare 171
Fire talisman Fire talisman 1 Rare 4,924
Chaos talisman Chaos talisman 1 Rare 505
Body talisman Body talisman 1 Rare 1,028
Nature talisman Nature talisman 1 Rare 744
Mind talisman Mind talisman 1 Rare 3,875
Earth talisman Earth talisman 1 Rare 310
Cosmic talisman Cosmic talisman 1 Rare 784

Other

Item Quantity Rarity GE market price
Coins 10000 Coins 9,000–51,989 Common Not sold
Onyx bolt tips Onyx bolt tips 10 Uncommon 82,210
Uncut diamond Uncut diamond 15 (noted) Uncommon 39,405
Binding necklace Binding necklace 25 (noted) Uncommon 22,375
Jug of water Jug of water 254–350 (noted) Uncommon 12,192–16,800
Cannonball Cannonball 300 Uncommon 51,600
Clue scroll (elite) Clue scroll (elite) 1 Rare (1/180)[3] Not sold
Unsired Unsired 1 Rare (1/100)[4] Not sold
The Abyssal Sire will also drop items from the rare drop table in multiples of two.

Rare drop table

In addition to the drops above, this monster also has access to the rare drop table.

Show/hide rare drop table
Item Quantity Rarity GE market price
Coins 1000 Coins 3,000 Common Not sold
Loop half of key Loop half of key 1 Common 10,307
Tooth half of key Tooth half of key 1 Common 10,840
Chaos talisman Chaos talisman 1 Common 505
Uncut sapphire Uncut sapphire 1 Common 455
Uncut emerald Uncut emerald 1 Uncommon 679
Uncut ruby Uncut ruby 1 Uncommon 1,249
Nature talisman Nature talisman 1 Uncommon 744
Steel arrow Steel arrow 150 Uncommon 4,800
Rune arrow Rune arrow 42 Uncommon 2,940
Rune javelin Rune javelin 5 Uncommon 875
Adamant javelin Adamant javelin 20 Uncommon 1,220
Runite bar Runite bar 1 Uncommon 12,368
Nature rune Nature rune 67 Uncommon 14,539
Law rune Law rune 45 Uncommon 7,470
Death rune Death rune 45 Uncommon 9,135
Rune battleaxe Rune battleaxe 1 Uncommon 24,487
Rune 2h sword Rune 2h sword 1 Uncommon 37,758
Rune sq shield Rune sq shield 1 Uncommon 22,459
Silver ore Silver ore 100 (noted) Uncommon 7,000
Dragonstone Dragonstone 1 Uncommon 11,932
Uncut diamond Uncut diamond 1 Rare 2,627
Dragon med helm Dragon med helm 1 Rare 58,488
Rune kiteshield Rune kiteshield 1 Rare 32,015
Rune spear Rune spear 1 Rare 11,933
Shield left half Shield left half 1 Rare 65,697
Dragon spear Dragon spear 1 Rare 37,226


Trivia

Abyssal Sire Chronicle art

Abyssal Sire art from Jagex's turn-based card game Chronicle: RuneScape Legends

  • The Sire received several updates due to player complaints:
    • Shadow spells used to have a 2/3 chance of instantly disorienting the Sire[5], regardless of the type of spell used. This was changed in an update on 7 April 2016 to the current set of 25, 50, 75 and 100% rates for shadow rush, burst, blitz, and barrage as it was possible to not disorient the Sire with barrage spells which could result in a net loss during the trip.
    • Prior to an update on 31 March 2016, there was no warning when teleporting away from Sire's chambers with the Ancient Magick teleports. As the Sire is able to drop runes for these teleports, subsequent kills can result in casting teleporting spells instead. Annakarl Teleport was the most likely teleport spell used, as its spell icon was next to that of Blood Barrage, which made it likely to cause a misclick.

References


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