The Agility Pyramid is a dangerous Agility training area located between Sophanem and Nardah. It is also known as Jaleustrophos Pyramid. Here, players must climb to the top of the pyramid, retrieve a Pyramid top artefact, and slide down to the bottom to hand it to Simon Templeton. After getting to the Agility Pyramid, players should talk to Simon Templeton to learn what they need to do.
|Location on World Map|
The unofficial world for the Agility Pyramid is World 70.
- For low Agility levels, the following items weigh less than 0.0 kg: desert robes, boots of lightness, 4-5 waterskins, and an Explorer's ring (Use a Ring of dueling or other means to teleport out in an emergency). Agility potions will boost your stats, as do summer pies and wild pies. The important rule is to have less weight in Agility training.
- At least 5 waterskins
- You may want to bring some food too, in case you get hurt from failing obstacles.
- Completion of Spirits of the Elid quest. If you have completed Spirits of the Elid, you can recharge your Hitpoints and prayer points at the Elidinis Statuette in Nardah, as well as refill your waterskins at the nearby fountain.
- At level 51 Agility, it is possible to fail as few as 3-5 obstacles before reaching the top.
- At level 72 Agility, it is impossible to fail any obstacles in the entire course (if your weight is under 10kg). There is a seldom chance that you can fail on the Jump gap.
- The Agility Pyramid is situated in the dangerous Kharidian Desert, between the towns of Sophanem and Nardah.
- It is located east from the crocodile pond north of Sophanem, past the Wanderer's tent.
There are several ways of getting to the Agility Pyramid:
- The fastest way is to use the Jaleustrophos teleport of the Pharaoh's sceptre.
- Magic carpet - Take a magic carpet ride from Shantay Pass to Pollnivneach. From here, either:
- Walk south to the Agility Pyramid. (The magic carpet route is shown in PINK, and the on-foot route is in BLUE.)
- Take another carpet ride to Sophanem (requires starting Icthlarin's Little Helper), and walk north-east to the pyramid.
- Note that a bank is available in Sophanem upon the completion of the Contact! quest.
- Take a carpet ride to Nardah, and walk south-west from Nardah. (The route is shown in PINK.)
- Note that a bank is available in Nardah.
- Use the fairy ring system to enter one of the desert portals, and run from there. (D•L•Q works best since it takes the player just north of Nardah.)
- Have your player-owned house at Pollnivneach (or use a Scroll of redirection, which costs 775 Nightmare Zone points, on a House tablet), use Teleport to House, and then walk to the pyramid, or use the carpet.
Items to bringEdit
- Source of water - as the pyramid is in the desert, and the effects of desert heat can be fatal.
- Desert robes - reduces how often a player will need to drink, but these robes add weight. This is something to be considered in any Agility training event.
- Knife - Players can re-fill their water skins at nearby (healthy) cacti that are well placed in front of the entrance of the pyramid.
- Food - Players with under 60 Agility may require some food. Anyone above that level will not take much (or any) damage.
- Potions - Super energy potions, and Agility potions are very useful here.
- Boots of Lightness- reduces a player's weight by 4.0 kg.
- Spotted or Spottier cape - reduces a player's weight by 2.0 kg or 4.5 kg respectively.
- Penance gloves - reduces a player's weight by 7.0 kg.
- Upon arriving at the Agility Pyramid, walk to the westernmost part of the area.
- Climb down the agility wall. (Note that this requires level 30 Agility.)
- Talk to Simon Templeton, who can be found near the Agility Pyramid. He will explain that he works for the Varrock Museum, and an artefact must be retrieved from the pyramid. Retrieving the artefact is not going to be easy, as there are many obstacles to overcome in order to reach the top of the pyramid, and claim the prize.
- Climb down another wall to start the course.
Obstacle Image XP Occurrences Description Rolling Blocks 12 5 These blocks roll when stepped on. If successful, players will be thrown to the next block. If they fail, it will roll them down one level within the pyramid and cause 6 Hitpoints of damage. If you go backwards you will always roll down and cause 1 HP of damage. They can be recognised as grey round stones. You can examine them on the floor below, and they are called stone blocks. Climb-over Low Wall 8 5 These are low walls that players can climb over. Players may occasionally slip and take 4 HP of damage. Moving Blocks No picture available 0 2 Moving blocks may push players off the level. If timed properly, players will be able to get past these blocks. If incorrectly timed, players will be pushed down to the level below and hit for 8 HP of damage. Cross Ledge 52 4 Players will have to walk across a small ledge. Players may occasionally trip and fall down one level, causing 10 HP of damage. Cross Plank 56.4 2 Players will have to cross the plank "bridge" to move past. Occasionally, players may slip and fall down one level, causing 10 HP of damage. Cross Gap 56.4 3 Players will have to cross a gap. They can lose their grip and fall to the level below, causing 8 HP of damage. Jump Gap 22 6 Players will have to jump over this gap. Players may occasionally miss their footing and comically fall to the level below, causing 8 HP of damage. Climb-up Stairs 0 5 Climbing up the stairs will get players one level higher. TOTAL 722
Bonus: You'll get a bonus score depending on your combat level at the end of the course. The bonus score inreases by eight for every agility level you have, starting at a base experience of 300. At level 30, the minimum level to do this course, you'll get a total of 540 bonus agility score on top of the experience you already get from trespassing the obstacles on the course itself. At level 99, this adds up to 1092 bonus agility experience.
Note that the time taken to complete the entire course, without failing, is roughly 160 seconds (2 minutes and 40 seconds). If you do it rightly, you should be able to complete 20 laps in an hour. This means that, based on the given information, you should be able to get around 36K an hour agility experience at level 99 agility, along with approximately 200K cash in that hour. At level 30 this would be mathematically be roughly 25K agility experience. However, you will fail a lot of obstacles at level 30 agility, so that experience an hour at level 30 will not be achieved in the slightest.
- Once at the top, players will find a temple of some sorts, with the artefact sitting on top.
- Climb up the climbing rocks at the side of the temple, and claim the prize: the Golden Pyramid. Be sure to touch the climbing rocks and not misclick along the side causing you to go over the next obstacle.
- Go to the other side of the temple, and enter a doorway. Climbing down a steep passage leads to the base of the pyramid.
- at lower agility levels (below 60), it is recommended to sell the pyramid top to Simon before beginning another ascent, as they are not stackable and weigh 11 kg each. However, at higher agility levels it could be adviced stack up multiple during a course, since your chance of failing with that agility level is very low anyway, and you'll spend less time going to simon and back to the pyramid. Your run energy will deplete faster though, so be advised of that.
- Pyramid top - Simon Templeton will exchange 10,000 coins for each gold artefact.
- Additional Agility experience for completing the entire course based on your agility level. The experience players will earn per lap is increased by 8 experience for every agility level they have, up to a cap of 1,000 experience.
Gnome stronghold(1) • Gnome Ball(1) • Brimhaven(1) • Werewolf Skullball(25) • Agility Pyramid(30) • Penguin(30) • Barbarian Outpost(35) • Ape Atoll(48) • Wilderness(52) • Werewolf(60) • Dorgesh-Kaan(70)
|Rooftop Agility courses|