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Amulet of torture

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Amulet of torture
Amulet of torture
Release date 6 May 2016 (Update)
Members only? Yes
Quest item? No
Tradeable? Yes
Equipable? Yes
Stackable? No
High Alch 120,600 coins
Low Alch 80,400 coins
Destroy Drop
Store price Not sold
Exchange price 15,386,996 coins (info)
Buy limit Unknown
Weight 0 kg
Examine
A deep sense of torture burns within this powerful amulet.
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Amulet of torture detail

The amulet of torture is an enchanted zenyte amulet. It is purely offensive, giving the highest melee attack bonuses of any neck slot item, but with no defence bonuses. It is also tied with the amulet of strength for giving the highest strength bonus in the neck slot.

Wearing any piece of enchanted zenyte equipment requires level 75 in Hitpoints.

Players can make one by enchanting a zenyte amulet with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.

Players can attach a torture ornament kit, obtained from master clue scrolls, to create an amulet of torture (or). This is only cosmetic, and does not affect the amulet's stat bonuses. It can be dismantled, returning the amulet and ornament kit.

Bonuses
Hover over image for type Amulet of torture equipped
A player wearing an amulet of torture.
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+15 +15 +15 +0 +0
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Melee Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

Neck slotlist

+10 0 0% +2


TriviaEdit

  • In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx[1]. Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.

ReferencesEdit

  1. Mod Ronan. "Dev Blog: Monkey Madness II". 22 February, 2016. Runescape Forums *

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