The Arceuus spellbook (also known as the Necromancy spellbook), is a spellbook that can be used by gaining 60% favour with the Arceuus House in Great Kourend. They make heavy use of the blood and soul runes, and have several teleportation spells to the mainland as well as spells which aid in reviving ensouled heads, granting prayer experience and favour within the Arceuus House.
Because of Zeah's low supply of law runes, the study of teleportation magicks has always been very limited throughout Great Kourend's history. However, with a larger wave of visitors from the mainland arriving to Zeah, a steady supply of law runes became available, allowing the Arceuus House to perfect certain teleportation spells to the mainland; most of them being associated with death.
Players may speak with Tyss to switch to the Arceuus spellbook. Tyss can be found near the Dark Altar on the north end of Great Kourend. Players can either use the games necklace to teleport to the Wintertodt Camp and run southeast until they exit the snowy area, then east afterwards. Alternatively, players can also use the fairy ring code CIS, and run east.
Players who have level 80 in Construction can build a dark altar within their Achievement Gallery, allowing them to freely switch between the standard and Arceuus spellbooks without having to reach the real Dark Altar.
Reanimation spells will reanimate certain creatures whose heads still contain their souls. Players are awarded Magic experience for casting the spell, and Prayer experience for killing the reanimated creature. A majority of reanimated creatures will have a maximum of 35 Hitpoints.
If players are on a Slayer assignment for the appropriate reanimated creature (such as a reanimated abyssal), they will also receive 35 Slayer experience for killing the reanimated creatures. Similarly, if reanimating a slayer creature, players must have the appropriate slayer level in order to claim the prayer experience.
These spells can be cast anywhere across Gielinor only if the ensouled head is obtained as a drop from the respective monster, and using it within a certain time frame in the area. Teleporting removes the ability for the spell to be cast outside the range of the dark altar, and attempting to cast the spell afterward will result in the following message: That creature cannot be reanimated so far from where it died, but the power of the crystals by the dark altar will increase the potency of the spell.
Attempting to cast a reanimation spell whilst in combat will yield an error message stating you cannot do so. However, this check only applies to the same game-tick that you take damage, and not actually being in combat or not. This means with proper timing, you can cast the reanimation spells even under multiple attacks such as with the dagganoth underneath the lighthouse.
If you do one of the following below after obtaining an ensouled head, you must head to the Dark Altar in order to reanimate the ensouled head.
- Obtaining ensouled heads from other sources (e.g other players, Grand Exchange, etc.)
- Teleporting away after obtaining the ensouled head as a drop
- Waiting too long before casting the spell within the area where the ensouled head was obtained
The reanimated monsters that are summoned with the spells have unknown stats because if you attempt to cast monster examine, you will get a message saying "You can't find out their stats."
|Icon||Spell||Magic level||Runes required||Magic experience||Prayer experience||Cost per spell||Cost per prayer exp||Notes|
|Reanimate Goblin||3||12||6||130||292||2.25||Summons a Reanimated goblin|
|Reanimate Monkey||7||13||14||182||409||2.25||Summons a Reanimated monkey|
|Reanimate Imp||12||23||24||286||750||2.62||Summons a Reanimated imp|
|Reanimate Minotaur||16||24||32||364||887||2.44||Summons a Reanimated minotaur|
|Reanimate Scorpion||19||11||38||454||1,418||3.12||Summons a Reanimated scorpion|
|Reanimate Bear||21||111||42||480||1,577||3.29||Summons a Reanimated bear|
|Reanimate Unicorn||22||112||44||494||1,738||3.52||Summons a Reanimated unicorn|
|Reanimate Dog||26||122||52||520||1,569||3.02||Summons a Reanimated dog|
|Reanimate Chaos Druid||30||123||60||584||2,131||3.65||Summons a Reanimated chaos druid|
|Reanimate Giant||37||124||74||650||1,901||2.92||Summons a Reanimated giant|
|Reanimate Ogre||40||134||80||716||2,351||3.28||Summons a Reanimated ogre|
|Reanimate Elf||43||222||86||754||2,765||3.67||Summons a Reanimated elf|
|Reanimate Troll||46||223||92||780||2,945||3.78||Summons a Reanimated troll|
|Reanimate Horror||52||224||104||832||3,522||4.23||Summons a Reanimated horror|
|Reanimate Kalphite||57||234||114||884||3,811||4.31||Summons a Reanimated kalphite|
|Reanimate Dagannoth||62||334||124||936||4,712||5.03||Summons a Reanimated dagannoth|
|Reanimate Bloodveld||65||212||130||1040||5,866||5.64||Summons a Reanimated bloodveld|
|Reanimate TzHaar||69||213||138||1104||6,297||5.7||Summons a Reanimated TzHaar|
|Reanimate Demon||72||214||144||1170||7,191||6.15||Summons a Reanimated demon|
|Resurrect Crops||78||881225||90||N/A||6,333||N/A||Has a 50-75% chance of reanimating a dead farming patch depending on magic level.|
|Reanimate Aviansie||78||314||156||1234||7,700||6.24||Summons a Reanimated aviansie|
|Reanimate Abyssal Creature||85||414||170||1300||10,038||7.72||Summons a Reanimated abyssal|
|Reanimate Dragon||93||424||186||1560||12,432||7.97||Summons a Reanimated dragon|
|Icon||Spell||Magic level||Runes required||Magic experience||Cost per spell||Notes|
|Arceuus Home Teleport||1||None||0||0||Teleports you to the Dark Altar on Great Kourend.|
|Lumbridge Graveyard Teleport||6||12||10||201||Teleports you to the Lumbridge Graveyard.|
|Draynor Manor Teleport||17||111||16||206||Teleports you to the Draynor Manor.|
|Mind Altar Teleport||28||12||22||199||Teleports you to the Mind altar.|
|Respawn Teleport||34||11||27||471||Teleports you to your respawn point.|
|Salve Graveyard Teleport||40||21||30||471||Teleports you to the Ghoul area by the entrance to Mort Myre Swamp.|
|Fenkenstrain’s Castle Teleport||48||111||50||336||Teleports you to Fenkenstrain's Castle.|
|West Ardougne Teleport||61||22||68||662||Teleports you to West Ardougne. Requires completion of Biohazard.|
|Harmony Island Teleport||65||111||74||559||Teleports you to Harmony Island. Requires completion of The Great Brain Robbery.|
|Cemetery Teleport||71||111||82||625||Teleports you to The Forgotten Cemetery in the Wilderness.|
|Barrows Teleport||83||212||90||956||Teleports you to Barrows.|
|Ape Atoll Teleport||90||222||100||1,250||Teleports you to the Ape Atoll temple underground.|
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