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Bandit (Kharidian Desert)

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Bandit
Bandit (Kharidian Desert)
Release date 18 April, 2005 (Update)
Members? Yes
Combat level 57, 74
Always drops Bones
Examine
A tough-looking criminal.
Combat info
Hitpoints 50, 65
Aggressive Only when wearing an item associated with Saradomin or Zamorak
Poisonous No
Max hit 7
Weakness Magic
Attack Styles
Melee
Slayer-icon Slayer info
Not assigned
Combat-icon Combat stats
Attack-icon Strength-icon Defence-icon Ranged-icon Magic-icon
65 65 65 1 1
Attack-icon Aggressive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
 ?  ?  ?  ?  ?
Defence-icon Defensive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Other bonuses Immunities
Strength-icon RangedStrength-icon Attack-icon Poison hitsplat Venom hitsplat
+0  ?  ? No No
Attack speed
Monster attack speed 4
Bandit (NPC) chathead

Bandits are attackable NPCs, which are found at the Kharidian Desert Bandit Camp. These bandits will automatically attack any player that is wearing an item associated with Saradomin or Zamorak, as bandits are descended from the followers of Zaros, who were hunted down by Saradomin and Zamorak. Many players use this mechanic as a way to efficiently train their Combat skills. Players will wear a God-affiliated item, and then proceed to be attacked by the bandits. This allows players to easily and efficiently gain large amounts of Combat experience. These bandits can also be pickpocketed at level 53 Thieving. Note that if a player fails a pickpocket attempt, the bandit they attempted to pickpocket will become unaggressive to wearers of god artifacts until they are killed and respawn.

If a player wears a Saradomin item and approaches a bandit, they will shout "Time to die, Saradominist filth!" and become aggressive towards that player. If a player wears a Zamorakian item, they will shout "Prepare to suffer, Zamorakian scum!" instead. If a player attacks other bandits, the bandits will exclaim "You chose the wrong place to start trouble!" and become aggressive towards the player. Saradomin and Zamorak items are the only god-related items to have this effect on the bandits, because they do not have a grudge against the other gods of RuneScape. 

AFK experience rates from bandits range from 30k to 70k xp per hour depending on levels. They are one of the most popular training spots for Oldschool Runescape members. A ring of life will reduce the risk of being killed if the wearer remains AFK for too long, or eliminate the risk entirely if the wearer is above level 70 in Hitpoints.

DropsEdit

Item Quantity Rarity GE market price
Bones Bones 1 Always 53

RunesEdit

Item Quantity Rarity GE market price
Chaos rune Chaos rune 2 Common 204
Death rune Death rune 2 Uncommon 510
Nature rune Nature rune 2 Uncommon 542
Cosmic rune Cosmic rune 2 Rare 364
Law rune Law rune 2 Rare 432

Weapons and ArmourEdit

Item Quantity Rarity GE market price
Iron battleaxe Iron battleaxe 1 Uncommon 12
Steel axe Steel axe 1 Uncommon 27

HerbsEdit

Item Quantity Rarity GE market price
Grimy guam leaf Grimy guam leaf 1 Common 7
Grimy harralander Grimy harralander 1 Uncommon 440
Grimy irit leaf Grimy irit leaf 1 Uncommon 1,101
Grimy avantoe Grimy avantoe 1 Rare 1,689
Grimy cadantine Grimy cadantine 1 Rare 1,666
Grimy dwarf weed Grimy dwarf weed 1 Rare 1,514
Grimy kwuarm Grimy kwuarm 1 Rare 2,856
Grimy ranarr weed Grimy ranarr weed 1 Rare 6,280

OtherEdit

Item Quantity Rarity GE market price
Coins 25 Coins 10; 20; 50 Common Not sold
Coal Coal 1 Common 188
Steel bar Steel bar 1 Uncommon 537

TriviaEdit

  • Bandits wield a dagger with a red handle that is unobtainable by players.

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