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Barrows equipment

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Karil's armour equipped

A player wearing Karil the Tainted's equipment.

Barrows equipment refers to a number of sets of combat equipment earned from the Barrows minigame. There are six sets of Barrows equipment: four for warriors, one for rangers, and one for mages. Each set has four pieces: a two-handed weapon, a helmet, a torso piece and legwear. When all four pieces for a particular brother are equipped, a special set effect is granted which is different for each set which is listed below after the bolded name of the set's special. Additionally, the Amulet of the damned enhances the set effects while equipped. Barrows sets can't be made using the Smithing skill.

Players can also buy gloves resembling Barrows armour after full completion of the Recipe for Disaster quest.

Degrading and repairingEdit

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Unlike the crystal shield and crystal bow, Barrows equipment does not suffer in performance as it degrades from fully repaired to fully degraded. Fully repaired Barrows items start out with no numbers in their names, e.g. Barrows equipment. It will become Barrows equipment 100 the first time it's used in combat. Eventually it will degrade to Barrows equipment 75, then 50, then 25 and finally 0 at which point the armour will be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.

When dropped or lost on death, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the armour:

Costs to repair
barrows equipment
NPC POH Armour Stand
Level 1 Smithing Level 99 Smithing
Helm 60,000 59,700 30,300
Body 90,000 89,550 45,450
Legs 80,000 79,600 40,400
Weapon 100,000 99,500 50,500
Total 330,000 328,350 166,650
The price is exactly 50% when operating a Smithing cape.


Note: If you drop any of the Barrows items or die, the item or items will automatically deplete to 0.

Barrows equipment stacks in bank with the corresponding item degradation, so if a Karil's crossbow has a degradation level of 100, it will stack with another Karil's crossbow if it also has a degradation level of 100. The item with the same degradation level will be taken out with the same amount of hits as before, so if a Karil's crossbow 100 has 59 shots left before it will go to level 75 degradation, and that same one is in a stack with another crossbow that has 300 shots before it will degrade further, the one you take out of the stack will be the one with 59 shots left. It is advised to take out the helmet of any armour set when using, and degrade it slightly by being hit 2-3 times in combat, this will degrade the helmet slightly more than the other pieces of the set when using them, so when the helmet degrades to the 0 degradation level, the other pieces will be at the 25 degradation level, but you will know they only have a few hits left before they degrade to the 0 degradation level, which will save you some money when you repair them.

Dharok the Wretched (Melee)Edit

Wretched Strength

A player activating Dharok's set effect, Wretched Strength.

70 Defence is required to wear the armour, and 70 Attack and Strength are required to wield the weapon. Dharok's is the Strength armour. The items can only be traded at 100 percent or 0 percent.

Wretched Strength: Attacks do more damage as the player's Hitpoints decrease. To be exact, 1% damage for every 1% HP lost. Dharok's maximum potential is unleashed at 99 HP and 99 Strength whereof a player can deal up to 98.9% extra damage when at 1 health point.

Dharok the Wretched's equipment:

Bonus tableEdit

Item Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Dharok's helm 000 -3 -1 +45 +48 +44 -1 +5100
Dharok's platebody 000 -30 -10 +122 +120 +107 -6 +13200
Dharok's platelegs 000 -21 -7 +85 +82 +83 -4 +9200
Dharok's greataxe -4 +103 +95 -40000 0 -1 +1050
Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Total -4 +103 +95 -58 -18 +252 +250 +234 -11 +274 +1050

Torag the Corrupted (Melee)Edit

Corruption

A player activating Torag's set effect, Corruption.

70 Defence is required to wear the armour, and 70 Attack and 70 Strength is required to wield the weapon. Torag's is the Defence armour, as full Torag carries the highest overall Defence bonuses.

Corruption: Successful melee attacks have a 25% chance of lowering the victim's run energy by 20%.

Torag the Corrupted's equipment:

Bonus tableEdit

Item Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Torag's helm 000 -6 -2 +55 +58 +54 -1 +6200
Torag's platebody 000 -30 -10 +122 +120 +107 -6 +13200
Torag's platelegs 000 -21 -7 +85 +82 +83 -4 +9200
Torag's hammers -4 -4 +85 -4000000 +720
Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Total -4 -4 +85 -61 -19 +262 +260 +244 -11 +286 +720


Guthan the Infested (Melee)Edit

Infestation

A player activating Guthan's set effect, Infestation.

70 Defence is required to wear the armour, and 70 Attack is required to wield the weapon. Guthan's is the Hitpoints armour. It is not advised to only buy armour because of the cost and the special attack it gives. Guthans is considered to be the best set of Barrows because it saves you money when buying food, as you will need little to none for most Combat training (exceptions are mostly things that will not let you wear Guthan's as you need to wield a special piece of equipment for that particular creature [i.e. Aberrant spectres require a nose peg]). Because of the Hitpoints bonus, players may choose to use this while doing Fight Caves as it will save food. Many players use Guthan to heal on Slayer tasks and in Nightmare Zone.

Infestation: Attacks have a 25% chance of replenishing the player's health equal to the damage dealt.

Guthan the Infested's equipment:

Bonus tableEdit

Item Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Guthan's helm 000 -6 -2 +55 +58 +54 -1 +6200
Guthan's platebody 000 -30 -10 +122 +120 +107 -6 +13200
Guthan's chainskirt 000 -14 -7 +75 +72 +73 -4 +8200
Guthan's warspear +75 +75 +7500 +7 +7 +700 +750
Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Total +75 +75 +75 -50 -19 +259 +257 +241 -11 +276 +750


Many players use full Guthan when attempting the TzHaar Fight Caves Minigame. It is also popular with high level players for training because no food is needed.

A common strategy for Guthan users is to use an Abyssal whip and a Dragon defender, then switch to Guthan's warspear when they run short on health. This is efficient because Guthan's warspear does not deal damage effectively.

Verac the Defiled (Melee)Edit

Defiler

A player activating Verac's set effect, Defiler.

70 Defence is required to wear the armour, and 70 Attack is required to wield the weapon. Verac's is the Prayer and Attack armour.

Defiler: Attacks have a 25% chance of ignoring any armour, Defence, and protection prayers.

Verac the Defiled's equipment:


Bonus table Edit

Item Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Verac's helm 000 -6 -2 +55 +58 +540 +560 +3
Verac's brassard 000 -6 -2 +81 +95 +850 +810 +5
Verac's plateskirt 000 -21 -7 +85 +82 +830 +850 +4
Verac's flail +68 -2 +820000000 +72 +6
Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Total +68 -2 +82 -33 -11 +221 +235 +2220 +221 +72 +18


Verac's armour is usually used for players taking on the Kalphite Queen due to its special. It is also very popular for fighting other players in the Duel Arena, Tzhaar Fight Pits, and Wilderness.

Karil the Tainted (Ranged)Edit

Tainted Shot

A player activating Karil's set effect, Tainted Shot.

70 Defence and 70 Ranged are required to wear the armour, and 70 Ranged is required to wield the weapon. Karil's is the Ranged armour. Note that Karil's has the highest Magic Defence of all the Barrows equipment. It has some of the best magical Defence available in the game, greater than black d'hide and just behind Armadyl ranged gear.

Tainted Shot: Successful ranged attacks have a 25% chance of lowering the enemy's Agility level by 20%.

Karil the Tainted's equipment:

Bonus tableEdit

Item Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Karil's coif000 -1 +7 +6 +9 +12 +6 +1000
Karil's leathertop000 -15 +30 +47 +42 +50 +65 +5700
Karil's leatherskirt000 -10 +17 +26 +20 +28 +35 +3300
Karil's crossbow0000 +840000000
Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Total000 -26 +138 +79 +71 +90 +106 +10000


Ahrim the Blighted (Magic)Edit

Blighted Aura

A player activating Ahrim's set effect, Blighted Aura.

70 Defence and 70 Magic are required to wear the armour. Also, 70 Attack and 70 Magic are required to wield the weapon. Ahrim's is the Magic armour.

Blighted Aura: Successful magical attacks have a 25% chance of lowering the enemy's Strength by 5 levels.

Ahrim the Blighted's equipment:


Bonus tableEdit

Item Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Ahrim's hood000 +6 -2 +15 +13 +16 +6000
Ahrim's robetop000 +30 -10 +52 +37 +63 +30000
Ahrim's robeskirt000 +22 -7 +33 +30 +36 +22000
Ahrim's staff +12 -1 +65 +150 +3 +5 +2 +150 +680
Attack Bonus Defence Bonus Other Bonus
StabSlashCrushMagicRange StabSlashCrushMagicRange StrengthPrayer
Total +12 -1 +65 +73 -19 +103 +85 +117 +730 +680


High Alchemy ValuesEdit

Barrows equipment that cannot be traded (i.e. degraded below 100% but not down to 0%) will remain with the player upon death. Broken or damaged Barrows items have the same Alchemy values as fully repaired ones. Here is a table of Alchemy values for all Barrows sets in order from the weapon, headgear, chest piece, and leg wear.

Armour High Alchemy Value
Weapon Headgear Body Leggings
Dharok's 124,800 61,800 168,000 165,000
Guthan's 60,000 61,800 168,000 165,000
Torag's 96,000 61,800 168,000 165,000
Verac's 96,000 61,800 168,000 165,000
Karil's 96,000 7,800 30,000 28,200
Ahrim's 51,000 7,800 30,000 28,200

TriviaEdit


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