Fandom

Old School RuneScape Wiki

Black chinchompa

15,958pages on
this wiki
Add New Page
Discuss0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

This article is about the explosive Ranged weapon. For the Hunter creature, see Black chinchompa (Hunter).
Black chinchompa
Black chinchompa
Release date 27 March 2014 (Update)
Members only? Yes
Quest item? No
Tradeable? Yes
Equipable? Yes
Stackable? Yes
High Alch 144 coins
Low Alch 96 coins
Destroy Drop
Store price Not sold
Exchange price 2,600 coins (info)
Buy limit 6,000
Weight 0 kg
Examine
Just plain nasty.
Loading...
[view]
Black chinchompa detail

Black chinchompas are multi-target stackable Ranged weapons requiring level 65 Ranged to use. Black chinchompas can be obtained by box trapping black chinchompas in the Wilderness. This requires 73 Hunter, and will give the player 315 Hunter experience per catch. To use chinchompas in Combat, they must be wielded in the weapons slot. Black chinchompas are thrown like darts or throwing knives; however, they explode on impact. They can hit up to 10 (as opposed to 9 with other chinchompas) targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's attractor does not return them, since they are live animals. Black chinchompas have a Ranged Strength bonus of +30, as opposed to +15 from red chinchompas and +0 from grey chinchompas.

Using black chinchompas is widely regarded as the fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching black chinchompas is also popular among high-level Hunters as it gives fast experience and is profitable.

Note: If a player dies with black chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. This does not apply in the Wilderness however, as the player who killed you will be able to pick up any chinchompa stacks you have upon death.

Bonuses
Hover over image for type Black chinchompa equipped
A player wielding a black chinchompa
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +80
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

Weapon slotlist

+0 +30 0% +0
Monster attack speed 6


Combat StyleEdit

CombatStyles chinchompa Combat Style Type Experience
Short fuse Short fuse Ranged and Hitpoints
Medium fuse Medium fuse Ranged and Hitpoints
Long fuse Long fuse Ranged, Hitpoints and Defence

Chinchompa guideEdit

Using black chinchompas is a practical way of training Ranged and Hitpoints, since combat experience per hour is determined by how much damage the player can deal.

It is best used against multiple aggressive targets occupying a 1x1 space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.

They can also be used when fighting Kree'arra. Lure him into melee distance and then attack Flight Kilisa with the chinchompas. Kilisa's defence (both in levels and ranged defence) are lower then Kree'arra's, meaning that you will hit more often and damage both of them in the process. Chinchompas either deal some or no damage, meaning that if it hits the primary target, all other applicable targets will get hit and the same applies if it misses.

See alsoEdit

TriviaEdit

  • Chinchompas were actually inspired by the chinchilla.


Also on Fandom

Random Wiki