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|Release date||21 November 2006 (Update)|
|High Alch||120 coins|
|Low Alch||80 coins|
|Store price||Not sold|
|Exchange price||273 coins (info)|
|Slightly slimy, and somewhat menacing.|
The Black salamander is the strongest salamander and can be caught using the Hunter skill at level 67 Hunter and gives 319 exp per catch. They can be found north-east of the Chaos Temple. It requires level 70 Attack, Magic and Ranged to wield, and is a 2-handed weapon. Harralander tar is used as ammunition for the salamander.
The black salamander is a possible weapon substitute for the Barrows minigame. The ammunition is cheaper than a cast of Slayer dart. In Barrows, the magic bonus does not affect its use as much, and casting in full rune armour has a similar effect as casting in full mystic robes. It can also be used to range Ahrim, but a rune crossbow is better. It is advised to use the melee option for Karil, but a dragon scimitar has better stats.
It is sometimes seen used in PvP scenarios, as the wielder has access to all three combat styles without necessitating equipment switches, making it difficult for an opponent to tell which combat style is being used. It is effective for circumventing protection prayers and taking advantage of combat triangle weaknesses.
Salamanders can be used to train ranged, magic and strength.
|Hover over image for type|
A player wielding a black salamander
|Scorch||Slash||Strength and Hitpoints|
|Flare||Range||Ranged and Hitpoints|
|Blaze||Magic||Magic and Hitpoints|
Due to the nature of salamanders, combat experience is rewarded normally, only you will usually get less magic exp per attack because since you aren't using runes, there isn't a base exp amount per cast.
- When the salamander is set to Scorch. Players gain Strength experience at as exp.
- When the salamander is set to Flare. Players gain Ranged experience at as exp.
- When the salamander is set to Blaze. Players gain Magic experience at as exp.
For ranged mode the ranged strength bonus of the tar is used to decide the maximum hit. The black salamander uses harralander tars which have a ranged strength bonus of 49 (same as rune arrows).
For melee mode the strength bonus of the salamander is used, which is 71 (same as dragon longsword).
The maximum hit for magic mode uses the "magic strength bonus" of the salamander. This bonus is not visible in the equipment stats, but is equal to 92 for the black salamander.
The max hit formula for salamanders is: floor(0.5 + Magic*(64 + Bonus)/640), where "Magic" is your visible magic level (the level shown in the stats tab) and "Bonus" is the "magic strength bonus" for the salamander, in our case 92.
This gives us the following formula for the black salamander, where "Magic" is your visible magic level:
Max hit = floor(0.5 + Magic*39/160)
(floor means you round the number down)
Specific boosts can increase maximum hits. The table below shows maximum hits from level 70 to level 104.
It offers high hits especially for magic, however it may not be as useful as using other weapons, such as a Trident of the seas. This is due to the lack of magic attack bonus and is limited to a distance of 1 square (also diagonally, unlike melee), which is problematic at Barrows due to the brothers' powerful melee attacks.
- The attack speed shown only applies to the Scorch (strength) and Blaze (magic) attack styles. The attack speed of the Black Salamander when using the Flare (ranged) attack style is 6, which is similar in concept to the Rapid style of most ranged weapons.
- It is currently possible to use this item on the melee setting to attack monsters that could not previously be meleed, for instance aviansies or even Kree'arra.