Fandom

Old School RuneScape Wiki

Brimhaven Agility Arena

15,950pages on
this wiki
Add New Page
Discuss0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

RuneScape 3 icon

Items kept on death
This is a dangerous minigame.
Only bring items you can adequately defend or items you are willing to lose.
Brimhaven map

A map of Brimhaven.

Brimhaven Agility Arena is an Agility-training minigame. It can be found in the east of Brimhaven, run by Cap'n Izzy No-Beard, who will charge 200 coins for access.

Objective Edit

The object of the minigame is to tag pillars located in the arena in order to get Agility arena tickets. The arena is made of twenty-five platforms arranged in a 5x5 square, each with a single pillar except for northeastern platform, which has the exit. Between each pair of adjacent platforms is an obstacle which must be passed, usually using the Agility skill. If the player fails to pass the obstacle, they will take damage.

How to play Edit

One pillar of the twenty-four is the "active" pillar. The active pillar changes every 60 seconds. When this pillar is tagged, the player becomes "active". Every subsequent pillar they tag will result in the player getting one ticket. Completing the Karajama Elite diaries will allow the player to have a 10% chance at getting two tickets instead. 

If the player does not reach the next active pillar within 60 seconds, they will turn "inactive" and must hit the next active pillar again to become "active".

What to take Edit

When going to the Agility Arena, there are some items which should be taken:

  • 200 coins to pay Cap'n Izzy No-Beard.
  • Food - The player should take food which heals less than 20 Hitpoints per bite; if the player has over 20 Hitpoints when they take damage, they will take more damage than if they had under 20 Hitpoints. The ideal food would be something which heals high, but in multiple bites such as cakes, pies or pizza; Pineapple pizza heal 22 HP per slot, but the best food per space is baskets of strawberries, which heal 5 HP times 5 strawberries for 25 HP per inventory space. However, this can be hard to get; fish such as Swordfish, Monkfish or Lobsters are ideal; however, the more the food heals, the lower your Hitpoints would have to be in order for them not to go above 20 when the food is eaten. Alternatively, many players use cakes, as they are easy and quick to get by Thieving from Ardougne bakery stalls, and because they only heal 4 per slice, while healing 12 per inventory slot, allowing a character to keep a low health while still having effective food. For even greater efficiency, the player may also add chocolate to the cake with a Cooking level of 50, adding 3 health per slot.
  • Karamja gloves 2 for the 10% experience bonus.
  • Agility potions - If the player fails Darts obstacles, these will recover lost Agility levels.
  • Boots of Lightness
  • Spotted or Spottier cape
  • Graceful or other weight-reducing items.
  • Something stackable to do, such as arrow shafts and feathers, headless arrows and arrowtips, or stuff to high alch. You can get a lot done between the 60 second flag moves, especially if it only moves over one platform.

Getting there Edit

Obstacles Edit

Brimhaven Agility Arena

A map of the Brimhaven Agility Arena and its obstacles.

The obstacles in between each platform are as follows:

No requirement Edit

Low wall Edit

  • Chance of failure: Practically zero
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 8

Rope swing Edit

  • Chance of failure: Medium-high
  • Speed: Fast
  • Recovery speed: Slow
  • Experience: 20

Log balance Edit

  • Chance of failure: Low
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 12

Ledge Edit

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 16

Plank balance Edit

  • Chance of failure: Player-determined. There is 100% success rate on the correct plank, which changes every minute. The "bad" planks have chunks of wood missing from the sides.
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 6

Pillars Edit

  • Chance of failure: High
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 18

Monkey bars Edit

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 14

Rope balance Edit

  • Chance of failure: Medium
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 10

Sawblade Edit

  • Chance of failure: Player-determined; they must run past the sawblade while it is not outside swinging about.
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: None

Level 20 obstacles Edit

Spiked floor Edit

  • Chance of failure: Medium
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 24

Pressure pads Edit

  • Chance of failure: Medium-high
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 26

Hand-holds Edit

  • Chance of failure: Extremely high
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 22

Level 40 obstacles Edit

Spinning blades Edit

  • Chance of failure: High
  • Speed: Fast
  • Recovery speed: Fast
  • Experience: 28

Darts Edit

  • Chance of failure: High. Failure will result in temporarily losing 2 Agility levels.
  • Speed: Slow
  • Recovery speed: Slow
  • Experience: 30

Tips Edit

  • At lower levels the Agility gain from cashing in fewer tickets may outweigh the value of saving for the better "exchange rate" (and cost of re-entering the arena).
  • After tagging a pillar, players should go back to the centre platform. They can get to any platform fairly quickly from the centre platform.
  • Players should try to memorise the general layout of the arena so that they can tell which route would be the best to use to reach their target. Avoiding dart traps should be a priority if no means of stat recovery are brought.
  • The nearest bank is located in the TzHaar City. Players may wish to bank their tickets every so often in case they die; as tickets are nontradeable, no-one else can salvage them for you. Players may also bring some coins with them and take a cart ride from Hajedy ranging from 10 to 200gp per ride to Shilo Village for faster banking.
  • Two or three Agility potions may help to recover lowered Agility levels from the poison darts.
  • For every Agility level players have above 40, they will receive an additional 5 experience per ticket. This does not stack with the 10% experience bonus from the Karamja Diary medium task rewards.

Rewards Edit

Agility Ticket Exchange

For each pillar successfully tagged while active, the player will be awarded with a ticket. Players who have completed the Elite tasks in the Karamja Diary will have a 10% chance to receive two tickets upon tagging a pillar. These can be traded in with Pirate Jackie the Fruit for the following rewards:

Reward Ticket Cost Reward per Ticket
Agility-icon 240 Agility experience 1 Agility arena ticket 240 xp/ticket
Toadflax Toadflax (1) 3 Agility arena ticket N/A
Snapdragon Snapdragon (1) 10 Agility arena ticket N/A
Agility-icon 2,480 Agility experience 10 Agility arena ticket 248 xp/ticket
Agility-icon 6,500 Agility experience 25 Agility arena ticket 260 xp/ticket
Agility-icon 28,000 Agility experience 100 Agility arena ticket 280 xp/ticket
Pirate's hook Pirate's hook 800 Agility arena ticket N/A
Agility-icon 320,000 Agility experience 1,000 Agility arena ticket 320 xp/ticket


Also on Fandom

Random Wiki