The Camelot training room, also known as the "Knight Waves Training Grounds", is a minigame located on the top floor of Camelot Castle. Players must have completed the King's Ransom quest to enter. A squire standing outside the door of the training room will explain how the Training Grounds work.
One easy method of completing this minigame is to bring a poisoned Dragon dagger (preferably p++), and just poison each knight and hide behind the dummies until the knights are weakened or killed by the poison.
Stat restore potions are VITAL, especially to restore your Defence because some knights can lower your Defence extremely fast, and as your Defence is lowered, they have even a higher chance of lowering your Defence and, therefore, allowing other knights to fight you with lowered Defence.
NOTE: If you feel like you cannot win, it's better to let yourself die within the training ground because all stats and run energy are restored upon death.
The Knight WavesEdit
|Wave||Knight||Level||Hitpoints||Weak against||Stat(s) lowered|
|1||Sir Bedivere||110||90||Slash attacks||Strength|
|2||Sir Pelleas||112||99||Slash attacks||Defence|
|3||Sir Tristram||115||105||Stab attacks||Strength|
|4||Sir Palomedes||118||100||Crush attacks||Attack|
|5||Sir Lucan||120||105||Crush attacks||Defence|
|6||Sir Gawain||122||110||Slash attacks||Attack|
|7||Sir Kay||124||110||Crush attacks||Defence|
|8||Sir Lancelot||127||115||Slash attacks||Defence, Strength|
A safe method to kill the knights is to hide behind the dummy while positioning the knight to be diagonally across from you and behind the dummy. This way, you can run up to the knight and hit him without fear of retaliation as long as you run back behind the dummy (i.e. flinching). A general rule of thumb on when it's safe to hit the knight is when the knight's health bar disappears. Using the Dragon dagger (p++) special with this method is a good way to take down the knight's health.
Note: The Knights will respawn if you take too long to kill them, especially with this method.
If you are going to fight the knights head on, you would need monkfish, sharks or better. The knights can hit very high, up to 29 for the final knight. Keep in mind that there are 4 Defence-lowering knights, 3 Strength-lowering knights, and 2 Attack-lowering knights. With 70 Attack, 65 Strength and 65 Defence, a good strategy would be to bring a whip and fill your inventory with 2 Combat potions, 4 Saradomin brews, 4 Restore potions, a Dragon dagger and the rest with monkfish or shark.
- Restore potions are recommended over Super restore potions because you can't use prayer.
- Take multiple Restores, Saradomin brews, and Combat potions if you plan on fighting the knights head on; however, this is not needed if you plan to use the aforementioned method involving the dummies.
- Lobsters or swordfish is good enough for the minigame if you plan on using the dummy method (assuming around at least 65+ Combat stats). If you are not confident in your combat stats or plan on fighting them head on, use sharks.
- Dharok's set works very well in this minigame if you hit-and-run behind the dummies, although risky if you have bad timing or lag.
- Wearing a Serpentine helm can envenom the knights, making the fights much easier as they progress.
- A poisoned Dragon dagger works especially well due to the damage the special attack can provide and the poison's ability to whittle down the knights.
- Exploiting each knight's weakness is very effective. Taking a weapon (or multiple) capable of performing each attack style and switching to match your current opponent's weakness will show a noticeable improvement over simply using one attack style.
- Using Guthan's works at higher combat stats. 80+ in Melee stats is recommended, but be prepared to eat food if your HP drops below 30.