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Chambers of Xeric

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"Chambers" redirects here. For other uses, see Chamber.
Invasion plans
This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
Mount Quidamortem
Location on World Map
Xeric's Shrine
Unknown Chambers of Xeric Lizardman Settlement
Raid icon

The Chambers of Xeric is a large cave system underneath Mount Quidamortem, built by Xeric. It serves as the first raid.


Path to Raids

Getting to Mount Quidamortem from the Shayziens' Wall.

The Chambers of Xeric are located on Mount Quidamortem, which can be quickly accessed via the mine cart system with the Lovakengj House. This will require the player to bring a minecart control scroll from Miriam and bring it to Stuliette on the mountain. Doing so requires the player to have earned 65% favour with the Lovakengj House.

Otherwise, players will need to head to the Shayziens' Wall and make their way west to Mount Quidamortem; be wary of aggressive lizardmen, brutes, and shamans. For those arriving there without the mine cart system, speak to the Mountain Guide (who is located on the mountain next to Gnosi, Historian Duffy, and the Natural Historian) before leaving; doing so will establish a two-way transportation system between the mountain and the Shayziens' Wall.

Once players receive an ancient tablet as a reward from the Chambers of Xeric, they are able to use it on Xeric's talisman to instantly teleport to the mountain.


The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the monsters and bosses, in addition to the requirements needed in the skilling rooms. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses.

To start a raid, the leader must create a team. This "team" is the leader's Clan Chat; which other players may join by manually typing in the clan chat's name or by requesting to join the chat. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader confirms that everyone is here; when that happens, all the mechanics will be calculated and no one may join the instance if they were not in by the time the raid started. If the leader leaves by any means, the next leader will be whoever has the ability to kick players from the Clan Chat; if no suitable rank is found, everyone is thrown out of the instance.

There are multiple demi-bosses/resource/puzzle rooms, and a final boss in every raid. There are three floors in each raid; the final floor is always the same, housing the final boss. At the end of the first and second floors is an energy well that fully replenishes the players' energy when interacted with.

Communication and teamwork is needed for players to defeat the bosses and complete the raid.


Fighting Great olm

A group of players fighting Great olm.


Player rewards are based on "participation" points. The more points the player receives, they will get better rewards and an increased drop rate for the items listed below. The more a player dies in the raid, the less points they obtain, which results in lower valued rewards.

For example, say a player got 25,000 points and received a ranarr weed drop, and an uncut ruby drop, they would get 25,000*8 coins worth of ranarr weed and uncut ruby. That works out to be 30 ranarr weeds and 88 uncut rubies. This has not been proven, but has been inferred by looking at the value of drops and the points received.

The maximum amount of points attainable is Lots! which is 131,071 points.

As of an update on 23 March 2017, if a member of a raid party leaves early, the points multiplier for that raid will be reduced based on the number of people remaining in the party. However, the difficulty of the bosses will remain the same. In addition, the amount of raids points lost for the team when a player with low points dies has been increased.

Unique drop tableEdit

Upon the Great olm's death, if a unique reward item is given, it will be announced in the game chat. Otherwise, no unique drops are obtained. More than one unique item can be found per raid with a maximum of one item per participant.

Item Quantity Rarity GE market price
Dark journal Dark journal 1 Always Not sold
Ancient tablet Ancient tablet 1 Uncommon Not sold
Dark relic Dark relic 1 Uncommon Not sold
Torn prayer scroll Torn prayer scroll 1 Uncommon 103,848
Dragon sword Dragon sword 1 Uncommon 1,657,074
Dragon thrownaxe Dragon thrownaxe 100 Uncommon 1,724,200
Dragon harpoon Dragon harpoon 1 Uncommon 8,338,499
Clue scroll (elite) Clue scroll (elite) 1 Uncommon [1] Not sold
Dragon claws Dragon claws 1 Rare 119,821,000
Dragon hunter crossbow Dragon hunter crossbow 1 Rare 31,839,723
Elder maul Elder maul 1 Rare 69,033,412
Kodai insignia Kodai insignia 1 Rare 90,505,189
Twisted bow Twisted bow 1 Rare 1,021,779,664
Twisted buckler Twisted buckler 1 Rare 34,483,188
Ancestral hat Ancestral hat 1 Rare 51,313,758
Ancestral robe top Ancestral robe top 1 Rare 151,463,803
Ancestral robe bottom Ancestral robe bottom 1 Rare 104,780,465
Dinh's bulwark Dinh's bulwark 1 Rare 15,393,627
Dexterous prayer scroll Dexterous prayer scroll 1 Rare 115,318,185
Arcane prayer scroll Arcane prayer scroll 1 Rare 39,639,748
Olmlet Olmlet 1 Very rare (1/65)[2] Not sold

Runes and AmmunitionEdit

Item Quantity Rarity GE market price
Death rune Death rune 1–3,100 Uncommon 317–982,700
Blood rune Blood rune 1–4,095 Uncommon 277–1,134,315
Soul rune Soul rune 1–6,554 [3] Uncommon 137–897,898
Rune arrow 5 Rune arrow 1–9,437 Uncommon 99–934,263
Dragon arrow 5 Dragon arrow 1–926 Uncommon 956–885,256

Herbs and SeedsEdit

Item Quantity Rarity GE market price
Grimy toadflax Grimy toadflax 1–354 (noted) Uncommon 1,725–610,650
Grimy ranarr weed Grimy ranarr weed 1–164 (noted) [4] Uncommon 7,020–1,151,280
Grimy irit leaf Grimy irit leaf 1–668 (noted) Uncommon 998–666,664
Grimy avantoe Grimy avantoe 1–354 (noted) Uncommon 2,115–748,710
Grimy kwuarm Grimy kwuarm 1–323 (noted) Uncommon 1,945–628,235
Grimy snapdragon Grimy snapdragon 1–131 (noted) Uncommon 7,937–1,039,747
Grimy cadantine Grimy cadantine 1–319 (noted) Uncommon 1,413–450,747
Grimy lantadyme Grimy lantadyme 1–446 (noted) Uncommon 1,962–875,052
Grimy dwarf weed Grimy dwarf weed 1–616 (noted) Uncommon 884–544,544
Grimy torstol Grimy torstol 1–153 (noted) Uncommon 4,934–754,902

Ores and GemsEdit

Item Quantity Rarity GE market price
Silver ore Silver ore 1–6,553 (noted) [5] Uncommon 77–504,581
Coal Coal 1–6,553 (noted) [6] Uncommon 181–1,186,093
Gold ore Gold ore 1–2,892 (noted) Uncommon 318–919,656
Mithril ore Mithril ore 1–2,892 (noted) Uncommon 181–523,452
Adamantite ore Adamantite ore 1–729 (noted) Uncommon 1,368–997,272
Runite ore Runite ore 1–87 (noted) Uncommon 12,359–1,075,233
Uncut sapphire Uncut sapphire 1–642 (noted) Uncommon 1,604–1,029,768
Uncut emerald Uncut emerald 1–908 (noted) Uncommon 937–850,796
Uncut ruby Uncut ruby 1–524 (noted) [7] Uncommon 1,976–1,035,424
Uncut diamond Uncut diamond 1–253 (noted) Uncommon 3,872–979,616


Item Quantity Rarity GE market price
Teak plank Teak plank 1–1,310 [8] Uncommon 914–1,197,340
Mahogany plank Mahogany plank 1–550 (noted) Uncommon 2,145–1,179,750
Saltpetre Saltpetre 1–5,461 (noted) [9] Uncommon 43–234,823
Dynamite Dynamite 1–2,390 (noted) Uncommon 82–195,980
Lizardman fang Lizardman fang 1–4,898 Uncommon 39–191,022
Pure essence Pure essence 1–65,535 (noted) [10] Uncommon 4–262,140
  1. If a player rolls the resource table, there is a 1% chance of getting an elite clue instead of half the resources.
  2. 1/65 chance of obtaining the pet when you obtain a unique raids item (e.g broadcasted rewards)
  3. The number of Soul rune is determined by dividing your rounded point total by 20
  4. The number of Ranarr weed is determined by dividing your rounded point total by 800
  5. The number of Silver ore is determined by dividing your rounded point total by 20
  6. The number of Coal is determined by dividing your rounded point total by 20
  7. The number of Uncut ruby is determined by dividing your rounded point total by 250
  8. The number of Teak plank is determined by dividing your rounded point total by 100
  9. The number of Saltpetre is determined by dividing your rounded point total by 24
  10. The number of Pure essence is determined by dividing your rounded point total by 2
Raids rewards

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