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"Chambers" redirects here. For other uses, see Chamber.
Invasion plans
This article has a strategy guide here.
All information on mechanics and strategy will be on this page.
Mount Quidamortem
Location on World Map
Xeric's Shrine
Unknown Chambers of Xeric Lizardman Settlement
Unknown

The Chambers of Xeric is a large cave system underneath Mount Quidamortem, built by Xeric. It serves as the first raid.

Location

Path to Raids

Getting to Mount Quidamortem from the Shayziens' Wall.

The Chambers of Xeric are located on Mount Quidamortem, which can be quickly accessed via the mine cart system with the Lovakengj House. This will require the player to bring a minecart control scroll from Miriam and bring it to Stuliette on the mountain. Doing so requires the player to have earned 65% favour with the Lovakengj House.

Otherwise, players will need to head to the Shayziens' Wall and make their way west to Mount Quidamortem; be wary of aggressive lizardmen, brutes, and shamans. For those arriving there without the mine cart system, speak to the Mountain Guide (who is located on the mountain next to Gnosi, Historian Duffy, and the Natural Historian) before leaving; doing so will establish a two-way transportation system between the mountain and the Shayziens' Wall.

Once players receive an ancient tablet as a reward from the Chambers of Xeric, they are able to use it on Xeric's talisman to instantly teleport to the mountain.

Mechanics

The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the monsters and bosses, in addition to the requirements needed in the skilling rooms. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses.

To start a raid, the leader must create a team. This "team" is the leader's Clan Chat; which other players may join by manually typing in the clan chat's name or by requesting to join the chat. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader confirms that everyone is here; when that happens, all the mechanics will be calculated and no one may join the instance if they were not in by the time the raid started. If the leader leaves by any means, the next leader will be whoever has the ability to kick players from the Clan Chat; if no suitable rank is found, everyone is thrown out of the instance.

There are multiple demi-bosses/resource/puzzle rooms, and a final boss in every raid. There are three floors in each raid; the final floor is always the same, housing the final boss. At the end of the first and second floors is an energy well that fully replenishes the players' energy when interacted with.

Communication and teamwork is needed for players to defeat the bosses and complete the raid.

Bosses

File:Fighting Great olm.png

A group of players fighting Great olm.

Rewards

Player rewards are based on "participation" points. The more points the player receives, they will get better rewards and an increased drop rate for the items listed below. The more a player dies in the raid, the less points they obtain, which results in lower valued rewards.

For example, say a player got 25,000 points and received a ranarr weed drop, and an uncut ruby drop, they would get coins worth of ranarr weed and uncut ruby. That works out to be 30 ranarr weeds and 88 uncut rubies. This has not been proven, but has been inferred by looking at the value of drops and the points received.

The maximum amount of points attainable is Lots! which is 131,071 points.

As of an update on 23 March 2017, if a member of a raid party leaves early, the points multiplier for that raid will be reduced based on the number of people remaining in the party. However, the difficulty of the bosses will remain the same. In addition, the amount of raids points lost for the team when a player with low points dies has been increased.

Unique drop table

Upon the Great olm's death, if a unique reward item is given, it will be announced in the game chat. Otherwise, no unique drops are obtained. More than one unique item can be found per raid with a maximum of one item per participant.

Item Quantity Rarity GE market price
Dark journal Dark journal 1 Always Not sold
Ancient tablet Ancient tablet 1 Uncommon Not sold
Dark relic Dark relic 1 Uncommon Not sold
Torn prayer scroll Torn prayer scroll 1 Uncommon 46,807
Dragon sword Dragon sword 1 Uncommon 46,020
Dragon thrownaxe Dragon thrownaxe 100 Uncommon 39,300
Dragon harpoon Dragon harpoon 1 Uncommon 447,420
Clue scroll (elite) Clue scroll (elite) 1 Uncommon [1] Not sold
Dragon claws Dragon claws 1 Rare 58,726,709
Dragon hunter crossbow Dragon hunter crossbow 1 Rare 110,225,279
Elder maul Elder maul 1 Rare 9,475,865
Kodai insignia Kodai insignia 1 Rare 79,068,010
Twisted bow Twisted bow 1 Rare 1,184,155,363
Twisted buckler Twisted buckler 1 Rare 4,922,147
Ancestral hat Ancestral hat 1 Rare 13,851,448
Ancestral robe top Ancestral robe top 1 Rare 67,879,544
Ancestral robe bottom Ancestral robe bottom 1 Rare 73,872,738
Dinh's bulwark Dinh's bulwark 1 Rare 4,435,619
Dexterous prayer scroll Dexterous prayer scroll 1 Rare 35,915,491
Arcane prayer scroll Arcane prayer scroll 1 Rare 2,330,856
Olmlet Olmlet 1 Very rare (1/65)[2] Not sold

Runes and Ammunition

Item Quantity Rarity GE market price
Death rune Death rune 1–3,100 Uncommon 203–629,300
Blood rune Blood rune 1–4,095 Uncommon 367–1,502,865
Soul rune Soul rune 1–6,554 [3] Uncommon 146–956,884
Rune arrow Rune arrow 1–9,437 Uncommon 70–660,590
Dragon arrow Dragon arrow 1–926 Uncommon 559–517,634

Herbs and Seeds

Item Quantity Rarity GE market price
Grimy toadflax Grimy toadflax 1–354 (noted) Uncommon 1,588–562,152
Grimy ranarr weed Grimy ranarr weed 1–164 (noted) [4] Uncommon 7,640–1,252,960
Grimy irit leaf Grimy irit leaf 1–668 (noted) Uncommon 775–517,700
Grimy avantoe Grimy avantoe 1–354 (noted) Uncommon 1,814–642,156
Grimy kwuarm Grimy kwuarm 1–323 (noted) Uncommon 1,165–376,295
Grimy snapdragon Grimy snapdragon 1–131 (noted) Uncommon 8,405–1,101,055
Grimy cadantine Grimy cadantine 1–319 (noted) Uncommon 1,312–418,528
Grimy lantadyme Grimy lantadyme 1–446 (noted) Uncommon 1,391–620,386
Grimy dwarf weed Grimy dwarf weed 1–616 (noted) Uncommon 448–275,968
Grimy torstol Grimy torstol 1–153 (noted) Uncommon 8,341–1,276,173

Ores and Gems

Item Quantity Rarity GE market price
Silver ore Silver ore 1–6,553 (noted) [5] Uncommon 70–458,710
Coal Coal 1–6,553 (noted) [6] Uncommon 162–1,061,586
Gold ore Gold ore 1–2,892 (noted) Uncommon 206–595,752
Mithril ore Mithril ore 1–2,892 (noted) Uncommon 165–477,180
Adamantite ore Adamantite ore 1–729 (noted) Uncommon 1,050–765,450
Runite ore Runite ore 1–87 (noted) Uncommon 11,169–971,703
Uncut sapphire Uncut sapphire 1–642 (noted) Uncommon 455–292,110
Uncut emerald Uncut emerald 1–908 (noted) Uncommon 679–616,532
Uncut ruby Uncut ruby 1–524 (noted) [7] Uncommon 1,249–654,476
Uncut diamond Uncut diamond 1–253 (noted) Uncommon 2,627–664,631

Materials

Item Quantity Rarity GE market price
Teak plank Teak plank 1–1,310 [8] Uncommon 967–1,266,770
Mahogany plank Mahogany plank 1–550 (noted) Uncommon 2,110–1,160,500
Saltpetre Saltpetre 1–5,461 (noted) [9] Uncommon 2–10,922
Dynamite Dynamite 1–2,390 (noted) Uncommon 71–169,690
Lizardman fang Lizardman fang 1–4,898 Uncommon 19–93,062
Pure essence Pure essence 1–65,535 (noted) [10] Uncommon 2–131,070
  1. If a player rolls the resource table, there is a 1% chance of getting an elite clue instead of half the resources.
  2. 1/65 chance of obtaining the pet when you obtain a unique raids item (e.g broadcasted rewards)
  3. The number of Soul rune is determined by dividing your rounded point total by 20
  4. The number of Ranarr weed is determined by dividing your rounded point total by 800
  5. The number of Silver ore is determined by dividing your rounded point total by 20
  6. The number of Coal is determined by dividing your rounded point total by 20
  7. The number of Uncut ruby is determined by dividing your rounded point total by 250
  8. The number of Teak plank is determined by dividing your rounded point total by 100
  9. The number of Saltpetre is determined by dividing your rounded point total by 24
  10. The number of Pure essence is determined by dividing your rounded point total by 2
File:Raids rewards.jpg


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