|Release date||5 May 2004 (Update)|
|High Alch||0 coins|
|Low Alch||0 coins|
|Store price||Not sold|
A set of instructions to be followed.
A clue scroll (hard), sometimes called a Level 3 Clue scroll, is a valuable random drop from a large variety of high-levelled monsters. A level 3 clue scroll can be 4-6 steps long. If a player possesses a clue scroll (hard), they must either complete it or drop it in order to receive a new one of the same difficulty. Clue scrolls are the start of a treasure trail - a treasure hunt that sends players hunting all around RuneScape.
At the end of the trail, players receive a reward of items randomly selected from a specific list, possibly including very rare and very valuable items. Level 3 clue scrolls are usually long and complex, and can give the player puzzle boxes to solve. They can also involve trips to the Wilderness, and fights with a Zamorak wizard, a Saradomin wizard, or the Double Agent. They can offer many valuable rewards in return, including Rune, Third-age and Gilded weapons and armour.
These clue scrolls are much harder than the other difficulties, due to the risk of being attacked, and require more quests to be at least partially completed. For this reason many players prefer to complete easy or medium clues. It is recommended to use three or four items and to drop the spade to help avoid losing the scroll upon death in the wilderness. A Clue Box will also protect your clue scroll upon dying in the wilderness if you have one in your inventory.
Completion of hard clues will give a casket (hard), containing the final reward for the trail.
Types of cluesEdit
Please note that it is possible to receive the same clue more than once.
Certain clues will require items that need a certain skill requirement in order to wear, wield or access. The table below shows the highest skill requirement, in order to complete every hard clue. Quest skill requirements are not noted in this table.
|60||Required to wield stoles and croziers.|
|50||Required to wear blue dragonhide armour.|
|40||Required to wear the mystic hat and wield the mystic fire staff.|
|40||Required to wield various rune weapons and the mystic fire staff.|
|40||Required to wield rune equipment and blue dragonhide body.|
|68||Required to access the Fishing Guild (can be boosted from 63 with an admiral pie).|
|56||Required to get through dense forest in Tirannwn (Can be boosted from 51 with a summer pie).|
Some clues require access to areas which may require quests. Some only require to start the quest in order to access the area.
|Priest in Peril||Gives access to Canifis.|
|Plague City (started)||Gives access to West Ardougne|
|Regicide||Gives access to Tirannwn. Highly recommended to complete the quest, as travelling becomes easier with using a charter ship to Port Tyras.|
|Icthlarin's Little Helper (started)||Gives access to Sophanem.|
|Legends' Quest (started)||Gives access to the Kharazi Jungle.|
|Mountain Daughter (optional)||Gives access to Mountain Camp, without the need of a rope everytime.|
|Watchtower (started)||Gives access to Gu'Tanoth.|
|The Grand Tree||Gives access to the Ship Yard.|
|Shilo Village||Gives access to Shilo Village.|
|Nature Spirit (started)||Gives access to the Nature Grotto.|
|Troll Stronghold||Gives access to Trollheim.|
|Fairytale II - Cure a Queen||Gives access to Fairy rings, which is required for some clues. Also useful for getting around Gielinor easier.|
|Elemental Workshop I||Grants ability to equip an elemental shield.|
|Dragon Slayer (started)||Gives access to Crandor|
|Zogre Flesh Eaters(started)||Gives access to Jiggig.|
|Cabin Fever||Gives access to Mos Le'Harmless|
|In Aid of the Myreque (started)||Gives access to Burgh de Rott|
|Holy Grail||Gives access to the Fisher Realm|
As well as unique treasure trails rewards, players may also receive a variety of items such as rune armour and weapons, black d'hide armour, magic shortbows and longbows, law and nature runes, and food items such as noted sharks and lobster.