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Combat Options

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Combat Options

The Combat Options show different attack styles that a player uses in Combat, which in turn affects what experience they receive. A player's attack style is chosen on the combat screen section of the interface.

Attack style tab

The Combat Options tab.

Melee weaponsEdit

Melee weapons vary in their attack styles. Some have four options, with either a controlled option or an alternative aggressive attack with a different action, while others have only three options. Players intending to remain a pure with no Defence need to take care when using the third option (alternative aggressive), as switching weapons may result in controlled or defensive becoming selected, often only spotted when an unwanted Defence level is gained.

AccurateEdit

When using the accurate style for every point of damage a player deals, they gain 4 experience in Attack and 1.33 experience in Hitpoints. Using the accurate style provides an invisible +3 boost to your Attack level.[1]

AggressiveEdit

When using the aggressive style for every point of damage a player deals, they gain 4 experience in Strength and 1.33 experience in Hitpoints. Using the aggressive style provides an invisible +3 boost to your Strength level.

DefensiveEdit

When using the defensive style for every point of damage a player deals, they gain 4 experience in Defence and 1.33 experience in Hitpoints. Using the defensive style provides an invisible +3 boost to your Defence level.

Controlled Edit

When using the controlled style for every point of damage a player deals, they gain 1.33 experience in Attack, 1.33 experience in Strength, 1.33 experience in Hitpoints and 1.33 experience in Defence. Using the controlled style provides an invisible +1 boost to your Attack, Strength and Defence levels. This attack style is only available in some melee weapons.

Ranged weaponsEdit

AccurateEdit

When using the accurate style for every point of damage a player deals, they gain 4 experience in Ranged and 1.33 experience in Hitpoints. The accurate style allows a player to shoot less often than in the rapid style, but a player is less likely to hit for 0 damage.

RapidEdit

When using the rapid style for every point of damage a player deals, they gain 4 experience in Ranged and 1.33 experience in Hitpoints. The rapid style allows a player to shoot more often than in the accurate style, but a player is more likely to hit for 0 damage.

LongrangeEdit

When using the longrange style for each damage a player deals, they gain 2 experience in Ranged, 2 experience in Defence and 1.33 in Hitpoints. Attack range is increased with this attack style.

Magic weaponsEdit

While wielding a Magic weapon (commonly a staff), a player can use the normal melee attack styles in Melee combat. However, a staff also has the Autocast option, which makes the player automatically attack with a spell. This spell is repeatedly cast although the player must still be of the correct Magic level and have the required runes. The spells a player can automatically cast are chosen from a list which varies with each magical weapon. While a player has the autocast option chosen, they must also choose from the accurate, aggressive, and defensive styles to represent how they are casting their Magic.

AccurateEdit

If a player chooses the accurate style while they have the "Attack with" option chosen and are attacking with spells, they perform a normal magical attack and for each damage that player deals, they gain 2 experience in Magic and 1.33 experience in Hitpoints in addition to the basic spell experience.

AggressiveEdit

If a player chooses the aggressive style while they have the "Attack with" option chosen and are attacking with spells, they perform a normal magical attack and for each damage that player deals, they gain 2 experience in Magic and 1.33 experience in Hitpoints in addition to the basic spell experience.

DefensiveEdit

If a player chooses the defensive style while they have the "Attack with" option chosen and are attacking with spells, they perform a normal magical attack and for each damage that player deals, they gain 1.33 experience in Magic, 1 experience in Defence and 1.33 experience in Hitpoints. The basic spell experience is not divided, thus it remains the same and is always given entirely to Magic.

GalleryEdit

  1. https://twitter.com/JagexAsh/status/496978405909614592?lang=en

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