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Combat spells

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Fire Wave

A snapshot of a Fire Wave cast.

All combat spells result in a spell related amount of experience when cast, but they also give experience depending on the amount of damage caused to the opponent. Each damage point caused by a combat spell yields 2 Magic experience points (i.e. hitting a 30 with a spell yields the spell's base XP + 60 Magic XP) and 1.33 Hitpoint experience points. Generally, most combat spells use some Air runes in combination with some other "Combat" runes, though there are exceptions with the special spells such as Magic Dart.

A shield icon under the spell interface, represents 'defensive casting'. If this button is clicked instead of the regular option, the player will gain Defence experience whenever combat spells are cast at the cost of receiving a reduced amount of Magic experience. Rather than 2 Magic experience points, defensive casting yields 1.33 Magic experience points and 1 Defence experience point for every damage point inflicted as well as the usual 1.33 Hitpoint experience points and base Magic experience that is earned for each cast.

Combat spells will occasionally splash upon contact with a target (i.e. they will do no damage). When splashing, the caster will receive only the base experience for that spell and no additional experience. As a result, there is no physical difference between splashing with a spell and hitting a 0 with the same spell. The splash rate depends on five things:

  • The caster's Magic level
  • The Magic attack bonus of the equipment the caster is wearing
  • The target's Magic level
  • The target's Defence level
  • The Magic defence bonus of the equipment the target is wearing

Stronger spells can do greater damage but are less accurate than their weaker spell counterparts. To maximize accuracy, especially in training and player killing, players are advised to equip magic-boosting equipment, unequip magic-lowering equipment, drink Wizard's mind bomb, and raise Magic levels.

Some monsters are more vulnerable to certain elemental spells. For an example, ice/water monsters are generally more vulnerable to fire spells.

IconSpellMagic Level Members only Runes RequiredExperienceMax hitNotes
Wind Strike iconWind Strike1 No 1Mind rune1Air rune5.52Members wishing to kill Salarin the Twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect.
Water Strike iconWater Strike5 No 1Mind rune1Water rune1Air rune7.54Members wishing to kill Salarin the Twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect.
Earth Strike iconEarth Strike9 No 1Mind rune2Earth rune1Air rune9.56Members wishing to kill Salarin the Twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect.
Fire Strike iconFire Strike13 No 1Mind rune3Fire rune2Air rune11.58Members wishing to kill Salarin the Twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect.
Wind Bolt iconWind Bolt17 No 1Chaos rune2Air rune13.59Can hit a maximum of 12 after Family Crest if the player chooses to wear the Chaos gauntlets.
Water Bolt iconWater Bolt23 No 1Chaos rune2Water rune2Air rune16.510Can hit a maximum of 13 after Family Crest if the player chooses to wear the Chaos gauntlets.
Earth Bolt iconEarth Bolt29 No 1Chaos rune3Earth rune2Air rune19.511Can hit a maximum of 14 after Family Crest if the player chooses to wear the Chaos gauntlets.
Fire Bolt iconFire Bolt35 No 1Chaos rune4Fire rune3Air rune21.512Can hit a maximum of 15 after Family Crest if the player chooses to wear the Chaos gauntlets.
Crumble Undead iconCrumble Undead39 No 1Chaos rune2Earth rune2Air rune24.515Will only work on Zombies, Skeletons, etc. Can only be auto-cast with Slayer staff or Void Knight mace.
Wind Blast iconWind Blast41 No 1Death rune3Air rune25.513Used to kill Chronozon during the Family Crest quest.
Water Blast iconWater Blast47 No 1Death rune3Water rune3Air rune28.514Used to kill Chronozon during the Family Crest quest.
Iban Blast iconIban Blast50 Yes 1Death rune5Fire rune + Iban's staff3025Must complete Underground Pass quest, the regular staff has 120 charges, but the upgraded one has 2,500 charges. Using Iban Blast on any NPC will use one charge. Using the spell on a player will use 2 charges. When all the charges are used up, you have to recharge the staff by using it on the well in the Underground Pass (dungeon), past the three paladins.
Magic Dart iconMagic Dart50 Yes 1Death rune4Mind rune + Slayer's staff3015-20Must have level 55 Slayer to use. The staff costs 21,000 coins from any Slayer master.
Earth Blast iconEarth Blast53 No 1Death rune4Earth rune3Air rune31.515Used to kill Chronozon during the Family Crest quest.
Fire Blast iconFire Blast59 No 1Death rune5Fire rune4Air rune34.516The best combat spell for free players. Used to kill Chronozon during the Family Crest quest.
Saradomin Strike iconSaradomin Strike60 Yes 2Blood rune2Fire rune4Air rune + Saradomin staff6120 / 30See Charge, and Mage Arena guide. Cannot be auto-cast.
Claws of Guthix iconClaws of Guthix60 Yes 2Blood rune1Fire rune4Air rune + Guthix staff / Void knight mace6120 / 30See Charge, and Mage Arena guide. Can only be autocast by a Void Knight Mace.
Flames of Zamorak iconFlames of Zamorak60 Yes 2Blood rune4Fire rune1Air rune + Zamorak staff / Staff of the dead6120 / 30See Charge, and Mage Arena guide. Can only be autocast by a Staff of the Dead.
Wind Wave iconWind Wave62 Yes 1Blood rune5Air rune3617Fourth best elemental spell.
Water Wave iconWater Wave65 Yes 1Blood rune7Water rune5Air rune37.518Third best elemental spell.
Earth Wave iconEarth Wave70 Yes 1Blood rune7Earth rune5Air rune4019Second best elemental spell.
Fire Wave iconFire Wave75 Yes 1Blood rune7Fire rune5Air rune42.520Best elemental spell.

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