|Also known as||Cook|
|Release date||4 January 2001 (Update)|
as of 1 January 2017 - update
as of 1 January 2017 - update
Cooking is a skill that allows a player to cook raw food into food that you can eat. Cooking goes hand in hand with the Fishing skill as the player can cook the fish they obtain shortly after a full inventory is made. If no stove/range is nearby, having an axe and tinderbox equipped can allow the player to cut down a tree and make a fire to cook the fish on (however, there is a significantly smaller chance of burning the food if it is used on the range in the Lumbridge castle). By levelling up Cooking the player is able to cook the more profitable foods such as lobsters, swordfish, monkfish and shark. By eating cooked food you gain lost Hitpoints which is useful for training your combat skills. Lobsters are popular among players that wish to train their combat as they heal a great deal of hitpoints and are considerably less expensive than sharks.
How to cookEdit
Cooking is known as one of the fastest skills to train, as players can cook in many different ways as well as being able to simply buy their raw food items from the Grand Exchange.
Before the Grand Exchange was created, the bulk of players usually fished and then cooked their catches. Generally a player who is manually gathering their raw items will cook their food items on a local campfire created through the Firemaking skill near where they are gathering, or take the items they have obtained to a range and cook there.
Ranges (which provide a lower burn rate) can be easily located and are almost always well labelled on the map as a cooking pan () icon. There are other assorted things that a player can cook on, such as sulphur vents, permanent campfires as seen in NPC camps, or on iron Spits. It is important to note that only meat, fish and stew can be cooked on an open fire. Foods like bread, cake, and pie must be cooked on a proper range, Most of these food items will generate an error message if the player attempts to cook it improperly while others, such as raw potatoes, will simply all burn. Raw foods loosely related to the Hunter skill, such as raw beast meat, raw chompy, and rabbit, must be cooked on an iron spit.
To actually cook something, players have to "use" their raw food item on a range or a campfire. If they have more than one food item of the same kind in their inventory, a picture of the food item will appear in the dialogue box. The player can right click on the picture and select how much he/she wants to cook. By default, you cook all the selected raw/uncooked item.
If this is your first time cooking follow these steps for maximum effect:
- Cook on the Lumbridge range after completion of Cook's Assistant, as there is a bank directly upstairs and the range offers a lower burn rate than other ranges.
- Cooking at the Rogues' Den has a permanent fire and is directly next to a banker (Members only).
- If you do not want to spend much money in this skill, you can kill cows and cook the raw meat on the range or a fire.
As players train cooking, they will sometimes fail to cook something at random. It is normal when you first begin training this skill to burn nearly anything you put before a fire or range, but as you gain more levels the burn ratio of food decreases until you reach the level where you can no longer burn them. A useful item to equip while training are cooking gauntlets. Wearing these gloves while training cooking will cut down time and money due to less food being burnt. This is useful for food such as sharks where even at 99 you have the chance to burn them; with the cooking gauntlets equipped you will stop burning sharks at level 94. Alternatively, cooking food while wearing a cooking cape will ensure that no food may be burned by the player.
All ranges have a lower burn rate than fires, but the range in Lumbridge castle has an even lower burn rate, however, to use it, you must have completed the Cook's Assistant quest. The nearest bank is the Culinaromancer's Chest in the cellar, which requires the first part of the Recipe for Disaster quest to be completed, or the bank at the top of Lumbridge Castle. This range has a reduced burn rate, however, only works on the following foods:
- Bread dough
- Uncooked berry pies
- Uncooked meat pies
- Uncooked stew
- Raw beef
- Raw rat meat
- Raw chicken
- Raw undead chicken
- Raw undead beef
- Thin, lean and fat snails
- Raw shrimps
- Raw anchovies
- Raw sardines
- Raw herrings
- Raw mackerel
- Raw giant carps
- Raw trouts
- Raw cods
- Raw pike
- Raw salmon
A table of the levels where cooking food items becomes successful 100% of the time can be found here.
As Cooking is the skill of turning food from raw to edible, and there is a very wide range of available food types in RuneScape, there are many items that players need in order to cook food. Depending on what you are cooking you will need a variety of items such as water or flour. Listed below are the cardinal cooking items which are used to make the most common types of food.
- Fish - (raw lobster, raw trout, etc.)
- Flour - (Held in a pot)
- Water - (Held in a bucket, bowl, vial or jug)
- Milk - (Held in a bucket)
- Meat - (Raw meat, raw rat meat, raw bear meat, raw yak meat, raw chicken)
- Vegetables - (Cabbages, grain, onions, raw potatoes)
- Fruits - (Cooking apples, grapes, bananas, redberries, tomatoes)
- Cake tin
- Pie dish
Types of foodEdit
|Raw karambwan (Poison)||1||80||5 Damage|
|Raw slimy eel||28||95||6-10|
|Raw karambwan (Cooked)||30||190||18|
|Raw rainbow fish||35||110||11|
|Raw cave eel||38||115||7-11|
|Raw lava eel||53||30||14|
|Raw sea turtle||82||211.3||21|
|Raw dark crab||90||215||22|
|Raw manta ray||91||216.2||22|
|Mud pie||29||128||0||Tossed at enemies.|
|Garden pie||34||128||12||+3 Farming|
|Fish pie||47||164||12||+3 Fishing|
|Botanical pie||52||180||12||+4 Herblore|
|Admiral pie||70||210||16||+5 Fishing|
|Wild pie||85||240||22||+4 Ranged, +5 Slayer|
|Summer pie||95||260||22||+5 Agility|
|Jug of wine||35||200||11|
|Wine of zamorak||65||200||11|
|Sweetcorn||28||104||10% of maximum|
Brewing involves the fermenting of raw ingredients into ales or cider. Brewing may be considered quite useful since most of the ales boost certain stats. This can also make a number of ales valuable. It is, however, quite a slow process and so is not a viable means of training. The products are not useful for healing unlike most areas of cooking. There are two types of brew that can be made - ales and cider.
To brew ales, you have to use the fermenting vats located in either of the breweries in either Keldagrim or Port Phasmatys. Each place has only one vat, in which one ale can be brewed at a time. To start brewing ale, 2 buckets of water, 2 lots of Barley malt, the main ale ingredient, and a pot of ale yeast must be added to the fermenting vat (in that order). The main ingredient is specific to the type of ale being brewed. Once the ale yeast is added, the ale will begin fermenting. This will usually take several days to brew. Once it is done brewing, you can turn the valve between the vat and the attached barrel to move brewed ale to the barrel, and then collect the ale in Beer glasses or calquat kegs. The barrel will produce 8 doses of the ale. Ale in calquat kegs are in most cases considerably more valuable.
To make cider, you should first take 16 apples and 4 buckets to the cider barrel at one of the breweries in either Keldagrim or Port Phasmatys. 4 cooking apples should be added to and mushed in the barrel. An empty bucket should then be used to collect it in a bucket. Once 4 buckets are filled, add them to the fermenting vat, then add ale yeast into the fermenting vat. It will then start fermenting.
During the brewing process, it is possible for an ale to mature instead of brewing normally, in which case your fermenting vat will produce mature versions of the ales you have brewed, which have stronger effects—it is also possible, however, for an ale to turn bad, in which case the ale in your fermenting vat will become unusable.
All of the brews boost a certain skill, as shown in the table below. Some of the brews have a variable boost amount which is relative to the players level, boosting more as the players level increases.
|Image||Name||Level||Experience||Total healing||Boosts||Distinct Ingredient||Notes|
|Cider (m)||14||182||20||Farming: +1|
|See instructions above.|
4 buckets of apple mush, 1 ale yeast. No buckets of water, barley malt, or "the stuff"
|One of very few items that boost farming.|
|Dwarven stout (m)||19||215||10||Smithing: +1|
|4 Hammerstone hops||Mature version is very valuable: Dwarven stout is one of the only smithing boosting items in the game.|
|Asgarnian ale (m)||24||248||20||Strength: +2|
|4 Asgarnian hops||Apparently capable of dissolving gold, handle with care.|
|Greenman's ale (m)||29||281||10||Herblore: +1|
|4 Harralander||Mature version is extremely valuable: Provides +2 herblore boost.Recommended to always collect this ale in a calquat keg.|
|Wizard's mind bomb (m)||34||314||10||Magic: +2/3|
|4 Yanillian hops||Sometimes shortened to WMB, this item boosts relative to the players magic level. Mages with a magic level lower than 50 get a +2 boost while mages 50 and above gain a +3 boost.|
|Dragon bitter (m)||39||347||10||Strength: +2|
|4 Krandorian hops||Useful for some complex combat applications.|
|Moonlight mead (m)||44||380||50||Heals 5 hitpoints.||4 Bittercap mushrooms||This ale heals the player instead of affecting stats. This ale's mature version heals 6 hitpoints, and when gathered into a calquat keg this adds to 24 hitpoints in one inventory slot. The rumour that this decreases strength is not true.|
|Axeman's folly (m)||49||413||10||Woodcutting:+1|
|1 Oak roots||This ale's mature version is very valuable: Provides +2 Woodcutting.|
This ale is a good way for players to make a large amount of money with little effort, as the ingredients are very cheap.
|Chef's delight (m)||54||446||10||Cooking: +1-5|
|4 Chocolate dust||This ale's mature version is extremely valuable: Provides +1-5 Cooking and is a preferred alternative to spicy stew.Chef's delight works similar to the wizards mind bomb, providing a boost relative to the players level. Low level players will receive only a partial boost, while players with more experience will receive the full boost. (approximately level 60 for full boost)|
|Slayer's respite (m)||59||479||10||Slayer: +1 |
|4 Wildblood hops.||One of very few items which boost slayer.|
For a mature ale: Simply add +1 (or -1) to all stat effects of the basic ale. Example: Slayer's respite (m) Slayer: +2, Attack: -3, Strength: -3.
Gnome cooking is very complicated, and is best left with its own specially dedicated guide. The gnome foods plays a big part in the Gnome Restaurant minigame, more detailed information can be found in article linked to above but following is a general guide for how a player can get acquainted with gnome cooking.
Although it is complex, somewhat expensive, and requires a wide variety of unusual ingredients, gnome cooking can provide a good avenue to advance cooking from around 10 up to about 30 in good speed. To obtain the cookbook with all the recipes for gnome foods, a player can go to The Grand Tree in the Gnome Stronghold and find the gnome called Aluft Gianne Sr . He is on the west side of the first level up of the grand tree and is dressed as a chef. Talk with him, and offer your assistance to him. He will take you on as a kind of apprentice and tell you some basics, give you the recipe book and a small set of the basic tools you need to create gnome dishes. He will assign you a succession of dishes to prepare. Once you have prepared the dish to his satisfaction he will ask you to make another, then another moving steadily up the chart of assorted gnome foods. If you are using this method to train your cooking up and get an assignment you do not have the correct level to prepare, then you simply need to train till you do. Use the shops and resources in the gnome stronghold to make more gnome foods if you wish, or cook other foods that you may have. For each dish the player can buy supplies from the shop run by a gnome called Hudo who is found by the cooking range nearby Gianne, but ever since the shop stock update this has been severely limited. Players going through the tutorial will start by making crunchies which can stored at a bank in The Grand Tree and later sold on the Grand Exchange. As your skill levels improve you will be able to make battas then eventually bowls. Once you have completed the training exercises he gives you, you can start the minigame, which has several useful rewards.
|Short green guy (SGG)||20||120||5|
|Cheese and tomato batta||29||158||11|
|Tangled toad's legs||40||185||15|
They will affect what a player can cook, provided there is something new to cook at or before that level.
- Chef's delight is a type of beer made by players which temporarily increases Cooking level by 1-5 levels when drunk (5% of base cooking level + 1).
- Chef's delight (m) does the same as a normal chef's delight but with an added boost of +1, making the boost 2 to 6.
- Orange Spicy stew raises cooking level by up to 5 which does not stack with other boosts, but can also randomly have the opposite effect and lower it by 5, which does stack. This allows the possibility of completely draining your cooking level if one does not use recovery methods such as a super restore potion.
- Equipping a cooking cape boosts cooking from 99 to 100 and prevents food from being burned while worn.
Cooking Cape of AccomplishmentEdit
- A Chef's hat is required for entry to the Cooking Guild. From here, a player must pay 99,000 coins for the cooking cape. If you already have a cooking cape, it can be used in place of a chef's hat for entry to the Cooking Guild.