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Crystal bow

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Crystal bow
Crystal bow
Release date 7 February 2005 (Update)
Members only? Yes
Quest item? Roving Elves
Tradeable? Only when new
Equipable? Yes
Stackable? No
Alchemy Cannot be alchemised
Destroy Drop
Store price 900,000 coins
Exchange price Unknown (edit)
Weight 2 kg
A nice sturdy magical bow.
Crystal bow detail

The crystal bow is a bow made from enchanted elven crystal. It requires the completion of Roving Elves to wield, as well as 50 Agility and 70 Ranged. (However, 56 Agility is a boostable requirement for passing through the forests of Tirannwn.) Along with the crystal shield, crystal halberd and the crystal saw, it is one of the four pieces of crystal equipment in RuneScape.

A crystal bow is created when an elf sings to a crystal seed and enchants it into a bow. The most prominent elf with this talent is Ilfeen, who will perform this service for players for a price.

Because it is blessed by the elven goddess Seren, the crystal bow does not require any arrows to use, as it generates its own when fired.

The crystal bow, when fully charged, is extremely accurate providing a massive +100 Ranged attack, beating both the Rune crossbow and Dark bow, and drawing with the Armadyl crossbow. The Crystal bow also has a faster fire rate than the Rune crossbow, Armadyl crossbow and Dark bow. Furthermore, along with the Armadyl crossbow, it is one of the most accurate weapons in the game when fully charged, surpassed only by Dharok's Greataxe which has a +103 slash attack, the Crystal halberd with +110 slash attack and the four legendary Godswords which all have a +132 slash attack.

The crystal bow also has one of the longest ranges in the game, the same as a longbow, able to hit targets up to 10 squares away. This makes it ideal for battles which require long-range attacks such as Dagannoth Kings or the Fight Cave.

The attack speed interval of a Crystal bow is 3 seconds, which is between the shortbow and the crossbow in speed.

The bow can be imbued using 2,000 Nightmare Zone points per charge (resulting at 20,000 points to imbue a fully charged bow). This does not keep it from degrading, but its stats will stay at +100. Note that imbuing a degraded bow (such as 2/10) will increase its stats to its new state, which will cost a total of 4,000 points, so it is wise to imbue the bow at said state. As a result of the cost to imbue, it is actually inefficient to imbue a fully charged bow as its Ranged bonus is still +100, yet still costs the 20,000. It would be more efficient to wait until the bow is 9/10 charged (or lower), and then imbue it for only 18,000 points.

Hover over image for type Crystal bow equipped
A player wielding a crystal bow.
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +64 to +100
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

2h slotlist

+0 +52 to +70 +0% +0
Monster attack speed 5

Combat stylesEdit

CombatStyles bow Combat Style Experience Boosts
Accurate Ranged and Hitpoints Accuracy and damage
Rapid Ranged and Hitpoints Attack speed by 1 tick
Longrange Ranged, Hitpoints and Defence Attack range by 2 squares


Crystal bows degrade during use. Each bow can fire up to 2,500 shots before it fully degrades and reverts into a crystal seed. Crystal bows start with 10 charges, and loses 1 charge after every 250 shots. Each time a crystal bow loses a charge, its accuracy and Strength bonuses decrease, in this manner:

Condition Ranged attack bonus Ranged strength bonus
New/Full +100 +70
9/10 +96 +68
8/10 +92 +66
7/10 +88 +64
6/10 +84 +62
5/10 +80 +60
4/10 +76 +58
3/10 +72 +56
2/10 +68 +54
1/10 +64 +52

Once a crystal bow runs out of charges, it turns back into a crystal seed, and must be recharged before it can be used again.


Ilfeen will recharge crystal seeds into crystal bows or crystal shields. She can be found teleporting back and forth between two clearings in Isafdar.

Initially, Ilfeen charges 900,000 coins to re-enchant a crystal seed into a crystal bow. However, the price is decreased by 180,000 coins each time Ilfeen re-enchants a seed for a player, in the following manner, until reaching the minimum recharge cost of 180,000 coins:

Enchantment Cost for re-enchantment
First 900,000
Second 720,000
Third 540,000
Fourth 360,000
Fifth and thereafter 180,000

The amount that Ilfeen charges is dependent on the number of crystal seeds she has re-enchanted, not the number of crystal bows she has recharged. For example, a player who pays Ilfeen 750,000 coins to re-enchant a crystal seed into a Crystal shield will only have to pay her 720,000 coins to recharge a seed into a crystal bow.

Obtaining & trading crystal bowsEdit

A crystal bow with 2/10 charges is a possible reward for completion of Roving Elves. (Players who choose a crystal shield can choose to let the shield revert into a seed, then re-enchant that seed into a crystal bow.) Additionally, players can buy new crystal bows from Islwyn for 900,000 coins each. Unlike Ilfeen's recharge price, the price of a new crystal bow does not decrease.

The distinction between a new crystal bow and a full crystal bow is important, as only new crystal bows are tradeable. A crystal bow that is bought from Islwyn is new; a crystal seed that is re-enchanted into a crystal bow by Ilfeen is full. Once a shot is fired from a new crystal bow, it becomes a full crystal bow, and is untradeable.

As crystal seeds are tradeable, players can buy them from other players and pay Ilfeen to re-enchant them into crystal bows.

Analysis and strategyEdit

Although crystal bows do not require any ammunition, they still have a cost associated with their use, in the form of their recharge cost. When the recharge price is 900,000 coins, the cost per shot (at 2,500 shots) is 360 coins. However, when the recharge price decreases to 180,000 coins, the cost per shot is 72 coins. Compare this to rune arrows, with a +49 bonus to Ranged Strength, whereas the crystal bow, on average, has a Ranged Strength of +61.

The chief disadvantages that crystal bows have, compared to other bows, are the requirements for using them and the relatively short degrading time. Crystal equipment has the second shortest lifespan of any equipment in the game (ahead of Iban's Staff). One crystal bow will last for 1 hour and 40 minutes of continuous shooting on Rapid, or 2 hours and 5 minutes on Accurate or Long range. Players who plan to use crystal bows on extended trips may wish to bring more than one bow. Additionally, players who would normally pick up their ammunition (either manually or through an Ava's device) may not save money by using a crystal bow, which requires no ammunition and therefore leaves behind no arrows to pick up. 

Comparison between other ranged weaponsEdit

Picture Name Levels to equip Ranged Attack bonus Notes
Toxic blowpipe Toxic blowpipe 75 Ranged-icon +60
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Bonuses stack with the darts that are used to charge the blowpipe (up to +78 ranged attack and +60 ranged strength with dragon darts).
  • Has an attack speed of 7 (same as darts) in a non-pvp encounter or attack speed of 6 in a pvp encounter (same as shortbows).
  • Offers a special attack where damage is increased by 50% and heals the wielder by 50% of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Armadyl crossbow Armadyl crossbow 70 Ranged-icon +100
  • Offers the highest Ranged attack bonus in the game (tied with a fully charged or imbued crystal bow).
  • Has a slightly longer attack range than other crossbows.
  • It is the only crossbow that offers a prayer bonus.
  • Offers a special attack where the player's accuracy is increased by 100% (dependent on ranged level and gear used). Costs 40% special attack energy.
Crystal bow Crystal bow 70 Ranged-icon +100
  • Offers the highest Ranged attack bonus in the game (tied with the Armadyl crossbow).
  • The bow must be imbued or fully charged to maintain its highest ranged bonuses.
  • Offers a ranged strength of +70 when imbued or in top condition.
  • Has the attack speed between that of a shortbow and crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows) of 10 squares.
Karil's crossbow Karil's crossbow 70 Ranged-icon +84
  • It is the only two-handed crossbow in the game and is also the fastest crossbow.
  • Can only be fired with bolt racks.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's agility level (only works on players).
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Rune crossbow Rune crossbow 61 Ranged-icon +90
  • Offers the third highest Ranged attack bonus in the game, only behind the crystal bow and armadyl crossbow, both offering +100 and the dark bow, which offers +95.
  • It is considerably cheaper than the armadyl crossbow.
Dark bow Dark bow 60 Ranged-icon +95
  • Offers the second highest Ranged attack bonus in the game, only behind the crystal bow and armadyl crossbow, both offering +100 ranged attack.
  • It is the slowest weapon in the game, offering only an attack speed of 2.
  • Has the ability to shoot two arrows at a time.
  • Offers a powerful special attack, where if used with dragon arrows, it increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow with a minimum hit of 5). Costs 55% special attack energy.
Magic shortbow Magic shortbow 50 Ranged-icon +69
  • It is the only shortbow to offer a special attack. The special attack fires 2 shots, but with reduced accuracy in rapid succession. Costs 55% special attack energy.
  • The bow can be imbued by using a magic shortbow scroll on a normal magic shortbow. The imbued version increases accuracy to +75 and lowers the special attack cost to 50%.
Chinchompa (item)
Red chinchompa
Black chinchompa
Chinchompas 45 Ranged-icon (Grey)

55 Ranged-icon (Red)
65 Ranged-icon (Black)

+45 (Grey)

+70 (Red)
+80 (Black)

  • It is the only ranged weapon that offers the ability to hit more than one opponent at a time (similar to burst or barrage ancient spells).
  • Regarded to be the best way of training Ranged at the cost of it being expensive.
  • Has the attack speed of 6 (same as scimitars or the abyssal whip).
  • If a player dies with chinchompas equipped or in their inventory, it will disappear as they are live animals. Dying with black chinchompas to a player in the wilderness does not disappear.


  • The number of shots fired by crystal bows is tracked per player rather than per bow, making it possible to prevent a fully charged bow from degrading by using another crystal bow for every 250th shot.
  • Attempting to cast Low Level Alchemy or High Level Alchemy on a crystal bow results in the message "You can't do that to elven crystal!" This is due to a glitch that allowed players to alchemise crystal bows on free-to-play worlds for 540,000 coins each. Players could buy crystal seeds, enchant them into bows for 180,000 coins, and alchemise the bows for significant profit. Because of this, Jagex made it impossible to alchemise members' objects on free-to-play worlds, and made it impossible to alchemise crystal equipment.
  • The crystal bow appears to shoot glowing steel arrows.

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