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Curse spells

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Curses are spells mainly used to cause a negative effect to its target other than damage. Curses are an underused part of Magic, mainly because spellcasters have little time to waste on casting non-combat spells. In prolonged fights, using a curse spell or two at the beginning may be a good idea. Curses also are useful when competing for a monster respawn, as the curse immediately engages the monster. Curse spells can only be used again on the same target once the first spell wore off, unless the curse 'splashes' and does not affect the opponent.

SpellsEdit

Icon Spell Magic-icon Level Runes Required Experience Effect
Confuse icon Confuse 3 1Body rune2Earth rune3Water rune 13 Reduces your opponents attack by 5%.
Weaken icon Weaken 11 1Body rune2Earth rune3Water rune 20.5 Reduces your opponents strength by 5%.
Curse icon Curse 19 1Body rune3Earth rune2Water rune 29 Reduces your opponents defence by 5%.
Bind icon Bind 20 2Nature rune3Earth rune3Water rune 30 Prevents your opponent from moving for 5 seconds.
Snare icon Snare 50 3Nature rune4Earth rune4Water rune 60 Prevents your opponent from moving for 10 seconds. Can deal up to 3 points of damage.
Vulnerability icon Vulnerability 66 1Soul rune5Earth rune5Water rune 76 Reduces your opponents defence by 10%.
Enfeeble icon Enfeeble 73 1Soul rune8Earth rune8Water rune 83 Reduces your opponents strength by 10%.
Entangle icon Entangle 79 4Nature rune5Earth rune5Water rune 89 Prevents your opponent from moving for 15 seconds. Can deal up to 5 points of damage.
Stun icon Stun 80 1Soul rune12Earth rune12Water rune 90 Reduces your opponents attack by 10%.
Tele Block icon Teleport Block 85 1Law rune1Death rune1Chaos rune 80 Blocks target from teleporting for 5 minutes (half if they are using Protect from Magic).


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