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Elemental staves

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Elemental staves provide an infinite amount of one or two of the basic elemental runes: air, water, earth, and fire. The staves come in three different types:

  • Basic elemental staves have no requirements to wield and can be bought from various stores.
  • Battlestaves require 30 Magic and Attack to wield, and can be created by adding an orb, created through Crafting and charged through Magic to a regular battlestaff. Battlestaves that provide an infinite amount of two runes cannot be created, only obtained through monster drops.
  • Mystic staves require 40 Magic and Attack to wield, and can be created by paying Thormac 40,000 coins and giving him a charged battlestaff after a player has completed the Scorpion Catcher quest.
Runes
provided
Staff type
BasicBattleMystic
NoneStaff StaffBattlestaff BattlestaffN/A
Air runeStaff of air Staff of airAir battlestaff Air battlestaffMystic air staff Mystic air staff
Water runeStaff of water Staff of waterWater battlestaff Water battlestaffMystic water staff Mystic water staff
Earth runeStaff of earth Staff of earthEarth battlestaff Earth battlestaffMystic earth staff Mystic earth staff
Fire runeStaff of fire Staff of fireFire battlestaff Fire battlestaffMystic fire staff Mystic fire staff
Earth runeWater runeN/AMud battlestaff Mud battlestaffMystic mud staff Mystic mud staff
Fire runeWater runeN/ASteam battlestaff Steam battlestaffMystic steam staff Mystic steam staff
Fire runeEarth runeN/ALava battlestaff Lava battlestaffMystic lava staff Mystic lava staff
Fire runeAir runeN/ASmoke battlestaff Smoke battlestaffMystic smoke staff Mystic smoke staff

Comparison between other magic weaponsEdit

Picture Name Levels to equip Magic Attack bonus Notes
Trident of the swamp Trident of the swamp 75 Magic-icon +25
  • Has its own built-in spell, requiring 1Death rune1Chaos rune5Fire rune runes and 1 Zulrah scale per cast, for up to 2,500 charges.
  • Spell can hit up to 31 at 99 Magic.
  • Has a weapon speed of 6 (same as whip) while all other forms of combat magic only have 5 (same as longswords).
  • The spell can be cast from any Spellbook, allowing the use of Lunar spells and Ancient Magicks with this staff.
  • Has 25% chance to inflict venom on an opponent.
Toxic staff of the dead Toxic staff of the dead 75 Magic-icon

75 Attack-icon

+25
  • Requires Zulrah's scales to recharge (up to 11,000).
  • The Flames of Zamorak & Slayer Dart spell can be autocasted using this staff.
  • Magic damage is boosted by 15%, and is the only staff to do so.
  • The staff has a special attack that halves all melee damage for one minute, stacking with the PvP damage reduction effect of the Protect from Melee prayer. This special feature consumes 100% of your special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • It is also the overall best staff used as a melee weapon surpassing the Ancient staff and Iban's staff, and provides extra melee and magic Defence from the staff itself at +17.
  • Has 25% chance to inflict venom on an opponent.
Master wand Master wand 60 Magic-icon +20
  • Has the ability to auto-cast Ancient Magicks spells.
  • It is currently the third best magical weapon in the game, in terms of magical attack bonus, only behind the Trident of the swamp and Toxic staff of the dead, which both possess a +25 Magic attack.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment, and 240 Graveyard points, as well as a teacher wand equipped or in your inventory from the Mage Training Arena, if a player wishes to buy their own.
Staff of the dead Staff of the dead 75 Magic-icon

75 Attack-icon

+17
  • The Flames of Zamorak & Slayer Dart spell can be autocasted using this staff.
  • Magic damage is boosted by 15%, and is the only staff to do so.
  • The staff has a special attack that halves all melee damage for one minute, stacking with the PvP damage reduction effect of the Protect from Melee prayer. This special feature consumes 100% of your special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • It is also the overall best staff used as a melee weapon surpassing the Ancient staff and Iban's staff, and provides extra melee and magic Defence from the staff itself at +17.
Trident of the seas Trident of the seas 75 Magic-icon +15
  • Has its own built-in spell, requiring 1Death rune1Chaos rune5Fire rune runes and 10 coins per cast, for up to 2,500 charges.
  • Spell can hit up to 28 at 99 Magic.
  • Has a weapon speed of 6 (same as whip) while all other forms of combat magic only have 5 (same as longswords).
  • The spell can be cast from any Spellbook, allowing the use of Lunar spells and Ancient Magicks with this staff.
Smoke battlestaff Smoke battlestaff 30 Magic-icon Attack-icon (Battlestaff)

40 Magic-icon Attack-icon (Mystic)

+10
Iban's staff Iban's staff 50 Magic-icon

50 Attack-icon

+10
  • Has its own spell called Iban Blast, requiring 1Death rune5Fire rune runes per cast, for up to 2,500 charges.
  • Spell can hit up to 25.
  • It provides extra melee and magic Defence from the staff itself behind the Ancient staff, which has +5 more in both magic Attack and Defence bonuses.
Guthix staff

Saradomin staff Zamorak staff

God staves 60 Magic-icon +6
  • Those who have 80 Magic-icon can use the Charge spell, which can increase damage by 50% whilst wearing the respective God capes.
Ancient staff Ancient staff 50 Magic-icon

50 Attack-icon

+15
  • Has the ability to auto-cast Ancient Magicks spells.
  • It is also the second best level 50 Attack-icon as a melee weapon, and provides extra melee and magic Defence from the staff itself although the Staff of the dead is better.
Slayer's staff Slayer's staff 50 Magic-icon

55 Slayer-icon

+12
  • Has the ability to auto-cast the Magic Dart spell.
  • Runes required to cast are very cheap in comparison to most spells.
  • Maximum hit of the Magic Dart spell is 10 + your magic level divided by 10, rounded down.
Staff of air Staff of water

Staff of earth Staff of fire

Elemental staves 1 Magic-icon (Basic)

30 Magic-icon Attack-icon (Battlestaff)

40 Magic-icon Attack-icon (Mystic)

+10
  • Has the ability to provide infinite runes towards their respective elemental staff.
  • The staves Lava battlestaff, Mud battlestaff, Steam battlestaff and Smoke battlestaff have the ability to provide two infinite runes, which is useful for certain spells.
  • However, they have a slower attack speed than the better staves (3 seconds per cast instead of 2.4)


TriviaEdit

  • Currently, there is no staff that provides:


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