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The Dagannoth Kings are considered one of the best bosses to do for money. They can drop Dragon axes, Berserker rings, Archers' rings, Warrior rings and Seers' rings relatively often. Their bones also fetch a very nice price on the market.

The Kings[]

The Kings reside on the sixth floor (the deepest) in Waterbirth Island Dungeon.
  • Dagannoth Prime: The Dagannoth King who uses magical attacks. Whenever he is attacking, Protect from Magic must be on at all costs as Prime can hit up to 50 damage and easily kill a player in two hits. Prime is weak to ranged attacks.
  • Dagannoth Rex: The Dagannoth King who uses melee attacks. He is extremely easy to deal with, as he can be either binded or lured to the edges of the islet where he can get stuck easily.
  • Dagannoth Supreme: The Dagannoth King who uses ranged attacks. Supreme is also easy to deal with, hitting harder than Rex but lower than Prime. Supreme's attacks can hit multiple players if they are facing his direction.
  • Spinolyps inhabit the moat surrounding the Dagannoth Kings' island. They are generally weak and have 75 Hitpoints. They do not hit very high compared to the Kings or very accurately, but their ranged attacks poison you, and their magic attacks drain one prayer point if they hit. The poison damage starts at 6, so it is worth bringing Antidote++ potions. They can be used to heal with the use of Guthan's set or Saradomin godsword while waiting for the Kings to respawn.
Dagannoth Prime Dagannoth Rex Dagannoth Supreme
Uses Magical Attacks.
Protect from Magic
Uses Melee Attacks.
Protect from Melee
Uses Ranged Attacks.
Protect from Missiles

Suggested skills[]

Equipment[]

Prayer bonus is essential for Dagannoth Kings, and everyone's setup differs to a slight degree. It is best to try out DKS with another person and low risk. Once you are comfortable with the Kings, you will be able to modify your setup to your own style.

This setup is used by people who solo Dagannoth Rex. It is mostly used because Rex is the easiest out of all the Kings as it can be safespotted, as well as the chance of receiving the berserker ring.

Using Guthan's armour set is highly recommended for very long trips; however, the Saradomin godsword and blood spells are better there because of the random effect of healing Guthan's set provides and the fact that Spinolyps may not always be within melee range.

If using Flames of Zamorak, a Staff of the dead combined with the Charge spell and Zamorak cape should be used for the best damage available for the spell. If using Claws of Guthix, a Void knight mace should be used as it can autocast the spell. Use the Guthix cape with the Charge spell for 50% increased damage.

Dagannoth Rex safe spot

Luring Rex to a safe spot.

The most difficult part is the entry. Rex killers want to make it around to the east side without getting noticed by the other kings. Also, they can enlist the help of a suicider, which is a friend who carries some spare food and potions to trade over at a safe area (e.g. the safe peeking spot or behind the ladder at rock lobsters) and will incur aggro so that the Rex killer can make it to the east side.

As always, the player needs to have Protect from Magic on when going down, and immediately go back up if drawing attention from the other kings if not using a suicider. Once the kings are away from the ladder, the player needs to quickly head east while hugging the coastline. When luring Rex, players should take care not to go past the rocks on the map nor lure him if Prime is nearby, or they risk attracting attention from the other kings.

Recommended equipment for Magic (Rex only)
Slot Item (most effective → least effective)
Head Slayer helmet (i) Slayer helmet (i) / Black mask (i) Black mask (i) (both on task) Serpentine helm Serpentine helm[1] Verac's helm Verac's helm Guthan's helm Guthan's helm[2] Torag's helm Torag's helm
Neck Occult necklace Occult necklace Amulet of fury Amulet of fury Amulet of the damned Amulet of the damned[3] Amulet of glory Amulet of glory Armadyl stole God stole
Back God capes God cape Ardougne cloak 4 Ardougne cloak 4[4] Fire cape Fire cape Capes of accomplishments (trimmed) Cape of Accomplishment Capes of accomplishments Cape of Accomplishment
Body Torag's platebody Torag's platebody / Dharok's platebody Dharok's platebody Guthan's platebody Guthan's platebody[2] Verac's brassard Verac's brassard Bandos chestplate Bandos chestplate Dragon chainbody Dragon chainbody
Legs Verac's plateskirt Verac's plateskirt Guthan's chainskirt Guthan's chainskirt[2] Torag's platelegs Torag's platelegs Bandos tassets Bandos tassets Dragon platelegs Dragon platelegs / Dragon plateskirt Dragon plateskirt
Weapo Trident of the swamp Trident of the swamp / Trident of the seas Trident of the seas Toxic staff of the dead Toxic staff of the dead[5] Void knight mace Void knight mace[6] Iban's staff (u) Iban's staff (u)[7] Slayer's staff Slayer's staff[8]
Shield Elysian spirit shield Elysian spirit shield Spectral spirit shield Spectral spirit shield Blessed spirit shield Blessed spirit shield Dragonfire ward Dragonfire ward Crystal shield Crystal shield (i)[9]
Gloves Barrows gloves Barrows gloves Dragon gloves Dragon gloves Rune gloves Rune gloves Adamant gloves Adamant gloves Combat bracelet Combat bracelet
Feet Holy sandals Holy sandals Eternal boots Eternal boots Infinity boots Infinity boots Wizard boots Wizard boots Mystic boots (blue) Mystic boots
Ring Ring of the gods (i) Ring of the gods (i) / Ring of suffering (i) Ring of suffering (i) Ring of the gods Ring of the gods / Ring of suffering Ring of suffering Explorer's ring 4 Explorer's ring Seers ring (i) Seers ring (i) Seers ring Seers ring
  1. If using the Serpentine helm, antipoisons are not needed as you will be immune to poison as long as its worn.
  2. 2.0 2.1 2.2 Guthan's should only be brought if you plan to bring the whole set for its set effect. Otherwise, Verac's equipment will do better due to its prayer bonuses.
  3. If the amulet of the damned is used while using Guthan's armour set, players can heal a maximum of 10 Hitpoints above their base Hitpoints level.
  4. All versions of the Ardougne cloak provide a good combination of both magic and prayer bonuses, which can be beneficial when using Magic.
  5. (if using Flames of Zamorak / Slayer dart
  6. (if using Claws of Guthix)
  7. (if using Iban Blast)
  8. (if using Magic dart)
  9. It is highly recommended to imbue your crystal shield as an imbued version does not decrease in stats as it loses a charge, allowing you to keep the highest stats until it degrades.

A tribrid setup means using Magic, Ranged and Melee all in one per person, it is only recommended for people who are experienced and a minimum of two people generally best with three.

If doing a duo, an alternative to attacking all three kings is to have one person targeting Rex, whilst the other targets Prime and Supreme. The person targeting Rex may help defeat Prime/Supreme if they need help.

DKS Lair in-depth

A detailed map of the lair and tackling the Kings.

For soloers, enter with Protect from Magic activated, and get Supreme as close to the ladder as possible before killing him with Piety; if Prime is a safe distance away and Supreme is very close to the ladder, you can use Protect from Missiles. This can be done by climbing the ladder up and down until he has been lured. Otherwise, Prime will get on you prompting you to keep Protect from Magic on and tank Supreme's hits, which will drain your supplies. Afterwards, safe-spot and kill Rex, and since Prime will be on you, keep Protect from Magic on. Lastly, go north-east and kill Prime. The optimal spot to kill him is denoted by rocks on the ground in triangle formation.

An alternate strategy for soloers is to follow the same procedure up to Prime (i.e. kill Supreme and then Rex), but get him to as low health as possible, and wait in the east for Rex to respawn. Kill Rex again, finish off Prime, and go kill Supreme.

Recommended equipment for Tribrid (All Kings)
Slot Item (most effective → least effective)
Head Slayer helmet (i) Slayer helmet (i) / Black mask (i) Black mask (i) (both on task) Serpentine helm Serpentine helm Verac's helm Verac's helm Guthan's helm Guthan's helm[1] Torag's helm Torag's helm
Neck Amulet of fury Amulet of fury Amulet of glory Amulet of glory Occult necklace Occult necklace Amulet of the damned Amulet of the damned Amulet of power Amulet of power
Back Ava's assembler Ava's assembler / Ranging cape Ranging cape Ava's accumulator Ava's accumulator Ardougne cloak 4 Ardougne cloak 4 Fire cape Fire cape God capes God cape
Body Guthan's platebody Guthan's platebody[1] (Melee/Magic) / Armadyl chestplate Armadyl chestplate (Ranged) Torag's platebody Torag's platebody / Dharok's platebody Dharok's platebody (Melee/Magic) / Karil's leathertop Karil's leathertop (Ranged) Verac's brassard Verac's brassard (Melee/Magic) / Armadyl d'hide Blessed body (Ranged) Bandos chestplate Bandos chestplate (Melee/Magic) / Black d'hide body Black d'hide body (Ranged) Dragon chainbody Dragon chainbody (Melee/Magic)
Legs Verac's plateskirt Verac's plateskirt Torag's platelegs Torag's platelegs / Dharok's platelegs Dharok's platelegs Guthan's chainskirt Guthan's chainskirt[1] Bandos tassets Bandos tassets Dragon platelegs Dragon platelegs / Dragon plateskirt Dragon plateskirt
Weapo Saradomin godsword Saradomin godsword (Melee) / Trident of the swamp Trident of the swamp / Trident of the seas Trident of the seas (Magic) / Armadyl crossbow Armadyl crossbow / Toxic blowpipe Toxic blowpipe (Ranged) Any other Godsword (Melee) / Toxic staff of the dead Toxic staff of the dead[2] (Magic) / Rune crossbow Rune crossbow (Ranged) Abyssal tentacle Abyssal tentacle (Melee) / Void knight mace Void knight mace[3] (Magic) / Crystal bow Crystal bow (i) (Ranged) Abyssal whip Abyssal whip (Melee) / Iban's staff (u) Iban's staff (u)[4] (Magic) / Crystal bow Crystal bow (Ranged) Toxic staff of the dead Toxic staff of the dead[5] / Guthan's warspear Guthan's warspear[1] (Melee) / Slayer's staff Slayer's staff[6] (Magic)
Shield Elysian spirit shield Elysian spirit shield Spectral spirit shield Spectral spirit shield Blessed spirit shield Blessed spirit shield Dragonfire shield Dragonfire shield Crystal shield Crystal shield (i)[7]
Ammo/Spell None or God blessing if using Blowpipe Diamond bolts (e) Diamond bolts (e) Broad bolts Broad bolts Adamant bolts Adamant bolts Emerald bolts (e) Emerald bolts (e)
Gloves Barrows gloves Barrows gloves Dragon gloves Dragon gloves Rune gloves Rune gloves Adamant gloves Adamant gloves Combat bracelet Combat bracelet
Feet Holy sandals Holy sandals Bandos boots Bandos boots Eternal boots Eternal boots Infinity boots Infinity boots Wizard boots Wizard boots
Ring Ring of the gods (i) Ring of the gods (i) / Ring of suffering (i) Ring of suffering (i) Ring of the gods Ring of the gods / Ring of suffering Ring of suffering Archers ring (i) Archers ring (i) / Seers ring (i) Seers ring (i) / Berserker ring (i) Berserker ring (i) Archers ring Archers ring / Seers ring Seers ring / Berserker ring Berserker ring Ring of life Ring of life
Special attack Saradomin godsword Saradomin godsword Crystal halberd Crystal halberd Toxic blowpipe Toxic blowpipe Dragon halberd Dragon halberd N/A
  1. 1.0 1.1 1.2 1.3 Guthan's should only be brought if you plan to bring the whole set for its set effect. Otherwise, Verac's equipment will do better due to its prayer bonuses.
  2. (if using Flames of Zamorak / Slayer dart
  3. (if using Claws of Guthix)
  4. (if using Iban Blast)
  5. The Staff of the dead offers the same attack speed as the Abyssal whip and stats comparable to the Dragon longsword when used in Melee. Thus, it can double up as both a Magic and Melee weapon and be a viable alternative in weaponry.
  6. (if using Magic dart)
  7. It is highly recommended to imbue your crystal equipment as an imbued version does not decrease in stats as it loses a charge, allowing you to keep the highest stats until it degrades.

Inventory[]

Your inventory should consist of the following:

Assuming the player wishes to use Guthan's but is wearing other best-in-slot gear instead, Guthan's set would be in the inventory. If any piece of Guthan's is worn, however, then the remaining pieces would be in the player's inventory along with any switching gear the player has chosen.


Saradomin godsword Toxic blowpipe Super combat potion(4) Ranging potion(4)
Guthan's warspear Trident of the swamp Super combat potion(4) Ranging potion(4)
Guthan's helm Prayer potion(4) Prayer potion(4) Stamina potion(4)
Guthan's platebody Prayer potion(4) Prayer potion(4) Prayer potion(4)
Guthan's chainskirt Prayer potion(4) Prayer potion(4) Prayer potion(4)
Anglerfish Saradomin brew(4) Sanfew serum(4) Teleport to house
Anglerfish Anglerfish Antidote++(4) Rune pouch

The player could choose to either bring Guthan's armour and/or wear it. Otherwise, more food could be brought in lieu of Guthan's.


Guthan's warspear Imbued heart Stamina potion(4) Antidote++(4)
Guthan's helm Prayer potion(4) Prayer potion(4) Antidote++(4)
Guthan's platebody Prayer potion(4) Prayer potion(4) Antidote++(4)
Guthan's chainskirt Shark Shark Antidote++(4)
Shark Shark Shark Antidote++(4)
Shark Shark Teleport to house
Rune pouch





Alternate inventory[]

Solo Rex inventory[]

Tips and tricks[]

  • Bringing dwarf multicannons with 1-2k cannonballs can increase trips greatly since it will kill off Dagannoth Prime very quickly. Place the cannon on Prime's spawning area, and only load 30 cannonballs when it spawns; do not keep reloading, as it is less effective on Rex and Supreme and will cause them to attack you immediately upon being struck by a cannonball.
  • Attune a portal in your house to Waterbirth. This will make travel time significantly easier and will negate the need of having to have your house in Rellekka or have redirecting scrolls for it.
  • The suggested food for a trip to the DKS is Super restore potions and Saradomin brew, although for simplicity and cost-effectiveness, sharks and a few Saradomin brews/Super restores for emergency will suffice. Bringing Guthan's set and Saradomin godsword can help reduce the use of food.
  • Even if bringing Saradomin brews for food, it still helps to bring a potion to boost your hits. However, it is debatable whether that extra space could be used for another brew instead is more helpful or not in the long run.
  • Ice Barrage can be used to freeze Dagannoth Rex, as well as the use of Blood spells can also be used in combination with a Trident of the seas or swamp to heal.
  • Antipoisons are important to bring, as anyone going will be poisoned more than in any other boss (because of the Spinolyps residing in the water around the lair). This is not the case if the player wears a Serpentine helm throughout the trip. Sanfew serums are also useful, as they function as both an antipoison and a super restore.
  • There is a safe-spot if you jump over the root slightly east of the dagannoth kings' ladder where you can 'peek' to see if there is someone already killing the kings a little past the ladder. You can also hop worlds there.
  • Completion of the elite Fremennik Diary is recommended, as the Fremennik sea boots 4 will turn the Dagannoth Kings' bone drops into note form, allowing you to extend profits greatly.
  • Usage of blood spells can greatly prolong trips to the DKS as it can provide infinite healing.


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