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Gelatinnoth Mother

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Gelatinnoth Mother
Gelatinnoth Mother (air)
Release date 15 March 2006 (Update)
Members? Yes
Combat level 130
Always drops Nothing
Examine
Deadly AND fruity!
Combat info
Hitpoints 240
Aggressive Yes
Poisonous No
Max hit 9 x 2 (double hits with ranged and magic), 9 (melee)
Weakness Varies, see article
Attack Styles
Ranged, magic, melee
Slayer-icon Slayer info
Not assigned
Combat-icon Combat stats
Attack-icon Strength-icon Defence-icon Ranged-icon Magic-icon
78 78 81 50 1
Attack-icon Aggressive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Defence-icon Defensive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+150 +150 +150 +50 +50
Other bonuses Immunities
Strength-icon RangedStrength-icon Attack-icon Poison hitsplat Venom hitsplat
+0 +0 +0 Yes Yes
Attack speed
Monster attack speed 6
Gelatinnoth Mother (hard)
Gelatinnoth Mother (air)
Release date 5 September 2013 (Update)
Members? Yes
Combat level 201
Always drops Nothing
Examine
Deadly AND fruity!
Combat info
Hitpoints 240
Aggressive Yes
Poisonous No
Max hit 20 x 2 (double hits with ranged and magic), 20 (melee)
Weakness Varies, see article
Attack Styles
Ranged, magic, melee
Slayer-icon Slayer info
Not assigned
Combat-icon Combat stats
Attack-icon Strength-icon Defence-icon Ranged-icon Magic-icon
186 186 81 120 1
Attack-icon Aggressive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Defence-icon Defensive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+150 +150 +150 +50 +50
Other bonuses Immunities
Strength-icon RangedStrength-icon Attack-icon Poison hitsplat Venom hitsplat
+0 +0 +0 Yes Yes
Attack speed
Monster attack speed 6

























The Gelatinnoth Mother is a monster encountered during the final battles in the Recipe for Disaster quest. She is the equivalent to the Dagannoth mother from the Horror from the Deep quest, although Gelatinnoth Mother will switch colors after a certain amount of damage/hits is dealt. She will turn different colours every 15 to 20 seconds, not counting damage/hits dealt in the current color, and her color shows her weakness to a certain type of magic spell or attack.

The Gelatinnoth Mother is fight-able as a boss monster in the Nightmare Zone minigame if the player has completed Recipe For Disaster.

The following table shows her colours in the order she cycles through them in the Defeating the Culinaromancer subquest and lists which attacks she is weak against in each state. You can safe spot the Gelatinnoth Mother at the corner of the arena and wait until the colour of your choosing to attack her.

Image Colour Weakness Attack Using
Gelatinnoth Mother (air) White Air spells Wind Strike, Bolt, Blast, Wave. Bringing Chaos gauntlets may be a cheaper alternative while still being effective during the fight; as Bolt spells would hit more than their Blast counterparts.
Gelatinnoth Mother (water) Blue Water spells

Water Strike, Bolt*, Blast*, Wave

Gelatinnoth Mother (melee) Orange melee Melee attacks.
Gelatinnoth Mother (earth) Brown Earth spells Earth Strike, Bolt*, Blast*, Wave
Gelatinnoth Mother (fire) Red Fire spells Fire Strike, Bolt*, Blast*, Wave
Gelatinnoth Mother (ranged) Green Ranged attacks.

Players are faced with a dilemma on this monster, as they must defend against both melee and ranged attacks without using prayer, but be able to attack most of the time using magic. The challenge is to find a mix of armour that provides sufficient defence without imposing undue attack penalties.

A good set of armour is Full Ahrims with an Air staff and an Obsidian Shield, as this gives players a respectable mage attack bonus (which players need two-thirds of the time) and also allows players to have a balanced defence against the mother's attacks. Using high class melee armour such as Barrows even while using spells at 65+ Magic still works perfectly fine, as long as players use attacks to which the Mother is currently weak and which negate virtually all of her ranged damage throughout the encounter. (Players should still bring some high-healing food, however, for her melee.) Tested success rate with spells using this armour at Level 68 Magic was roughly 80% when using the appropriate elemental spell.

Another great way to get through this fight is with Void Knight equipment. You can cycle through powerful melee, magic, and ranged armour by exchanging the helms. The armour also gives a good defence against all types of attacks.

A slightly less exotic armour mix that works is a mage top and bottom (such as Skeletal armour, Splitbark armour, or Lunar equipment), a Helm of neitiznot or Dragon helm, and a Rune kiteshield. This combination still has a significant ranged attack penalty, but players can wait until the Mother switches vulnerabilities to begin attacking again.

If a player has 70 ranged, and 60 defence, it's quite easy to maximize range and mage defensive bonuses. Using a combination of a Mystic robe bottom, Black d'hide body, Dragon sq shield, Farseer helm, God capes, Dragon gloves and an Amulet of fury, as this provides decent mage attack bonus, and very good all around defensive bonuses.


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