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|Release date||4 January 2001 (Update)|
|Quest item?||The Restless Ghost|
|High Alch||21 coins|
|Low Alch||14 coins|
|Store price||Not sold|
|Normal: It lets me talk to ghosts.|
Enchanted: The amulet of ghostspeak glows green from the crone's enchantment.
A Ghostspeak amulet is an item worn in the neck slot that enables the wearer to talk to ghosts. It is given to players by Father Urnhey in order to speak to the ghost haunting the Lumbridge graveyard during the Restless Ghost quest.
|Hover over image for type|
A player wearing a ghostspeak amulet.
A player wearing the enchanted Ghostspeak amulet from Ghosts Ahoy
Aside from The Restless Ghost, the Amulet of Ghostspeak is required for the following quests: Animal Magnetism, Nature Spirit, Ghosts Ahoy, Making History, Creature of Fenkenstrain, A Fairy Tale Part I and Cabin Fever.
Miscellaneous Uses Edit
The Amulet of Ghostspeak is also necessary for shopping in Port Phasmatys, or speaking to Metarialus, the ghostly brewer in the basement of the Port Phasmatys pub, to receive brewing instructions or trade for ale yeast. It is also needed to obtain Ghostly robes in the Curse of the Empty Lord miniquest. Contrary to popular belief, Amulet of Ghostspeak is not needed to enter Port Phasmatys (provided the quest Ghosts Ahoy has been completed. The Amulet of Ghostspeak (as well as 2 ecto-tokens) is required to enter Port Phasmatys if the quests Ghosts Ahoy has not been completed).
In addition, the amulet allows players to speak to the ghosts in Melzar's Maze on the second floor. It is assumed that the ghosts in the maze are killed survivors of Elvarg's destruction, who were stationed at Rimmington; their conversations and locations, especially the comments about a dragon, seem to coincide with this.
Under typical circumstances a player can only get one ghostspeak amulet as Father Uhrney will not give an amulet to player who has one in their possession. More than one can be obtained, however, by using the Drop trick, though Uhrney will be able to detect amulets in the player's bank, and refuse to give more if any exist there. (Some players obtain multiple amulets for the convenience of having them in the bank in case they die and lose one.)