|Release date||8 May 2001 (Update)|
|High Alch||90 coins|
|Low Alch||60 coins|
|Store price||225 coins|
|Exchange price||321 coins (info)|
|This needs refining.|
Gold ore is the raw material used to smelt a gold bar. Smelting gold ore into a bar gives 22.5 Smithing experience, or 56.2 with the goldsmith gauntlets equipped. Since smelting gold bars is an easy way to gain Smithing experience, gold ore is often sold at higher prices than the bars.
The gold bar can then be crafted to make various pieces of jewellery, or smithed to make a gold helmet (for the Between a Rock... quest) or a golden bowl (for Legends' Quest). Making gold helmets or golden bowls is not advised for those seeking to make a profit, however.
The Scorpion mine in Al Kharid would be the best bet as it is closest to a bank and a furnace, but players should be aware of scorpions if they have a combat level of 28 or lower. Also, the mine has intense competition over ores, so look to hop worlds. Otherwise, try the Dwarven Mine and banking in Falador east bank, or use the other mines listed below, but be aware that they are far from a bank.
- Crafting Guild mining site - 7 rocks
- Karamja Volcano mine - 4 rocks
- North Crandor Mine - 3 rocks
- Al Kharid mine - 2 rocks
- Dwarven Mine - 2 rocks
- Rimmington mine - 2 rocks
A good place to mine gold is in the Arzinian Mine, after the Between a Rock... quest. Arzinian Mine is hidden in the mines south of Keldagrim. There are 168 gold rocks in this mine, and players can use the Dwarven Boatman to take their gold ore to the bank for a charge of 20% of the total gold ores, rounded up (or 10% rounded up if the ring of charos (a) is worn). For example, if the player has 26-28 gold ore in their inventory, the boatman will keep 6 gold ore for himself or 3 if the ring is worn and send the remainder to the bank.
If the Arzinian Mine or the Crafting Guild isn't an option, then the following are also available:
- North Brimhaven mine - 10 rocks
- Grand Tree mine - 4 rocks
- TzHaar City mine - 3 rocks
- Agility Pyramid mine - 5 rocks
- Lunar Isle mine - 6 rocks
- Keldagrim south-west mine - 1 mineral vein (at end of southern channel)
- Outside the Brimhaven Dungeon entrance - 6 rocks
- Motherlode Mine
As of 17 July 2014 and according to the Boss Pets and Spawn Rates update:
|“||Spawn rates of pretty much everything in Old School will now be consistent throughout all worlds...[and] resources and monsters now spawn at a standardised rate throughout all worlds regardless of how many people are currently online.||”|
— Mods Alfred, Ash, John C, Mat K, Reach, Ronan & Weath
That means gold spawns at a standardised spawn rate, which is one minute after it was last mined, no matter how many players are on a world. Whether it's zero or 2,000 players in a single server, all ore across the game will respawn at the same rate.
Monster Combat level Quantity Rarity Pyrefiend 43 1 Harpie Bug Swarm 46 1 Mummy 84; 96; 100; 103; 125; 138 1 Flaming pyrelord 97 1 Giant skeleton (Lair of Tarn Razorlor) 100 1 Skeleton hero 149 1 Gargoyle 111 10–20 (noted) Marble gargoyle 349 10–20 (noted) Bloodveld 76; 81 1 Lesser demon 82 1 Mutated Bloodveld 123 1 Skeleton brute 132 1 Skeleton thug 132 1 Skeleton warlord 132 1 Angry barbarian spirit 166 1 Enraged barbarian spirit 166 1 Insatiable Bloodveld 202 1 Insatiable mutated Bloodveld 278 1 King Black Dragon 276 100 (noted) Thermonuclear smoke devil 301 200 (noted) Kalphite Queen 333 250 (noted) Vet'ion 454 300 (noted) Venenatis 464 300 (noted) Tribesman 32 1 Skeleton heavy 132 1