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Great Kourend is a kingdom in Zeah. It is the only known kingdom so far in Zeah, and is as big as Misthalin and Asgarnia combined.

History

Although a clear timeline of Great Kourend's history cannot be formed, it is known that the city was once ruled by a chamber of the Council of Elders, whose authority was transferred to the Lords of the five Houses of Great Kourend - Arceuus, Shayzien, Piscarilius, Hosidius, and Lovakengj - after the Twill accord.

At one point, the city was ruled for 100 years by an evil wizard named Xeric, who created the lizardmen. It is known that a coup d'état was attempted, but failed.

Transportation

Great Kourend can be accessed by speaking to Veos in Port Sarim in the southernmost dock. Doing so will take players to either the Piscarilius House, the easternmost section of the city, or Land's End the south-western docks near the Kourend Woodland. Players are able to choose to which point they want to be taken.

Players with level 25 in Construction can have their Player-owned house moved to the Hosidius House north of the Charcoal furnaces for 8,750 coins.

In the Arceuus House Library players can find transportation incantations, a book which will unlock the Teleport to Kourend spell. Finding the book does not require helping the Arceuus House. Location of the book changes with world.

A fairy ring, code CIS, will take players north of the Arceuus House Library. Players must pay a one-off fee 80,000 coins to Trossa in order to use it.

Players may receive Xeric's talisman from lizardmen, which can be charged with lizardman fangs. The talisman can teleport players to Shayzien, Hosidius and Lovakengj.

Players can also gain access to the mine cart transportation system that runs beneath Kourend at 65% Favour in the Lovakengj House. To open this mode of transport you must first speak with Miriam.

Players can use a Games Necklace to teleport to Wintertodt Camp, in the northern area of Great Kourend.

With the addition of the Woodcutting Guild, the Skills necklace also provides a teleport to Great Kourend. There is only one requirement to use this teleport: you must have travelled to Kourend at least once before.

Favour system

File:Kourend sigil.png

The banner of Great Kourend.

Most features available within the five Houses of Great Kourend are locked behind a favour system, in which players must perform certain activities (marked on the minimap as File:Kourend favour activity.png) for an individual House to gain favour from them. Once players have gained a certain percentage of favour from a House, they will be able to access more of the House's features. For example, the Arceuus House requires players to have 60% favour before they are given access to the Arceuus spellbook.

Earning favor for a House will cause favor gained for any other House to decrease, unless they are at 100% and locked in by talking to that House's architect. See the associated miniquest, Architectural Alliance.

Kourend Favour interface

The Kourend Favour interface found within the Quest List interface.

By default, an overlay interface is displayed in the top-middle of the game client when the player is in Great Kourend. Hovering the mouse over the overlay allows players to view the percentage of favour the player has within a House in Great Kourend, as well as a small button on the right-bottom corner to view favour-gaining tasks and milestones for gaining a certain percentage of favour. Players can remove the overlay by clicking the small purple icon in the Quest List and disabling the Favour Overlay.

Houses of Great Kourend

Arceuus House

Arceuus House

The Arceuus House.

The Arceuus House are mystics who focus on spirituality and magic. It features:

Hosidius House

Hosidius House

The Hosidius House.

The Hosidius House are primarily farmers who focus on farming and cooking in order to supply food for the city. It features:

Lovakengj House

Lovakengj House

The Lovakengj House.

The Lovakengj House are dwarves who provide equipment for the Shayzien House military, and focus on Mining and Smithing as crafts. It features:

Piscarilius House

Piscarilius House

The Piscarilius House.

The Piscarilius House are fishermen who rely on the fishing industry for their source of income, and are also rampant with thieves and smugglers within the district. It features:

Shayzien House

Shayzien House

The Shayzien House.

The Shayzien House is the military force who provides law, order and defence for the region. It features:

Music


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