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Icthlarin's Little Helper

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Start point Quest North-east of the entrance to Sophanem. Speak to the Wanderer.
Official difficulty Intermediate
Description In the deep south of the desert, unrest is brewing... The cities of the Menaphites have barred their gates to all. An unsettling desert wanderer may know of a secret entrance though, to Sophanem - the city of the dead.

Will you become Icthlarin's Little Helper by entering? Enter into a titanic struggle for the soul of the high priest of Icthlarin in a land where the cat is top dog.

Length Medium / Long
Requirements You must have completed Gertrude's Cat; you must be able to defeat a level 91 monster.
Items required


Enemies to defeat

NOTE: You can get the salt and the bucket of sap from Burthorpe in one trip. There is a Slayer master to the east, and evergreen trees scattered everywhere.


Icthlarin's Little Helper 1

The start point.

Icthlarin's Little Helper 2

Talking to the Wanderer

Load up on all the supplies for the quest including your cat. Head to the Wanderer in the desert. The Wanderer will have a strange reaction to your cat. Ask her why she has a problem with the cat. She will tell you that if you get your cat away from her, she would tell you about the secret entrance to Sophanem. She will then ask for a tinderbox and full waterskin. Once you give them to her, she will hypnotize you and you'll enter a small cave. You can now use this passage to enter the city at any time, including if you die, which will give you the quest items back.

Icthlarin's Little Helper 3

The pyramid door.

You will end up outside a pyramid in Sophanem, and a canopic jar will appear in your inventory. Touch the northern door on the pyramid. (Note: If you take too long, a spectre will attack you and steal some of your gold.) This will trigger the first flashback.

Flashback 1Edit

Icthlarin's Little Helper 4

A hypnotised player.

WARNING: Once you begin a flashback, you will be unable to teleport away until you either finish it or die. Make sure you are prepared.

Every now and again during the quest, you'll experience a flashback where you remember what you did while you were hypnotized. You need to play through these in order to progress through the quest.

Important note: Using the mini-map to navigate the pyramid will automatically avoid the traps (both the wall-crushers and pit traps) and is much more time efficient than manually navigating it.

Touch the door of the pyramid to begin the first flashback. During the flashback, you will need to go through the pyramid. You'll see some wall crushers. Stand on the opposite wall and don't go next to them, as they will damage you if you do. Once you're past the crusher blocks, you'll find pit traps in the next hallway. If you step on the wrong spot, you'll fall into a pit and end up at the beginning of the pyramid. You can move forward by clicking on the map, and your character will avoid the traps on its own. Stay along the left wall until you pass the whitish rectangle on the wall, and then go to the right side. Continue walking until you are opposite a square. Go back to the left side until you pass a candle. Switch to the right wall once more.

Icthlarin's Little Helper 5

The pit.

You'll see mummies (level 84). They will attack you; simply go past them. You'll also see Scarab swarms (level 96) crack out of the ground. They hit 2 damage on you really fast and can do a 2 damage poison condition. Continue to some more wall crushers. Past these—you'll eventually find a large pit. Jump over it. (You'll need 20% run energy—it is recommended you have both hands free when attempting the jump. If you fail, you'll reappear near the second set of wall crushers.)

Icthlarin's Little Helper 6

The Puzzle.

Go to the west door and try to open the door. Now, you need to solve a puzzle. The objective is to flip all of the tiles onto their gold sides. There is no required number of flips that you must make, nor is there any limit of tries. Each time you flip a tile, the nine tiles in a 3x3 grid will also flip. The easiest way to completing this puzzle is by flipping the tiles until all tiles no longer show a part of the picture. Next, click the fourth square (from left to right) in the top row. Then, click the square three spaces beneath the one you just clicked; now, click the square in the top left corner and the square three spaces beneath it. Once you've solved it, you'll wake up fully healed outside the pyramid.

After Flashback 1Edit

Icthlarin's Little Helper 7

Talking to Sphinx.

After you finish the flashback, talk to the Sphinx with your cat out. Ask for help and the Sphinx will ask you this question: "A husband and a wife have 6 sons. Each son has a sister. How many people are in the family?" The answer is 9 (each brother has a sister, since they're related there can only be one sister. 6 + 1 + 2 parents = 9). If you guess wrong, you will lose your cat! Once answered correctly, you will receive the Sphinx's token, so you can speak to the High Priest.

Icthlarin's Little Helper 8

Talking to the high priest.

Go to the High Priest, located in the south-west corner of the city, and ask him about the remains. He will tell you to put them back in the burial chamber.

Return to the pyramid, and select open door. Your cat will help you get back inside. Go through the pyramid using the same steps as in the first flashback. When you reach the pit, you'll enter the second flashback.

Flashback 2Edit

Icthlarin's Little Helper 9

Attacking the guardian.

The second flashback begins where the first one left off—on the other side of the pit. Open the unlocked door of the west room. Examine the four jars to find which one you used to have in your inventory. If you don't remember, just try them all. The player will only take the correct one. As soon as you try to pick up your jar, a guardian will attack you. It can be anywhere from level 75 to level 81. It attacks with Magic and Melee. Use the Protect from Magic prayer or take off your armour to kill it with melee. Mages and rangers can find a safe spot via the table in the middle of the room; facing north, stand at the far left corner of the table. The guardian cannot hit you and you'll be able to shoot over the table. Once you've defeated it, pick up the jar. Leave the room and return to the pit. The flashback ends.

Returning the canopic jarEdit

Icthlarin's Little Helper 12

The end of the puzzle.

After the flashback is over, you will feel regret and you will say to yourself that you think you should put the jar back. Jump the pit and go to the west door. You will need to solve the same door puzzle to enter the room. Turn all of the tiles to their gold side; you will automatically enter the room. Drop the canopic jar where you found it and go back through the pyramid, across the pit, past the monsters, and past the traps to the High Priest.
Icthlarin's Little Helper 13

Talking to the Embalmer.

The High PriestEdit

Talk with the High Priest. He will ask you to prepare a ceremony. You will need to help the Embalmer and the Carpenter.

The embalmerEdit

Find the Embalmer in the building south of the High Priest, near the water symbol, and talk to him. He will ask for a bucket of sap, linen, and a bag of salt. The salt can be found by using an empty bucket on the pond north of Sophanem and then using the full bucket on the centre piece east of the embalmer, and buckets of sap can be obtained by using a knife with an evergreen while you have a bucket. Tell him you will get the items later.

The carpenterEdit

Icthlarin's Little Helper 14

Talking to the Carpenter.

Then, head to the city's eastern side to find the Carpenter, who can be found east of the bakery stall. He needs a willow log to make a holy symbol. Talk to him again to give him your willow log. After the quest, the Carpenter will buy willow logs from you at 40 coins each in groups of 1, 2, 5, 10, and 20. Next, head a bit north to talk to Raetul, who is wearing a purple headpiece. Buy a sheet of linen for 30 coins.

Then, go back to the Embalmer. Give the three items to him. After the quest, the Embalmer will buy buckets of sap from you at 30 coins each in groups of 1, 2, 5, 10, and 20.

Go back to the Carpenter and he will give you the symbol.

Starting the ceremonyEdit

The Carpenter or the Embalmer (whoever you helped last) will tell you that the High Priest began the ceremony without you. To find him, go back into the pyramid past the traps and the pit. As you cross the pit, the third flashback will begin.

Flashback 3Edit

You will now have an unholy symbol in your inventory. Your character tells you that your mistress wants it inside the pyramid so she can teleport there. Enter the east room and use the symbol with any sarcophagus around the walls. Leave the room and the flashback will end.

The ceremonyEdit

Icthlarin's Little Helper 15

The Ceremony started and the player was too late.

You will speak to yourself again showing your regret for causing harm to the town. Jump across the pit again and re-enter the eastern burial chamber. After a cutscene, you'll learn that the Wanderer was behind it. She is really the Devourer, an evil goddess, and she'll possess one of the priests.

You will fight a level 91 Possessed Priest. Use Protect from Magic and kill him. He drops a four-dose attack, strength, magic, agility, or defence potion. Talk to the High Priest again, and you will experience the last flashback.

Note: If you take too long to defeat him, the message "The priest seems to have recovered from the Devourers spell" will appear, and you will have to exit the door and re-enter to face him again with full Hitpoints.

Flashback 4Edit

Icthlarin's Little Helper 16

Icthlarin, god of the dead stops the player from stealing.

You'll experience another flashback. This one is simply a cutscene. You will be escaping from the pyramid, and Icthlarin, god of the dead, will dehypnotize you with the help of the previous high priest.

Finishing the questEdit

You will find yourself back in the eastern burial chamber. Head outside and talk to the High Priest to complete the quest.

Congratulations! Quest complete!

If you equip your amulet of catspeak and then talk to your cat about being confused, you will unlock another cutscene! Talking with your cat again about being confused will tell you the story of the quest as it understands it. If asked again, your cat will refuse to explain it again and instead tells you to ask one of your adventuring buddies and the chat option will go away.


Icthlarin's Little Helper reward scroll

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