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Jewellery is any item that can be worn in the amulet/necklace equipment slot or the ring equipment slot, plus bracelets which are worn in the glove slot. Jewellery can be enchanted to gain special properties. Unenchanted jewellery is purely decorative. Most jewellery can be made using the Crafting skill. Non-members may only craft, enchant or use amulets up to diamond, and cannot use any functional necklaces or rings. If you have the magic level to enchant jewellery, but not the crafting level to make it, then see what you can buy at Grum's in Port Sarim.
Normal (unenchanted) jewellery Edit
Gold can be crafted into plain rings, necklaces, or amulets or crafted with cut gems such as sapphire, emerald, ruby, diamond, dragonstone, onyx and zenyte. Gem jewellery can be enchanted as noted below.
Enchanted jewellery Edit
Amulets are normally associated with a combat statistics advantage, while other jewellery has less defined roles. Amulets do not wear out, although the Amulet of Glory needs its additional powers recharged after four uses.
|Amulet of accuracy||Cannot be crafted||4||4||4||0||0||0||0||0||A reward for Imp Catcher quest, useful for all combat classes, including ranged which does not have a specialized amulet. Not actually "enchanted".|
|Amulet of magic||Sapphire||0||10||0||0||0||0||0||0||A high magic attack bonus for a low level amulet.|
|Amulet of defence||Emerald||0||0||0||7||7||7||0||0||Perfect for miners in monster infested mines.|
|Amulet of nature||Emerald, strung with magic string||0||0||0||0||0||0||0||0||It can be used to monitor the state of a farming patch.|
|Amulet of strength||Ruby||0||0||0||0||0||0||10||The "amulet of hitting harder" for melee fighters.|
|Amulet of power||Diamond||6||6||6||6||6||6||6||1||The top free-to-play amulet, with good balance for most classes of combat, though a little weaker for a mage attacking targets that cannot reach them.|
|Amulet of glory||Dragonstone||10||10||10||3||3||3||6||3||Stronger in Attack than defence, but otherwise the premier amulet with additional charge and teleport bonuses, until the Fury. The teleport capability is effective up to level 30 wilderness, while the normal teleport spells fail beyond level 20|
|Amulet of fury||Onyx||10||10||10||15||15||15||8||5||The same attack, better strength and much better defence than the "Glory", also higher prayer bonus - no teleports.|
|Not amulets, but similar in effect|
|Unholy symbol||2||2||2||0||0||0||0||8||Members only|
Non-combat, specialized amulets:
- Amulet of ghostspeak: Used in The Restless Ghost and Ghosts Ahoy quests
- Amulet of humanspeak: Was used only during the "Evil bob" random event and not retained; no longer exists
- Amulet of catspeak: A members only amulet used in one or more cat-related quests
- M'speak amulet: A members only amulet used in 'Monkey Madness' quest
- Camulet; A Members only amulet used in Enakhra's Lament's quest
At one time, the most limited category of enchantable items, but the full range are now enchantable by members.
|Games necklace||Sapphire||8 uses||Transport to Burthorpe Games Room or Barbarian assault mini-game.|
|Necklace of binding||Emerald||15 uses||100% success in making combination runes.|
|Digsite Pendant||Ruby||7 uses||Transport to Dig Site. The spell to enchant it is learned during Varrock Museum miniquest|
|Phoenix necklace||Diamond||1 use||Automatically restores Hitpoints equivalent to 30% of the max stat if wearer drops below 20%. Has priority over Ring of Life.|
|Necklace of skills||Dragonstone||4 teleports||Allows wearer to teleport to Fishing, Mining, Crafting and Cooking Guild. Slightly increases chance of getting a casket when big net fishing. Can be recharged at totem in Legends' Guild.|
|Berserker necklace||Onyx||Strength raised by 7. Stab Attack, Slash Attack and Crush Attack reduced by 10. Stab Defence, Slash Defence, Crush Defence, Magic Defence and Ranged Defence reduced by 20. Increases the amount of damage wearer does when wielding an obsidian melee weapon by 20%.|
Many rings have a limited number of uses before they are destroyed. Charges (uses) cannot transfer to other players; so if you only have one charge left, and you trade rings with someone who has full charges, your new ring will still disappear after one more use, and the other person will still get full use out of his. All enchanted rings are members only.
|Ring of recoil||Sapphire||40 damage||Recoils 10% of the damage done to you onto your attacker, lasts for 40 returned damage.|
|Ring of dueling||Emerald||8 uses||Teleport to the dueling arena, also a quick way to get to Al-Kharid, near the Fire Altar. An alternative teleport location is Castle Wars, with a convenient bank nearby.|
|Ring of forging||Ruby||140 bars||Smelt iron with 100% success, instead of 50% - this makes Iron excellent smithing experience for members if you can buy or make these rings.|
|Ring of life||Diamond||1 use||An automatic teleport to Lumbridge (or Falador upon completion of Recruitment Drive) if you have less than 10% hitpoints remaining - can be a lifesaver, unless your opponent deals fatal damage from more than 10%. Ineffective beyond level 30 wilderness, as with the Amulet of Glory.|
|Ring of wealth||Dragonstone||Increased chance of obtaining a rare drop upon hitting the rare drop table on monster kills.|
|Ring of stone||Onyx||Turns the wearer into a rock. Effects: Can only talk or unmorph, attempting to move or being attacked will also unmorph. Poison damage and prayer drain are halted while morphed (probably all recovery as well)|
|Easter ring||A reward for the Easter 2006 holiday event available to any players who completed it. Similar in effect to the Ring of Stone, but turns the wearer into an Easter egg. Effects: Can only talk or unmorph, attempting to move or being attacked will also unmorph. Poison damage and prayer drain are halted while morphed (probably all recovery as well)|
Bracelets are worn in the place of gloves. All enchanted bracelets are members only.
|Bracelet of clay||Sapphire||28 clay||Wearer will mine soft clay rather than hard clay while wearing bracelet.|
|Castlewars bracelet||Emerald||3 uses||Wielder will do extra 20% of damage against a bearer of their side's flag. Castle Wars bandages heals 50% more to wielders of the bracelet.|
|Bracelet of inoculation||Ruby||275 damage||Protects the wearer from an amount of disease damage. Breaks when protection has been used up.|
|Abyssal bracelet||Diamond||5 uses||Prevents wearer from being skulled when entering the Abyss. Player still suffers from Prayer drain.|
|Bracelet of combat||Dragonstone||4 teleports||Allows wearer to teleport to Warriors', Champions' and Ranging Guild as well as the Monastery. Updates wearer with their Slayer totals every tenth target they need to kill. Can be recharged at totem in Legend's Guild.|
|Bracelet of regeneration||Onyx||Doubles the natural Hitpoint recovery.|