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Karil's crossbow detail
Karil's crossbow 0 detail

























Karil's crossbow is a ranged weapon that is part of Karil the Tainted's set of barrows equipment. It requires 70 Ranged to wield. It fires bolt racks, which break upon firing. When equipped with the other three pieces of Karil the Tainted's set the wearer will receive the set effect , which has a chance to temporarily lower their target's Agility level. This effect is negligible against NPC's. This weapon cannot be made using the Smithing skill.

Unlike standard crossbows; it is wielded in both hands. Furthermore, regular crossbows fire fewer, more powerful shots, meaning Karil's crossbow is actually similar in function to a shortbow; this gives it a potentially higher damage per second, at the expense of the shield slot. The crossbow has an attack range of 8. Longrange increases attack range by 2.

Combat styles[]

CombatStyles cbow Combat style Experience Boosts
Accurate Ranged and Hitpoints Accuracy and damage
Rapid Ranged and Hitpoints Attack speed by 1 tick
Longrange Ranged, Hitpoints and Defence Attack range by 2 squares

Comparison between other ranged weapons[]

Picture Name Levels to equip Ranged Attack bonus Notes
Twisted bow Twisted bow 75 Ranged icon +70
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes
  • Uses arrows as ammunition up to and including dragon
  • Offers an attack speed of that of a longbow
Toxic blowpipe Toxic blowpipe 75 Ranged icon +60
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Bonuses stack with the darts that are used to charge the blowpipe (up to +78 ranged attack and +60 ranged strength with dragon darts).
  • Has an attack speed of 7 (same as darts) in a non-pvp encounter or attack speed of 6 in a pvp encounter (same as shortbows).
  • Offers a special attack where damage is increased by 50% and heals the wielder by 50% of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Heavy ballista Heavy ballista 75 Ranged icon +125
  • Has the highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • The ballista is 2-handed, forfeiting your options to use any type of shield.
  • Requires completion of Monkey Madness II to equip.
  • Only accepts Javelins as ammunition
  • Ava's accumulator and device will not retrieve fired javelins, neither can they be picked up.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Armadyl crossbow Armadyl crossbow 70 Ranged icon +100
  • Has a slightly longer attack range than other crossbows.
  • It is the only crossbow that offers a prayer bonus.
  • Offers a special attack where the player's accuracy is increased by 100% (dependent on ranged level and gear used). Costs 40% special attack energy.
Crystal bow Crystal bow 70 Ranged icon +100
  • The bow must be imbued or fully charged to maintain its highest ranged bonuses.
  • Offers a ranged strength of +70 when imbued or in top condition.
  • Has the attack speed between that of a shortbow and crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows) of 10 squares.
Karil's crossbow Karil's crossbow 70 Ranged icon +84
  • It is the only two-handed crossbow in the game and is also the fastest crossbow.
  • Can only be fired with bolt racks.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's agility level (only works on players).
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Dragon hunter crossbow Dragon hunter crossbow 65 Ranged icon +95
Dragon crossbow Dragon crossbow 64 Ranged icon +94
  • Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the armadyl crossbow and dragon hunter crossbow
  • Offers a special attack where the player can hit any target in a 3x3 area, while in a multicombat area, making it one of three range weapons that can hit multiple targets. This costs 60% of special attack bar.
Rune crossbow Rune crossbow 61 Ranged icon +90
Dark bow Dark bow 60 Ranged icon +95
  • Offers the third highest Ranged attack bonus in the game, behind the Heavy ballista, which offers +125 ranged attack, and the crystal bow and armadyl crossbow, both offering +100 ranged attack.
  • It is the slowest weapon in the game, offering only an attack speed of 2.
  • Has the ability to shoot two arrows at a time.
  • Offers a powerful special attack, where if used with dragon arrows, it increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow with a minimum hit of 5). Costs 55% special attack energy.
Magic shortbow Magic shortbow 50 Ranged icon +69
  • It is the only shortbow to offer a special attack. The special attack fires 2 shots, but with reduced accuracy in rapid succession. Costs 55% special attack energy.
  • The bow can be imbued by using a magic shortbow scroll on a normal magic shortbow. The imbued version increases accuracy to +75 and lowers the special attack cost to 50%.
Chinchompa
Red chinchompa
Black chinchompa
Chinchompas 45 Ranged icon (Grey)

55 Ranged icon (Red)
65 Ranged icon (Black)

+45 (Grey)

+70 (Red)
+80 (Black)

  • It is the only one of three ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage ancient spells), the others being the special attack of the dragon crossbow, with a similar attack, and Rune thrownaxe, with a ricochet type attack.
  • Regarded to be the best way of training Ranged at the cost of it being expensive.
  • Has the attack speed of 6 (same as scimitars or the abyssal whip).
  • If a player dies with chinchompas equipped or in their inventory, they will disappear as they are live animals. Dying with black chinchompas to a player in the wilderness does not make them disappear.


Repair[]

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Unlike the crystal shield and crystal bow, Barrows equipment does not suffer in performance as it degrades from fully repaired to fully degraded. Fully repaired Barrows items start out with no numbers in their names, e.g. Karil's crossbow. It will become Karil's crossbow 100 the first time it's used in combat. Eventually it will degrade to Karil's crossbow 75, then 50, then 25 and finally 0 at which point the armour will be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.

When dropped or lost on death, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the armour:

Costs to repair
barrows equipment
NPC POH Armour Stand
Level 1 Smithing Level 99 Smithing
Helm 60,000 59,700 30,300
Body 90,000 89,550 45,450
Legs 80,000 79,600 40,400
Weapon 100,000 99,500 50,500
Total 330,000 328,350 166,650
The price is exactly 50% when operating a Smithing cape.

Enter your smithing level here to calculate how much it would cost to repair the Karil's crossbow on an Armour stand:

template = Barrows repair/calc
form = repairForm
result = repairResult
param = price||100000|hidden
param = level|Smithing Level (1-105)|1|int|1-105
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