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Karil's crossbow

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Karil's crossbow
Karil's crossbow Karil's crossbow 0
Release date 9 May 2005 (Update)
Members only? Yes
Quest item? No
Tradeable? Yes (only when undamaged or fully degraded)
Equipable? Yes
Stackable? No
High Alch 96,000 coins
Low Alch 64,000 coins
Destroy Drop
Store price Not sold
Exchange price 220,009 coins (info)
Buy limit Unknown
Weight 4 kg
Karil the Tainted's repeating crossbow.
Karil's crossbow detail

Karil's crossbow is a ranged weapon that is part of Karil the Tainted's set of barrows equipment. Karil's crossbow is a two handed weapon, unlike other crossbows, and requires 70 Ranged to wield. It uses bolt racks, which break upon firing. Karil's Crossbow is the fastest firing crossbow in the game, as it has the same rate of fire as shortbows. When equipped with the other three pieces of Karil the Tainted's set the wearer will receive the set effect from the armour. The wielder then has a chance to temporarily lower their target's Agility level (The effect is negligible in PvM situations). This weapon cannot be made using the Smithing skill.

This weapon has a weaker ranged bonus than the rune crossbow and the Armadyl crossbow, making it the third strongest crossbow in the game. Although it is weaker, its faster attacks make it function in a very similar manner to a shortbow; this makes it desirable for the Fight Caves activity, and makes it very effective at taking down many different enemies, due to its high damage per minute.

Hover over image for type Karil's armour equipped
A player wielding Karil's crossbow.
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +84
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

2h slotlist

+0 0 0% +0
Monster attack speed 6

Combat stylesEdit

CombatStyles cbow Combat Style Experience Boosts
Accurate Ranged and Hitpoints Accuracy and damage
Rapid Ranged and Hitpoints Attack speed by 1 tick
Longrange Ranged, Hitpoints and Defence Attack range by 2 squares

Comparison between other ranged weaponsEdit

Picture Name Levels to equip Ranged Attack bonus Notes
Toxic blowpipe Toxic blowpipe 75 Ranged-icon +60
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Bonuses stack with the darts that are used to charge the blowpipe (up to +78 ranged attack and +60 ranged strength with dragon darts).
  • Has an attack speed of 7 (same as darts) in a non-pvp encounter or attack speed of 6 in a pvp encounter (same as shortbows).
  • Offers a special attack where damage is increased by 50% and heals the wielder by 50% of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Armadyl crossbow Armadyl crossbow 70 Ranged-icon +100
  • Has a slightly longer attack range than other crossbows.
  • It is the only crossbow that offers a prayer bonus.
  • Offers a special attack where the player's accuracy is increased by 100% (dependent on ranged level and gear used). Costs 40% special attack energy.
Crystal bow Crystal bow 70 Ranged-icon +100
  • The bow must be imbued or fully charged to maintain its highest ranged bonuses.
  • Offers a ranged strength of +70 when imbued or in top condition.
  • Has the attack speed between that of a shortbow and crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows) of 10 squares.
Karil's crossbow Karil's crossbow 70 Ranged-icon +84
  • It is the only two-handed crossbow in the game and is also the fastest crossbow.
  • Can only be fired with bolt racks.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's agility level (only works on players).
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Heavy ballista Heavy ballista 65 Ranged-icon +120
  • Has the highest ranged bonus of any ranged weapon.
  • The ballista is 2-handed, forfeiting your options to use any type of shield.
  • Only accepts Javelins as ammunition
  • Ava's accumulator and device will not retrieve fired javelins, neither can they be picked up.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot, but takes an additional 2.4 seconds (four ticks) to fire.
Rune crossbow Rune crossbow 61 Ranged-icon +90
  • Offers the fourth highest Ranged attack bonus in the game, only behind Heavy ballista which offers +120, the crystal bow and armadyl crossbow, both offering +100, the dark bow, which offers +95.
  • It is considerably cheaper than the armadyl crossbow.
Dark bow Dark bow 60 Ranged-icon +95
  • Offers the third highest Ranged attack bonus in the game, behind the Heavy ballista, which offers +120 ranged attack, and the crystal bow and armadyl crossbow, both offering +100 ranged attack.
  • It is the slowest weapon in the game, offering only an attack speed of 2.
  • Has the ability to shoot two arrows at a time.
  • Offers a powerful special attack, where if used with dragon arrows, it increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow with a minimum hit of 5). Costs 55% special attack energy.
Magic shortbow Magic shortbow 50 Ranged-icon +69
  • It is the only shortbow to offer a special attack. The special attack fires 2 shots, but with reduced accuracy in rapid succession. Costs 55% special attack energy.
  • The bow can be imbued by using a magic shortbow scroll on a normal magic shortbow. The imbued version increases accuracy to +75 and lowers the special attack cost to 50%.
Chinchompa (item)
Red chinchompa
Black chinchompa
Chinchompas 45 Ranged-icon (Grey)

55 Ranged-icon (Red)
65 Ranged-icon (Black)

+45 (Grey)

+70 (Red)
+80 (Black)

  • It is the only ranged weapon that offers the ability to hit more than one opponent at a time (similar to burst or barrage ancient spells).
  • Regarded to be the best way of training Ranged at the cost of it being expensive.
  • Has the attack speed of 6 (same as scimitars or the abyssal whip).
  • If a player dies with chinchompas equipped or in their inventory, it will disappear as they are live animals. Dying with black chinchompas to a player in the wilderness does not disappear.

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