|Immune to poison?||No|
|Attack style||Magical melee, Ranged|
|Examine||A ball of electrical energy.|
Killerwatts are Slayer monsters located through a portal on the top floor of Draynor Manor that require level 37 Slayer to kill. Players are suggested to wear insulated boots to enter the Killerwatt plane and to fight them; if you are not wearing insulated boots before you enter the portal, Professor Oddenstein will warn the player; giving them the option of whether or not to go in. If you put them on after you are inside, you will get hit for up to 14 hitpoints by the thunderclouds inside the area.
Warning: Killerwatts are much more dangerous than what their combat level may suggest; both their ranged and melee attacks will hit players every 1.2 seconds, much faster than the speed of an abyssal whip or scimitars, and their melee attacks are exceptionally accurate. Many players skip this task by taking another task in Burthope to avoid wasting time and food on Killerwatts. As usual, using the protect from melee prayer will prevent all melee damage. The protect from missiles prayer will prevent all ranged damage. Their ranged attack is magic based, and thus high magic defense armor such as dragonhide will provide the best defense against the ranged attack.
There is a way to prevent the killerwatts from using their ranged attack; effectively greatly reducing their damage rate, and allowing you to fight them in metal armors. They will not attack you with ranged attacks unless you strike first. Therefore, when using a melee weapon, you can click the killerwatt from a distance, and then click the ground to stop moving towards the killerwatt. Turning run off will make it much easier to stop yourself before you strike the killerwatt. This will make the killerwatt agressive to you, and it will approach and attack you in melee, striking you first. With auto-retaliate on, you can retaliate without triggering their ranged attack. If you accidentally strike a killerwatt first, you can use protect from missles and/or retreat through the portal. After returning through the portal, the killerwatt will no longer be aggressive towards you, but you also can not attack it without triggering it's ranged attacks until it reverts to it's base form.
100% drop Edit
Item Quantity Rarity Ashes 1 Always
Item Quantity Rarity Staff of fire 1 Uncommon Staff of air 1 Uncommon Fire battlestaff 1 Uncommon Air battlestaff 1 Uncommon Mystic fire staff 1 Uncommon
- All herbs are dropped in unidentified form.
Item Quantity Rarity Guam leaf 1 Common Marrentill 1 Common Tarromin 1 Common Harralander 1 Common Ranarr weed 1 Uncommon Irit leaf 1 Uncommon Avantoe 1 Uncommon Kwuarm 1 Uncommon Cadantine 1 Uncommon Lantadyme 1 Rare Dwarf weed 1 Rare
Item Quantity Rarity Air rune 5,17 Common Fire rune 18, 45 Common Nature rune 8 Uncommon Chaos rune 4 Uncommon Death rune 2 Uncommon Steam rune 2 Uncommon
Item Quantity Rarity Coins 11–21, 44, 127, 156, 200 Common Cannonball 3 Uncommon Fire orb 2 Uncommon Soda ash 4 Uncommon
Rare drop tableEdit
In addition to the drops above, this monster also has access to the rare drop table.
Item Quantity Rarity Uncut sapphire 1 Common Uncut emerald 1 Uncommon Uncut ruby 1 Uncommon Uncut diamond 1 Rare Uncut dragonstone 1 Rare Dragonstone 1 Rare Loop half of key 1 Rare Tooth half of key 1 Rare Runite bar 1 Rare Rune javelin 5 Rare Rune spear 1 Very rare Dragon spear 1 Very rare Shield left half 1 Very rare
|Fremennik Slayer Dungeon|
|Lumbridge Swamp Caves|
|God Wars Dungeon|
|Stronghold Slayer Cave|