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|Main Music||Monkey Business|
|Strongest Monster||Maniacal monkey (Level 140)|
|Quests||Monkey Madness II|
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The dungeon is visited during Monkey Madness II to kill Kruk and sabotage Glough's laboratory. After completing Monkey Madness II, the laboratory is destroyed and becomes a hunter training area for maniacal monkeys.
This dungeon is unique in that the navigation of it during the quest is different for each player. Some may have to navigate through a series of agility obstacles or run through hordes of Maniacal Monkey Archers and Maniacal monkeys.
At the end of the dungeon is where players will fight Kruk to progress through the quest. North of the initial entrance, monkey bars can be seen and can only be used once the player has a Kruk monkey greegree.
Handkerchief • Mysterious note • Book of spyology • Brush • Juice-coated brush • Scrawled note • Translation book • Translated note • Combat scratched key • Kruk's paw • Kruk monkey greegree • Satchel • Charged onyx • Deconstructed onyx • Elysian spirit shield