Old School RuneScape Wiki

Kruk's Dungeon

15,850pages on
this wiki
Add New Page
Add New Page Discuss0
Kruk's Dungeon
Monkey Madness II - crossing Kruk's dungeon
Kingdom Ape Atoll
Main Music Monkey Business
Levels One
Strongest Monster Maniacal monkey (Level 140)
Quests Monkey Madness II
Inhabitants/Race Undead
Click the map to view a larger version.
Monkey Madness II - Kruk's dungeon entrance

The entrance to Kruk's Dungeon.

Kruk's Dungeon is a large labyrinth whose entrance is hidden under jungle grass west of Marim on Ape Atoll.

The dungeon is visited during Monkey Madness II to kill Kruk and sabotage Glough's laboratory. After completing Monkey Madness II, the laboratory is destroyed and becomes a hunter training area for maniacal monkeys.

This dungeon is unique in that the navigation of it during the quest is different for each player. Some may have to navigate through a series of agility obstacles or run through hordes of Maniacal Monkey Archers and Maniacal monkeys.

At the end of the dungeon is where players will fight Kruk to progress through the quest. North of the initial entrance, monkey bars can be seen and can only be used once the player has a Kruk monkey greegree.

Also on Fandom

Random Wiki