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Lunar spells

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Lunar teleport

A player using Lunar spells to teleport.

The Lunar Spells are a spellbook, like Ancient Magicks, that is accessible to players who have completed the Lunar Diplomacy quest. They make use of the Astral rune, and have several teleportation spells as well as spells which aid in non-combat functions, reducing or eliminating the need for certain items and equipment to carry out certain tasks.

The Astral AltarEdit

The spells are in a separate spellbook, and are swapped out with the normal set of spells by praying at the Astral altar southeast of the Moonclan city.

Players who have level 80 in Construction can build a lunar altar within their Achievement Gallery, allowing them to freely switch between the standard and lunar spellbooks.

It is here that Astral Runes are also crafted via the Runecrafting skill. You cannot craft astral runes through The Abyss. One interesting feature of runecrafting Astral Runes is that if done with a friend or two, using the Tele Group Moonclan makes it more efficient in terms of spells and runes than simply running yourself and using the Moonclan Teleport, and the caster of the teleport uses no extra runes if an earth staff is wielded.

Spell summaryEdit

Lunar spells

The Lunar spellbook.

Spells denoted with an asterisk (*) require completion of the quest Dream Mentor.
IconSpellMagic LevelRunes RequiredExperienceNotes
Home Teleport iconLunar Home Teleport0NoneNoneTeleports next to the bank of Lunar Isle free of charge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
Bake Pie iconBake Pie651Astral rune5Fire rune4Water rune60This spell automatically bakes all uncooked pies in the player's inventory without risk of burning. Gives the cooking experience as well.
Geomancy iconGeomancy653Nature rune3Astral rune8Earth rune60This spell allows the status of every single farmable patch in RuneScape to be viewed, excluding ones used during quests.
Cure Plant iconCure Plant661Astral rune8Earth rune60 Cures a diseased Farming patch.
Monster Examine iconMonster Examine*661Cosmic rune1Astral rune1Mind rune61Casting this spell on a monster gives you the monster's combat level, hitpoint level, and maximum hit, as well as whether the monster can be a slayer assignment.
NPC Contact iconNPC Contact671Cosmic rune1Astral rune2Air rune63A screen comes up asking you which NPC you wish to talk to. The choices are Honest Jimmy, Bert the Sandman, Advisor Ghrim, Dark mage, Lanthus, Turael, Mazchna, Vannaka, Chaeldar, Nieve, Duradel, Murphy, and Cyrisus. This can be extremely useful as you can repair your runecrafting pouches, manage your kingdom in Miscellania, collect sand from Bert, find out when the next Castle Wars game starts, and obtain a new Slayer task without having to move from the bank.
Cure Other iconCure Other681Law rune1Astral rune10Earth rune65Cures a targeted player that is poisoned. The targeted player must have Accept Aid turned on.
Humidify iconHumidify*681Astral rune1Fire rune3Water rune65Fills all the vessels in your inventory with water.
Moonclan Teleport iconMoonclan Teleport691Law rune2Astral rune2Earth rune66Teleports the player near the bank in the Moonclan town.
Tele Group Moonclan iconTele Group Moonclan701Law rune2Astral rune4Earth rune67Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in the Moonclan town. Players must have Accept Aid turned on in order to be teleported by this spell.
Cure Me iconCure Me711Law rune2Cosmic rune2Astral rune69Cures the player of poison as though he/she had taken an Anti-poison potion.
Ourania Teleport icon Ourania Teleport 71 1Law rune2Astral rune6Earth rune 69 Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga with the spellbook equipped to unlock the ability to cast this spell.
Hunter Kit iconHunter Kit*712Astral rune3Earth rune70Gives you a hunter kit containing a noose wand, a butterfly net, a bird snare, a rabbit snare, a teasing stick, an unlit torch, and a box trap.
Waterbirth Teleport iconWaterbirth Teleport721Law rune2Astral rune1Water rune71Teleports the player beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.
Tele Group Waterbirth iconTele Group Waterbirth731Law rune2Astral rune5Water rune72Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell.
Cure Group iconCure Group742Law rune2Cosmic rune2Astral rune74Functions like the Cure Me spell, except it cures all players within a 3x3 square area of the player casting it (including standing on the player's square). Players need to have Accept Aid turned on in order to benefit from this spell.
Barbarian Teleport iconBarbarian Teleport752Law rune2Astral rune3Fire rune76Teleports the player next to the Barbarian Outpost.
Stat Spy iconStat Spy*752Cosmic rune2Astral rune5Body rune76Can be cast on other players to see their combat stats as well as non-combat stats. It even shows their current stats, i.e. their current hitpoints and prayer points.
Tele Group Barbarian iconTele Group Barbarian762Law rune2Astral rune6Fire rune77Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) next to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell.
Spin Flax iconSpin Flax762Nature rune1Astral rune5Air rune75Instantly spins up to 5 flax in the player's inventory.
Superglass Make iconSuperglass Make772Astral rune6Fire rune10Air rune78Turns all Sand and Soda ash or Seaweed or Swamp weed into Molten glass instantly and without the need for a furnace. All items are converted, and if you cast it with 13 Sand and 13 Soda ash in your inventory, you receive from 13 to 22 molten glass. You also receive 10 Crafting experience per glass for casting this spell.
Khazard Teleport iconKhazard Teleport782Law rune2Astral rune4Water rune80Teleports the player to Port Khazard.
Tan Leather iconTan Leather781Nature rune2Astral rune5Fire rune81

Tans up to 5 hides in the player's inventory, with no extra gp cost like there would be with the normal process of tanning.

Requires completion of the Hard Fremennik Diary.

Tele Group Khazard iconTele Group Khazard792Law rune2Astral rune8Water rune81Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell.
Dream iconDream*791Cosmic rune2Astral rune5Body rune82Puts you into a Dream-like state where your hitpoints recharge at three times the normal rate(for 1 hitpoint every 20 seconds). You will stay in this state until you walk out of the spot you were in when you cast the spell, or until you reach full health. If you engage the prayer rapid heal, you heal 1 hitpoint every 20 seconds, and also 1 extra hitpoint every 30 seconds. In other words the extra effect is added, not multiplied, for less overall healing than might be expected.
String Jewellery iconString Jewellery802Astral rune10Earth rune5Water rune83Unstrung amulets in the player's inventory immediately become strung.
Stat Restore Pot Share iconStat Restore Pot Share812Astral rune10Earth rune10Water rune84Casting this on a Stat restore potion in the player's inventory causes the player to administer 1 dose to each player in a 3x3 square area (including standing on the player's square) if they have Accept Aid turned on.
Magic Imbue iconMagic Imbue822Astral rune7Fire rune7Water rune86This spell enables the player casting it to create Combination runes without needing to use opposing talismans for approximately 12 seconds.
Fertile Soil iconFertile Soil832Nature rune3Astral rune15Earth rune87This spell treats the targeted Farming patch with Super compost.
Boost Potion Share iconBoost Potion Share843Astral rune12Earth rune10Water rune88Casting this on almost any potion in the player's inventory causes the player to administer 1 dose to each player in a 3x3 square area (including standing on the player's square) if they have Accept Aid turned on. Does not function with Zamorak brew.
Fishing Guild Teleport iconFishing Guild Teleport853Law rune3Astral rune10Water rune89Teleports the player outside the door of the Fishing Guild.
Teleport to Bounty Target icon Teleport to Bounty Target 85 1Law rune1Death rune1Chaos rune 45 Teleports the player within 12 squares of their assigned target in the Bounty Hunter minigame, provided that they have unlocked the spell via Bounty teleport scroll.
Tele Group Fishing Guild iconTele Group Fishing Guild863Law rune3Astral rune14Water rune90Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) outside the door to the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell.
Plank Make iconPlank Make*861Nature rune2Astral rune15Earth rune90Turns one log into a plank. The spell charges you a decreased fee for making each plank.
Catherby Teleport iconCatherby Teleport873Law rune3Astral rune10Water rune92Teleports the player near the bank in Catherby.
Tele Group Catherby iconTele Group Catherby883Law rune3Astral rune15Water rune93Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell.
Ice Plateau Teleport iconIce Plateau Teleport893Law rune3Astral rune8Water rune96Teleports the player to the members half of the Ice Plateau in level 53 Wilderness. Warns the player that they are about to teleport into the "Deep Wilderness" with an option to abort.
Recharge Dragonstone iconRecharge Dragonstone891Soul rune1Astral rune4Water rune97.5

Recharges all enchanted Dragonstone jewellery.

Requires completion of the Hard Fremennik Diary.

Tele Group Ice Plateau iconTele Group Ice Plateau903Law rune3Astral rune16Water rune99Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to the members half of the Ice Plateau. Players must have Accept Aid turned on in order to be teleported by this spell. Warns the player(s) that they are about to teleport/be teleported into the "Deep Wilderness" with an option to abort.
Energy Transfer iconEnergy Transfer912Law rune1Nature rune3Astral rune100Transfers to the targeted player 100% of the casting player's Special attack energy and some of your run energy. Cannot be cast unless the player casting it has a full special attack energy bar.
Heal Other iconHeal Other921Blood rune3Law rune3Astral rune101This spell will damage the player casting it for up to 75% of his/her current Hitpoints and give it to the targeted player. The targeted player must have Accept Aid turned on to be healed by this spell.
Vengeance Other iconVengeance Other932Death rune3Astral rune10Earth rune108The targeted player will be under the effect of the Vengeance spell. The targeted player must have Accept Aid turned on to receive this benefit.
Vengeance iconVengeance942Death rune4Astral rune10Earth rune112The next damage attack that hits the player casting this spell will also hit the player dealing the damage for up to 75% of the damage originally dealt to the casting player. Compare Ring of Recoil.
Heal Group iconHeal Group953Blood rune6Law rune4Astral rune124This spell damages the casting player for up to 75% of his/her current Hitpoints and distributes them among injured players who are within a 3x3 square area of the casting player (including standing on the player's square). Players must have Accept Aid turned on to benefit from this spell.
Spellbook Swap iconSpell Book Swap*961Law rune2Cosmic rune3Astral rune130Lets you switch to another spellbook for one spell.


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