Lvl-2 Enchant requires a magic level of 27, 3 air runes, and 1 cosmic rune. It imbues emerald jewellery with magical properties.
- Emerald ring: Ring of dueling
- Emerald necklace: Binding necklace
- Emerald bracelet: Castle wars bracelet
- Emerald amulet: Amulet of defence
- Pre-nature amulet: Amulet of nature
Profit \ Loss Edit
|Icon||Item||Material Required||Material Cost||Profit \ Loss|
|Emerald ring > Ring of dueling||13||952||58|
|Emerald necklace > Binding necklace||13||1,376||-278|
|Emerald bracelet> Castle wars bracelet||13||1,152||-109|
|Emerald amulet> Amulet of defence||13||1,373||22|
This spell may be transferred to a piece of soft clay at a lectern in the Study of a Player-owned house, creating a magic tablet. The same runes are required, as well as the magic level needed to cast the spell, and the magic experience is earned when creating the tablet. The default option is to 'Break' this tablet, but the proper process is to 'Use' this tablet on a piece of sapphire jewellery, which gives no experience. Players without level 27 Magic may also use these tablets.
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|Crossbow Bolt spells|