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Mage Arena

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Items kept on death
This is a dangerous minigame.
Only bring items you can adequately defend or items you are willing to lose.
Not to be confused with Mage Training Arena.
This article is about the Arena itself. For the miniquest, see The Mage Arena.
Mg magearena
Location on World Map
Ocean
Pirates' Hideout Mage Arena Rogue's Castle
Lava Maze

The Mage Arena is a members-only area in which the player must travel to the Mage Arena in the deep Wilderness and fight Kolodion, the master of battle magic. To fight in the arena, it requires level 60 Magic, and the ability to kill increasingly difficult monsters using only Magic.

Mage Arena Lobby

A player in the bank area of the Mage Arena.

MiniquestEdit

Before the player can cast god spells, players must complete The Mage Arena miniquest.

Stores Edit

Charging Spells Edit

If you want to charge spells, you have to cast them 100 times inside the arena. During the time that you are fighting Kolodion, you are free from all PKers, but now, you are vulnerable. While in the Mage Arena casting the spells, you will not be attacked by the god's cape you are wearing. The others will attack you, but it is a single combat zone, so if you are fighting a mage, you're safe. It is recommended to bring prayer potions and food, as the spells you are casting and that they are casting on you can hit up to 20. Once you have charged a spell (cast it 100 times), you will receive a message saying you are now able to cast the spell outside the arena. You probably won't be able to see the message, as you will be fighting. Congratulations!

Player killing Edit

The Mage Arena bank is often called 'Mage Bank'. It is also called the 'Wildy Bank' due to the fact it is the only bank in the entire Wilderness. This makes the Mage Arena an extremely popular player killing spot, as well as a place where players can train the god spells. Players training spells here are usually afraid to go out due to the fact that the god spells require blood runes, making them expensive. Player killers often use the Tele Block spell here to prevent players from pulling the lever and escaping.


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