Old School RuneScape Wiki

Magic damage

16,282pages on
this wiki
Add New Page
Discuss0 Share
This article is about the maximum hit with Magic. For other uses, see Maximum hit.
Staff of the dead equipped

The Staff of the dead gives a 15% boost to magic damage.

There are various methods by which players can increase their potential maximum magic damage. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic damage: +x%).

Temporarily increasing your magic level only increases your accuracy, but not damage (with the exception of the trident of the seas or swamp).

Damage-boosting EquipmentEdit

Icon Equipment Damage boost Requirements to wear Shows in Stats Conditions/Notes
Ahrim's staff Ahrim's armour set 30% Level 70 Attack

Level 70 Magic Level 70 Defence

No Only has a 25% chance to occur. Both the set and amulet must be worn to get the damage boost.
Amulet of the damned Amulet of the damned
Emerald bracelet Castlewar brace 20% None No Useful in Castle Wars against a bearer of a flag. Must be worn before the game starts, not during the game.
Tormented bracelet Tormented bracelet 5% Level 75 Hitpoints Yes None
Staff of the dead Staff of the dead 15% Level 75 Attack

Level 75 Magic

Yes Can also cast Slayer dart and autocast Flames of Zamorak. Toxic version can inflict venom.
Toxic staff of the dead Toxic staff of the dead
Ancestral hat Ancestral robes 2% per piece 75 Magic and 65 Defence Yes None
Slayer helmet Slayer helmet (i) 15% Level 10 Defence

(Level 20 Strength and Level 40 Combat for the black mask)

Yes Only works against monsters assigned as a slayer task.
Black mask Black mask (i)
Occult necklace Occult necklace 10% Level 70 Magic Yes None
Smoke battlestaff Smoke Battlestaff 10% Level 30 Attack

Level 30 Magic

No Only affects spells in the standard spellbook.
Chaos gauntlets Chaos gauntlets +3 Completion of Family Crest. No Only affects Bolt spells.
Tome of fire Tome of fire 50% Level 50 Magic No Only affects Fire spells. Also provides unlimited fire runes.
  • It is important to note that items with a magic attack bonus such as the Ahrim's hood does not boost your max hit, just your accuracy. Similarly, items with a magic defence bonus, such as the black d'hide body don't affect the maximum damage you will take from spells, just your opponent's accuracy.
  • A full set of Mage void armour will not raise your max hit, only your accuracy.
  • Prayers such as Mystic Will and Mystic Might only increase accuracy, not max hit.

Special CircumstancesEdit

  • Charge is a spell which temporarily increases the maximum damage of the three God spells by 10 (providing the player is wearing the corresponding god cape). The spell requires a magic level of 80.

Trident of the seas/swampEdit

Tridents work differently to other staves, as it has the ability to increase its damage with magic potions. It is also dependent on the player's Magic level.

At level 75 magic, the base damage is 20, this increases up to 28 at level 99 (29 if boosted). Likewise, stat-reductions will lower the damage, but the minimum max hit will never fall below 20; even if the player's Magic level is reduced below 75.

The table below assumes you are only using the trident without any Magic damage bonuses.

Magic-icon Magic levels Maximum hit[1]
75-77 20
78-80 21
81-83 22
84-86 23
87-89 24
90-92 25
93-95 26
96-98 27
99-101 28
102-104 29
105-107 30
108+ 31
  1. Using a trident of the swamp increases the damage by +3.

Maximum Magic hitEdit

  • The maximum total theoretical damage from one spell is 368, achieved by hitting nine targets with Ice Barrage for 48 damage to the flag bearer and surrounding players for 40 damage each during a Castle Wars game.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki