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Malediction ward

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Malediction ward
Malediction ward
Release date 13 March 2014 (Update)
Members only? Yes
Quest item? No
Tradeable? Yes
Equipable? Yes
Stackable? No
High Alch 27,000 coins
Low Alch 18,000 coins
Destroy Drop
Store price Not sold
Exchange price 3,156,658 coins (info)
Buy limit Unknown
Weight 3 kg
Examine
An ancient, evil shield forged by Volcanic heat.
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Malediction ward detail

The malediction ward is a mage-class shield that requires at least 60 Defence to wield. The ward is created from three components: the Malediction shard 1, Malediction shard 2 and Malediction shard 3, all dropped by different bosses within the wilderness (Shard 1 - Chaos Fanatic, Shard 2 - Crazy archaeologist, Shard 3 - Scorpia).

When all three shards are present in the players inventory, they must travel to the Volcanic Forge on the most north-east part of the wilderness to forge the ward.

In terms of stats, the ward provides melee defence identical to that of a dragon square shield but provides a moderate amount of magic defence instead of providing ranged defence. The shield carries a substantial magic attack bonus but negative melee and ranged attack bonuses. Because of this the shield is suitable for mages, but unsuitable for other combat.

Using Volcanic Forge

A player combines the three shards, creating the ward.

Players can use a ward upgrade kit, obtained from the Bounty Hunter Store, to cosmetically enhance the malediction ward, creating a malediction ward (or). This only alters its appearance, and renders it untradeable. It can be reverted, but the kit will not be retained.

Bonuses
Hover over image for type Malediction ward equipped
A player wielding the malediction ward.
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
-8 -8 -8 +12 -12
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+50 +52 +48 +15 +0
Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

Shield slotlist

+0 0 0% +0


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