This is a list of ways to make money in Old School RuneScape and the requirements to do them. Please remember that these are just a few suggestions, and the prices and hourly rates are mere estimates. (Note: If you have a good idea to add to make gold, please add it to the list.)
If you notice a discrepancy between profits listed here and profits listed on guide pages, it is likely a caching issue. You can force this page to update by clicking here.
WARNING: Due to the constant changing of prices, some of the estimated values may be off. Do some research about the items first before you attempt to make money from them.
Stronghold of SecurityEdit
Players can visit the Stronghold of Security for some quick coins. Players only need to complete the first three levels to get 10,000 coins. This can be done even at Combat level 3. Just pick some cabbages on the way there from the field north of Lumbridge and eat between rooms. Also, if you level up your Cooking skill a little, you could get some raw trout or raw salmon from a popular world at Barbarian Village and cook them on the everlasting fire next to the fishing spot. Cooking trout and salmon requires level 15 and 25 Cooking respectively.
Another way to start making some gold pieces is by leveling up a skill such as Woodcutting, Fishing, or Mining. The former three skills (Woodcutting, Fishing, and Mining) are known as the 'Big Three', and they have been the three primary money-making skills commonly used by players to make money in RuneScape.
Members, on the other hand, have access to an additional money-maker in the Hunter skill as well as an array of other content like high-level Runecrafting and Thieving. The latter is a very fast skill that unlocks many very effective money-making methods that require little-to-no startup costs or supplies, thus making it an ideal stat for Ironman accounts or players without a large bank.
Jugs of waterEdit
Another way to make money without requirements, aside from a few coins, is to buy jugs at the General Store, fill them with water in the fountains on the east side of the Grand Exchange, and resell them. You can repeat the process once you are able to buy multiple jugs at the Grand Exchange. Selling 100 jugs of water will grant you approximately 4,500 coins.
To kill them, go to the second level of the Stronghold of Security, and then head south into the large room containing them. Mages and rangers can easily safespot them. They drop herbs, fire runes, noted iron ore, nature runes and dust runes. If you have decent Defence and armour, then you can slay enough to get around 10,000 fire runes as well as iron ore and nature runes each trip, worth over 400,000 coins. An Amulet of glory could be useful for banking in Edgeville.
Flax can be picked in the flax field south of Seers' Village by members. Players can obtain around 1,000 flax per hour resulting in 4,000. Moreover, if players have 10 Crafting or higher, it can be spun into bow string, and approximately 1,000 bow string (worth 153,000) can be made an hour using the spinning wheel in Lumbridge Castle. It is best to buy flax and spin it rather than picking it.
Cowhides can be tanned at a tanner for a small fee and turned into soft leather for one coin or turned into hard leather for three coins each. Cowhide can be turned into either soft leather, which is approximately 53,856 per hour, or hard leather, which is around 55,726 per hour, assuming a player can collect and tan approximately 374 hides in an hour. Just go to the Lumbridge cow field, loot 27 cowhides, run to the Al Kharid tanner, Ellis, pay him gold, bank, and then repeat. It is strongly recommended that players complete the Prince Ali Rescue quest beforehand to allow them free passage through the gates.
Dark wizards, located south of Varrock, are level 7 and 20 wizards that can easily be killed by low levels, especially those using Ranged. They drop talismans and runes. Talismans can be sold to runecrafters for a decent sum of gold pieces. More specifically, fire talismans can be sold over the Grand Exchange for up to 2,259 each. Being this method only useful for low level players, it is advised to wear magic or ranged equipment when fighting against them, as magic can easily penetrate melee armour. Also, targeting the level 7 wizards makes this method easier, as this is a single-way combat zone.
|Casting Superglass Make||368,000||77||Magic|
|Casting Tan Leather||603,000||78||Magic|
|Catching lobsters||37,000||40+ (60+ recommended)||Fishing|
|Catching monkfish||107,000||62+ (80+ recommended)||Fishing|
|Catching sacred eels||175,000||Fishing|
|Catching sharks||107,000||76+ (90+ recommended)||Fishing|
|Charging air orbs||457,000||66||Magic|
|Charging earth orbs||339,000||60||Magic|
|Charging fire orbs||405,000||Magic|
|Charging water orbs||440,000||Magic|
|Cleaning grimy avantoe||500,000||48||Herblore|
|Cleaning grimy dwarf weed||235,000||70||Herblore|
|Cleaning grimy irit leaves||260,000||40||Herblore|
|Cleaning grimy kwuarm||265,000||54||Herblore|
|Cleaning grimy lantadyme||975,000||67||Herblore|
|Cleaning grimy ranarr weed||300,000||25||Herblore|
|Cleaning grimy snapdragon||375,000||59||Herblore|
|Cleaning grimy toadflax||130,000||30||Herblore|
|Cleaning grimy torstol||300,000||75||Herblore|
|Collecting big bones from the Bone Yard||84,000|
Decent and recommended
|Collecting blue dragon scales||355,000||Collecting|
|Collecting buckets of sand||15,000||Collecting|
|Collecting mort myre fungi||679,000||Decent recommended||Collecting|
|Collecting potato cacti||60,000||Collecting|
|Collecting red spiders' eggs||36,000|
Decent and recommended
|Collecting snape grass||37,000||72 recommended||Collecting|
|Collecting swamp tar from the Lady Zay||18,000||None||Collecting|
|Collecting white berries||411,000||High||Collecting|
|Collecting wine of zamorak||200,000||33 (37 recommended)||Magic|
|Cooking raw dark crabs||142,000||90 (99 recommended)||Cooking|
|Cooking raw karambwan||293,000||30+ (90+ recommended)||Cooking|
|Cooking raw monkfish||114,000||62 (80+ recommended, but 90+ strongly recommended)||Cooking|
|Cooking raw sharks||169,000||80+ (94+ strongly recommended)||Cooking|
|Crafting astral runes||1,144,000||Runecrafting|
|Crafting blood runes||413,000||Runecrafting|
|Crafting cosmic runes||657,000||Runecrafting|
|Crafting cosmic runes through the Abyss||761,000||Runecrafting|
|Crafting death runes through the Abyss||574,000||Runecrafting|
|Crafting law runes through the Abyss||447,000||Runecrafting|
|Crafting nature runes through the Abyss||1,338,000||Runecrafting|
|Crafting soul runes||323,000||Runecrafting|
|Creating Varrock teleport tablets||137,000||Magic|
|Creating teleport to house tablets||226,000||Magic|
|Cutting diamond bolt tips||400,000||65||Fletching|
|Cutting magic logs||134,000||75+||Woodcutting|
|Cutting mahogany logs||196,000||50+||Woodcutting|
|Cutting maple logs||6,000||45+ (60+ recommended)||Woodcutting|
|Cutting ruby bolt tips||304,000||63||Fletching|
|Cutting teak logs||172,000||35+||Woodcutting|
|Cutting yew logs||68,000||60+ (75+ recommended)||Woodcutting|
|Enchanting diamond necklaces||173,000||57||Magic|
|Enchanting emerald bolts||-1,077,000||27||Magic|
|Enchanting sapphire necklaces||926,000||7||Magic|
|Enchanting sapphire rings||336,000||7||Magic|
|Exchanging impling jars||-14,000||17 to enter Puro-Puro||Processing|
|Fletching diamond bolts||513,000||65||Fletching|
|Fletching headless arrows||200,000||None||Fletching|
|Fletching ruby bolts||540,000||63||Fletching|
|Fletching unstrung maple longbows||117,000||55||Fletching|
|Fletching unstrung yew longbows||74,000||70||Fletching|
|Fletching yew longbows||123,000||70||Fletching|
42 strongly recommended
|Grinding chocolate bars||185,000||None||Processing|
|Hunting grey chinchompas||192,000||53+||Hunter|
|Hunting red chinchompas||296,000||63+ (80+ recommended)||Hunter|
|Killing Crazy archaeologist||400,000||Combat/High|
|Killing K'ril Tsutsaroth||828,000||Combat/High|
|Killing King Black Dragon||300,000||Combat/High|
|Killing ankous||129,000||60+ recommended||Combat/Mid|
70 (80 recommended)
|Killing black dragons||163,000||Combat/High|
|Killing black unicorns||162,000|
|Killing blue dragons||535,000||Combat/Mid|
|Killing brine rats||124,000||Combat/Mid|
|Killing brutal black dragons||600,000|
|Killing brutal green dragons||104,000|
|Killing cave horrors||114,000||Combat/Mid|
|Killing cave slime||11,000||17 |
|Killing chaos druids||229,000|
|Killing cows and tanning cowhide||47,000||20+ recommended||Combat/Low|
|Killing desert goats||18,000||30 recommended||Combat/Low|
60+ or recommended
|Killing fire giants||35,000|
40+ (50+ recommended) or 13+ (Fire Strike)
|Killing fiyr shades||786,000||80+ recommended|
65 required (can be boosted)
|Killing green dragons||493,000||Combat/Mid|
|Killing hobgoblins||142,000||40 and for Rune equipment||Combat/Mid|
|Killing ice troll runts||96,000||Combat/Mid|
|Killing lava dragons||806,000||Combat/High|
|Killing mithril dragons||101,000||Combat/High|
|Killing red dragons||251,000||Combat/Mid|
|Killing skeletal wyverns||500,000||Combat/High|
|Killing skogres and zogres||385,000||Combat/Mid|
|Killing snakes||114,000||60 recommended||Combat/Low|
|Killing spiritual mages||176,000||Combat/High|
|Killing tree spirits||97,000|
|Killing unicows||124,000||40 recommended||Combat/Low|
|Looting the nature rune chest in Ardougne||107,000||28||Thieving|
|Making anchovy pizzas||255,000||55||Cooking|
|Making avantoe potions||496,000||50||Herblore|
|Making dwarf weed potions||1,017,000||72||Herblore|
|Making irit potions||299,000||45||Herblore|
|Making kwuarm potions||347,000||55||Herblore|
|Making lantadyme potions||553,000||69||Herblore|
|Making magic pyre logs||745,000||80||Firemaking|
|Making mahogany planks||825,000||50||Processing|
|Making oak planks||507,000||50||Processing|
|Making ranarr potions||213,000||30||Herblore|
|Making raw summer pies||516,000||95||Cooking|
|Making raw wild pies||1,328,000||85||Cooking|
|Making snapdragon potions||1,406,000||63||Herblore|
|Making teak planks||484,000||50||Processing|
|Making toadflax potions||415,000||34||Herblore|
|Making tuna potatoes||340,000||68||Cooking|
|Making weapon poison++||241,000||82||Herblore|
|Mining adamantite ore||134,000||70+||Mining|
|Mining coal||63,000||30+ (60+ recommended, but 75+ strongly recommended)||Mining|
|Mining gemstone||375,000||40 (41+ recommended, but 61+ strongly recommended)||Mining|
|Mining iron ore||120,000||15+ (41+ strongly recommended for Rune pickaxe)||Mining|
|Mining pure essence||12,000||30+ (41+ strongly recommended for Rune pickaxe)||Mining|
|Mining rune essence||13,000||None, but 41+ strongly recommended for Rune pickaxe||Mining|
|Mining runite ore||490,000||85+||Mining|
|Opening sinister chests||121,000||Processing|
|Pickpocketing H.A.M. members||10,000||Thieving|
|Pickpocketing master farmers||107,000||Thieving|
|Smithing adamantite bars at Blast Furnace||307,000||Smithing|
|Smithing iron bars||112,000||15||Smithing|
|Smithing iron bars at Blast Furnace||252,000||Smithing|
|Smithing iron knives||122,000||22||Smithing|
|Smithing mithril bars at Blast Furnace||298,000||Smithing|
|Smithing runite bars at Blast Furnace||763,000||Smithing|
|Smithing steel bars at Blast Furnace||250,000||Smithing|
|Stealing from rogues' chests||583,000||Thieving|
|Stealing from silk stalls||36,000||20||Thieving|
|Tanning black dragonhide||266,000||None||Processing|
|Tanning blue dragonhide||316,000||None||Processing|
|Tanning green dragonhide||498,000||None||Processing|
|Tanning red dragonhide||860,000||None||Processing|
Effective hourly profit is the amount of money you would make in an hour if you could continuously use this method. It is best not to use activities that have an effective profit less than what you can normally make otherwise.
Treasure Trails/Clue ScrollsEdit
Clue scrolls are a great money-maker but require a lot of luck and medium-level skills to start doing them. Patience is also needed as some clues will require days of skilling just to complete the clue.
If you are a lower Combat level player, easy clue scrolls will often be the best (due to various requirements not being present) you can possibly do. Mid-level players should aim for medium clues and so on. Clue scrolls on skillers is not recommended due to a lot of clues requiring random armours and weapons that you won't be able to wear.
Players may acquire low-value rewards from this method, but there's always the chance ranging from nothing, all the way up to tens of millions of gold, and for hard and elite clues, even more. If you have a string of poor rewards, remember you can still get a 10-million-gp item out of no where. Players constantly killing NPCs for clue scrolls may see profits of millions of gold per day, or just one-thousand air runes.
Grand Exchange flipping/merchantingEdit
To put it simply, Grand Exchange flipping (GE flipping, flipping) is buying items for a low price and selling them back at a high price. To explain it more, it is a method of buying items on the G.E. for the lowest price possible, and selling them for the highest price possible by exploiting the margins as set by the G.E. market. You are looking for items that are unstable, but are frequently traded, with a changing price due to supply and demand. You will need a minimum of a single coin to begin flipping, 1 million GP with a good profit, and over 10 million to start making it a main source of money. Unlike other money-makers that have a static profit, the more money (GP) you have means the more you could also make. As you become a better flipper, you can flip different items simultaneously, but always leave at least 10% of your cash in the bank.
Cyclopes are found within the Warriors' Guild. The level 106 cyclopes, in particular, require at least a Rune defender and some Warrior guild tokens to fight them. They commonly drop rune med helms and rune full helms, along with adamant 2h swords and many other decent priced items. They are aggressive, so wearing armour with high Defence bonuses are recommended as well as a few Super potion sets and high healing food. These are a great source of money while gaining decent Combat experience. Note that within the Warriors' Guild, you can only attack the cyclopes with Melee.
Often times, jewellery can cost 1,000 gold or more per piece. Given that it can be made entirely in a bank, hundreds of pieces can be made very quickly. Check this page for information about which pieces are profitable; the value of gems and gold bars can change extremely quickly.
The problem is the relatively high starting capital required. Also, of course, players will need sufficient Crafting levels in order to make jewellery. For example, making an onyx amulet requires 90 Crafting.
At level 30 Mining, coal (179 GP) can be mined, and a popular members' place to mine it is in the Motherlode Mine located in the Falador Dwarven Mines. Also, players can obtain gold (554 GP), mithril (312 GP), adamantite (1,494 GP), and runite (12,249 GP) considering they have the respective Mining levels. By mining pay-dirt and cleaning it in the machine located in the center of the mine, players collect random ores from the sack. This is a very popular update to the Mining skill as it is easy to AFK and can yield good profit and 22,000-35,000 experience per hour. Randomly, players can also receive golden nuggets that can be traded in for a miner's outfit, which grants a 2.5% XP boost to Mining if the full set is worn.
Upon completing the Hard and Elite Falador Achievement Diary, players will have an increased chance of receiving higher ores when cleaning pay-dirt. If possible, it is recommended to obtain these achievements so that Motherlode Mine will yield an even more profitable reward.
One easy method to make large amounts of money is rune running. There are rich players willing to pay people to "run" rune or pure essence for them, either to the bank or to a nearby general store for unnoting.
There are many players and clans involved in rune-running services; many of them post advertisements on the RuneScape Forums. Generally, the "Runes and Ammo" section is where most players post for this method. Titles, such as "25:25", "18:25", "23:25" and so on, are what you should be looking for. These numbers are ratios of runes to rune essence (or pure essence).
Law rune runningEdit
- Head to Draynor Village for a nearby bank, and be sure you have no weapons, armour, or God clothing (this includes God books) on. If you want to be safe, just don't wear anything.
- Head to Port Sarim, and board the Entrana monks' ship.
- Once you've boarded the ship, head east until you see a cooking range.
- Travel north, following the path, and pass the church and the bridge. Runecrafters will be outside of the altar, usually typing such things like "23:25" or "25:25" (ratio of law runes to pure essence).
- Trade the player, and offer them your essence. You should receive a significant amount of law runes in return.
- Head back to Draynor Village to deposit your runes, and withdraw another inventory of essence, repeating the above steps.
Nature rune runningEdit
World 336 is commonly used for running nature runes, the other most profitable runes to run. This method can be quite dangerous, so stay alert and consider bringing a one-click teleport item, or teleport jewellery. There are poisonous monsters on Karamja, but you can buy an Antipoison potion from the general store for about 500 coins.
It is highly recommended that you join a clan chat as there are usually crafters online. Running with charged amulets of glory to the Abyss at level 1 Runecrafting with no pouches, you can average around 500,000 an hour; however, with level 50 and three pouches, you can reach between 750,000 and 1,000,000 an hour depending on Runecrafting host lines.
Once you've traded your essence for runes, run to the nearby general store, sell some of your noted essence and buy it back, and then repeat the process.
Watch out for other players buying your essence as soon as you sell it! The only way to avoid them is to find a nature running group on a different world.
A way to avoid players buying your essence from the general store is to speak with Aisles, who will un-note anything for five coins a piece.
Skeletal wyvern runningEditSkeletal Wyverns, runners are in constant demand. Runners relieve players camping the wyverns of their unstackable drops and charge a "tax" for their convenient service. Depending on efficiency, runners can make anywhere between 400,000 and 1,000,000 an hour.
Although runners buy items significantly lower and sell higher than the GE Price, the general rule of thumb is to buy at half price and sell at double with the exception of broad bolts and dragon items. Such drops include the following as well as the neighborhood runners' prices:
- Dragon items—namely, Dragon platelegs and Dragon plateskirt (170,000 to 175,000)
- Prayer potion (6,000 to 7,000)
- Ranarr weed (4,000 to 6,000)
- Dragonstone (15,000 to 20,000)
- Crystal key (20,000 to 25,000)
- Tooth half of key (15,000 to 20,000)
- Loop half of key (4,000 to 5,000)
- Runite bar (6,000 to 7,000)
- Wyvern bones (1,500)—also can be swapped for two bones (i.e. at a 2:1 ratio)
- 1,000 Broad bolts (70,000 to 80,000)
- Ranging potion (6,000 to 7,000)—also can be swapped for the equivalent amount of Prayer potions (i.e. at a 1:1 ratio)
- Alch runes (400 to 500)
- 1,000 Mind runes (7,000 to 10,000)
- Shark (2,000 to 3,000)
Note: Prices could vary, and these are only suggested, ball-park prices.
Tip: Also, make sure to have your private chat set on so that players can contact you more easily.
- Weight-reducing clothing
- Elemental/Mind or Dragonfire Shield (strongly recommended)
- Amulet of glory
- Dramen/Lunar staff (if Fairytale II - Cure a Queen is partially completed) or Air/Fire staff
- Cash (~500,000 for starters)
- 4-8 Sharks
- 5-6 Ranging potions
- Broad bolts
- Mind runes
- Varrock teleports (if not using Amulet of glory)
- House teleports (if POH is set in Rimmington and not using fairy rings)
- Rune pouch (to hold runes, which can free up inventory space)—optional
Players who have partially completed Fairytale II - Cure a Queen can take full advantage of the fairy rings to commute to and from Mudskipper Point (code A•I•Q) in which the Wyvern dungeon is due a short distance north. Furthermore, the player could also use an Amulet of glory to teleport to Edgeville, bank, and run east to the fairy ring located between Edgeville and the Grand Exchange.
Alternatively, players who have their houses set in Rimmington could teleport there and run southwards to the dungeon. Depending on their chosen teleportation, they could bank in either Edgeville or Varrock West Bank.
Tip: As you'll be getting aggro, time the wyverns and let the players secure their wyverns first before rushing in and trading. Afterwards, stand behind the player or out of the wyvern's reach before trading.
Tips and hints Edit
- With basically the same effort, players could easily kill cows for their cowhide, mine rune/pure essence, or collect mort myre fungi or blue dragon scales, which would make money a lot more easily.
- Make sure to pick up as much money left on the ground as you can while training or traveling. Although it seems pointless to do so, even small amounts of money can add up to thousands, so picking up that extra small drop from a guard or rock crab counts toward your earnings.
- While selling to a general store may be less time consuming, selling to an actual player is well worth the time in most cases (i.e. regular logs sell for 1 gp at a general store and 29 gp to an actual player). In the same way, you can stock up on cheap items that players sell to the general store and later sell them to players or the Grand Exchange for a profit.
- Prior to the Optional Randoms update on 11 September 2014, many people left random event rewards, such as coins and gems, on the ground when spinning flax in Lumbridge Castle. Some players used this to their advantage by going into a busy world and picking up free items while spinning flax or alching.
It is strongly recommended to check the live prices on the Grand Exchange before making large investments in any method.
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