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Killing skeletal wyverns

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Killing Skeletal Wyverns
Profit Killing skeletal wyverns
500,000 per hour
Skill requirements

72 Slayer-icon
80+ Attack-iconStrength-iconDefence-icon recommended for Melee
80+ Ranged-icon recommended for Ranged
44+ Prayer-icon (70+ recommended especially for Melee)
55 Magic-icon (High Level Alchemy)

Item requirements

Level 70+ weaponry and gear
Elemental, Mind or Dragonfire shield
Some food (4-6 lobsters or better if using Ranged; 20-24 lobsters or better if using Melee)
2-4 Prayer potions
4-5 Ranging potions or 1-2 Super set/Super combat potions (optional)
Dramen or Lunar staff (optional)
Runes to cast High Level Alchemy

Quest requirements Inputs

Started Fairytale II - Cure a Queen for Fairy rings (optional)
Completed Lost City for Dramen staff or completed the elite Lumbridge & Draynor Diary (optional)

4 x Prayer potion (36,988)
3 x Super combat/Ranging potion (50,562/9,468)

Other requirements Outputs

Player-owned house located in Rimmington or Fairy ring code A•I•Q for easier access to the dungeon

35 x Wyvern bones (109,305)
0.0035 x Draconic visage (45,593.0195)
0.128 x Dragon platelegs (25,486.2890625)
0.128 x Dragon plateskirt (25,222.421875)
0.066 x Granite legs (3,037.890625)
400,000 coins (drops and High Level Alchemy)

Location Experience gained

24,000 - 28,000 Multicombat experience
7,980 - 9,310 Hitpoints-icon experience

Wyvern door safe-spots

The door safe spot.

Wyvern southern safe-spots

The pillar safe spot.

The profit rate assumes 35 kills per hour. Your actual profit may be higher or lower depending on your speed.

Skeletal wyverns are Slayer monsters with a high Combat level that require high-level gear and 72 Slayer. They are commonly killed for their profitability due to valuable drops, such as 35 noted magic logs, 10 noted battlestaves, and 10 noted adamant bars in addition to a chance at dragon armour pieces and the elusive Draconic visage. Profits at wyverns depend heavily on Combat stats, but 800,000 per hour (if melee'ing) and 400,000 (if ranging) per hour have been reported. At higher levels, it is easily possible to get upwards of 45 kills per hour, banking as needed.

Although wyverns are highly resistant to Ranged attacks, players commonly attack them using Ranged via utilising the door safespots by trapping a wyvern on one side of the cave entrance and ranging it from there only after the wyverns become tolerant. It is also a viable yet slower option for killing wyverns as there are multiple safe spots including another ranging safe spot at the huge pillar to the south. Typical ranger gear includes Dragonhide armour or Void Knight equipment, but Armadyl armour is highly recommended provided that players can afford it and possess the stats to wear it.

When using Protect from Missiles, no damage will be taken as long as players are at least seven spaces away ranging. The range of the wyverns' icy breath attack is 6, while the range of the player's Ranged attack is 7, thus making Ranged a viable method of killing them from afar at said safe spots.

Melee, on the other hand, is the most effective combat style to use against them, so players should have at least 80 Attack, Strength and Defence before attempting to kill wyverns as you will be exposed to all attacks including an ice breath attack which can freeze you. Bringing barrows armour and an abyssal whip is good enough to kill wyverns as they are equally weak against slash and crushing attacks, despite being skeletal. You should be wary if you are frozen by the ice breath as the wyvern may change aggression towards another player, and there is more then enough time for another player to killsteal it.

Additionally, as fire spells are one of their weaknesses, Magic also works. However, as magical defense is based on the target's magic and not defense level, spells may splash often. You will also most likely lose profit if using high-leveled spells to fight wyverns, even though the trident is capable of safespotting wyverns.

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