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Mort Myre Swamp

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Location on World Map
River Salve Mort Myre Swamp The Hollows

Mort Myre Swamp is a swampland in western Morytania. Players must have started the Nature Spirit quest in order to access it. It is plagued by ghasts, and not even a full inventory of food will keep players safe here because ghasts will decompose any kind of food. It is highly recommended for players to carry a fungi-loaded druid pouch, which can only be obtained during Nature Spirit, with them as they travel through the swamp. Completing the quest is also a requirement to gain access to the gate shortcut. Also, Dwarf multicannons cannot be set up in this area.

The swamp is divided into several parts. The main part of the swamp is on the west, The Hollows are to the east, and the path to Mort'ton is to the south.

The main partEdit

Mort Myre

The main part of the swamp is accessed by a gate west of Canifis, guarded by Ulizius, which is opened during the Nature Spirit quest. The first thing players will come across is the ghasts, as described below, but snails also inhabit this region. In the far south-east is a bridge leading to the southern part of the swamp.

The eastern part of the swamp, The Hollows, can be accessed by a small break in the swamp weed just to the west of the boat in that area (marked by a transportation symbol on the map in The Hollows). Players can also find:

The HollowsEdit

Main article: The Hollows

The eastern part of the swamp is of the same character as the western part. It is itself cut in half, and players can only cross from one to the other via a rope bridge, which they mend during the In Search of the Myreque quest.

The southern partEdit

The southern part of the swamp is a long winding path between the main part and Mort'ton. There are no ghasts here, but plenty of snails.

Players will also find Zealot at the south of this section, at the entrance to the Abandoned Mine. It is here that players can start the Haunted Mine quest.

Navigation through the swampEdit

Barrows Map

Navigate the swamp using any of the colored routes.

Directly on the right, there is a map that might be useful for navigation through the confusing swamp of Morytania. It can be used to get to or back from Canifis, Mort'ton, Burgh de Rott, Barrows, etc.

Click here to view the map at large.

  • The Sky Blue path is the moderate route that goes directly to the Hollows and the Swamp Boat without using the Canifis Myreque Hideout route.
  • The Green path is the shortest route and will use the Myreque Hideout underground tunnel. The entrance and exit of the hideout tunnel-network is shown with a dungeon icon that resembles a red exclamation point. It can also link in on the Sky Blue path, to avoid a little run through the swamp.
  • The Red path is the most tedious route that leads through the swamp itself via walking. This will take the longest, and players will suffer more Ghast attacks, but one does not need to complete the In Aid of the Myreque quest to use this path.
  • Additionally, one may simply use the Minigame Group Finder to quickly teleport to Mort'ton through the Shades of Mort'ton (minigame) channel (only if the Shades of Mort'ton quest has been completed).

The horrors within Edit

  • Swamp decay - You must bring a Silver sickle (b) or the Rod of Ivandis or else you will occasionally be dealt damage by swamp decay since the swamp decays you.

Trivia Edit

  • If a player exits Mort Myre through the gate to Canifis, Ulizius, the guard to the swamp, exclaims, "Oh my! You're still alive!"
  • "Mort Myre" may be derived from the French word for death, "Mort", and "Myre", an uncommon French word for leech. "Myre" may also simply be a slight alteration of the English word "mire", which would translate "Mort Myre" to "dead swamp."

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