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Nightmare Zone/Strategies

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Let's Get Ready to Rumble!Edit

To start a rumble instance, you must have at least 2,000 coins (normal mode) or 6,000 (hard). A minimum of five quests is required to activate a "dream" in Nightmare Zone. When starting a rumble, the bosses in the fight will be based on what the whole group can access. For example, if a player has completed every quest but a group member has completed only Lost City, Monkey Madness, Witch's House, Haunted Mine and Tree Gnome Village, only the bosses from those five quests will be fought; bosses such as Kamil will not be fought in that instance. The following quests are strongly recommended:

Explanation/Rationale Melee Ranged/Magic Boss
Low DPS, low resists Haunted Mine Haunted Mine Treus Dayth
Low DPS, low resists Lost City Lost City Tree Spirit
Low DPS, low resists Tree Gnome Village Tree Gnome Village Khazard Warlord
Low DPS, low resists What Lies Below What Lies Below King Roald
Low DPS, low resists Vampire Slayer Vampire Slayer Count Draynor
Not 1x1, bad for chinning Fight Arena Bouncer
Boss monster lowers stats;

doesn't matter with Overload potions.

Witch's House Witch's House Witch's Experiment
High DPS The Grand Tree Black Demon
High Ranged Defense Holy Grail Black Knight Titan

If you have completed any of the other quests, you may opt to instead pay 22,000 coins (for Normal) or 26,000 coins (for Hard) to Dominic Onion for a Customizable Rumble. You will be able to enable or disable any bosses you have unlocked with the requirement that you may not begin until the bosses from at least 5 quests are enabled. Despite having multiple boss encounters, quests such as Desert Treasure, Recipe for Disaster, and Dream Mentor count for only 1 of the 5 mandatory minimum quests to begin. Selecting any boss from a quest featuring multiple bosses will toggle ALL of that quest's bosses on or off simultaneously. The most common quests taken for melee are Mountain Daughter (MTD) or The Grand Tree (Black Demon), where the five quests are as follows: Lost CityTree Gnome Village, Vampire Slayer, Fight Arena and then either Mountain Daughter or The Grand Tree. MTD gives more experience an hour whilst Demon is better for points. If you have done Lunar Diplomacy, you may fight Me.

Since a recent update it is no longer necessary to pay a booster; players can now customize their rumbles. A normal rumble costs 22,000 coins while a hard rumble costs 26,000. This can be very helpful for the player if they do not want to use other methods listed above, although you should be wary that the less bosses you select in the rumble, you will get reduced points.

Adding more bosses increases the amount of points given per boss. A session with 5 bosses gives 28.5% of a boss's maximum points while 10 bosses gives 32.5%. Count Draynor gives 1822 points with 5 bosses and 2083 points with 10 bosses.

The main strategy entails playing Nightmare Zone on Hard Rumble mode and killing the bosses from said quests. Players can adopt one of the following methods to gain points and Combat experience very effectively.

Note: Avoid using the Ultimate Force power-up as it obliterates every boss in the room without yielding any points or XP. If you want to maximize experience rates, only grab the power surge as it will restore special attack quickly. The bonus damages done by Zapper and Recurrent damage do not give any experience and is just a way to kill the bosses faster for points.

Note 2: Although it is true that Zapper and Recurrent Damage do not give additional experience, activating these power-ups is unlikely to impact experience rates unless the user is killing enemies faster than they spawn. Therefore, activating all power-ups except Ultimate Force is recommended for more points.

Also of note is the fact that Arrg, Dad, Moss Giant and Ice Troll King provide an increase of experience varying from 7.5% to 15%. This is especially useful if using Dharok's Set and Absorption potions as you can maximise DPS and minimise DPS taken.

Setups Edit

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Proselyte Initiate Monk
























Proselyte sallet
Prayer cape (t)
Amulet of fury
Holy blessing
Abyssal whip
Proselyte hauberk
Dragon defender
Proselyte cuisse
Barrows gloves
Primordial boots
Berserker ring (i)
Proselyte Melee Setup
Initiate sallet
Prayer cape (t)
Amulet of fury
Holy blessing
Abyssal whip
Initiate hauberk
Falador shield 1
Initiate cuisse
Dragonstone bracelet
Fancy boots
Ring of the gods
Initiate Melee Setup
Armadyl mitre
Ardougne cloak 1
Bandos stole
Holy blessing
Rune scimitar
Monk&#039;s robe top
Falador shield 1
Monk&#039;s robe
Dragonstone bracelet
Fancy boots
Ring of the gods
Monk Robes
























Praying is the most AFK-able method and pretty straight forward. Proselyte armour is strongly recommended! Activate Protect from Melee, and simply drink Overloads and Prayer potions as needed. Kill the quest bosses, such as Bouncer, Tree Spirit, Count Draynor, Khazard Warlord, The Kendal and/or King Roald, using Melee.

Melee offers around 50,000 to 60,000 experience per hour with 200,000 to 400,000 Nightmare Zone points per hour. Using your weapon's special attack when possible will increase your XP rate. Also, take advantage of the Power Surge power-up to replenish low Prayer with the Saradomin godsword if available.

Skills:

  • 43+ Prayer-icon

Equipment:

Slot Most effective -> Least effective
Head slot Helm of neitiznot Berserker helmet Mitre Proselyte sallet Initiate sallet
Neck slot Amulet of fury Amulet of glory Stole
Torso slot Proselyte hauberk Initiate hauberk Monk's robe (top)
Legs slot Proselyte cuisse/tasset Initiate cuisse Monk's robe (bottom)
Boots slot Primordial boots Dragon boots Bandos boots Climbing boots Fancy or Fighting boots
Cape slot Ardougne cloak 4 or 3 Fire cape Skillcape (t) or Ardougne cloak 2 God cloak Obsidian cape or Ardougne cloak 1
Shield slot Dragon defender Rune defender God books Elysian or any (blessed) spirit shields Falador shield
Gloves slot Barrows gloves Dragon gloves Regen bracelet Combat bracelet Any gloves
Ring slot Berserker ring (i) Ring of the gods Warrior ring (i) Tyrannical ring (i) Explorer's ring
Weapon slot Abyssal whip or Saradomin sword Dragon scimitar Dragon longsword Rune scimitar
Ammo slot God blessing
Special attack Saradomin godsword Ancient mace Dragon 2h sword Granite maul

Dharok&#039;s helm
Fire cape
Amulet of fury
Holy blessing
Dharok&#039;s greataxe
Dharok&#039;s platebody
Shield slot
Dharok&#039;s platelegs
Barrows gloves
Primordial boots
Berserker ring (i)
Dharok

Praying is the most AFK-able method and pretty straight forward. Activate Protect from Melee, and guzzle down a Rock cake to 51 Hitpoints if using Overloads, or guzzle down to 1 Hitpoint if not. Simply drink Overloads and Prayer potions as needed. Kill the quest bosses, such as Bouncer, Tree Spirit, Count Draynor, Khazard Warlord, etc., using Dharok the Wretched's equipment. If this option is used, it is recommended to avoid doing Witch's House or get a booster that has not done the quest, as the first form of the Witch's experiment will deal anywhere from 1-6 damage and kill the player if it gets to them.

Melee offers around 50,000 to 60,000 experience per hour with 200,000 to 400,000 Nightmare Zone points per hour. Using your weapon's special attack when possible will increase your XP rate. Also, take advantage of the Power Surge power-up to replenish low Prayer with the Saradomin godsword if available.

Skills:

  • 43+ Prayer-icon
  • 51+ Hitpoints-icon
  • 70+ Attack-icon
  • 70+ Strength-icon
  • 70+ Defence-icon

Equipment:

Slot Most effective -> Least effective
Head slot Dharok's helm
Neck slot Amulet of fury Amulet of glory
Torso slot Dharok's platebody
Legs slot Dharok's platelegs
Boots slot Primordial boots Dragon boots or Bandos boots
Cape slot Ardougne cloak 4 or 3 Fire cape, Skillcape (t), Ardougne cloak 2, God cloak, Obsidian cape, or Ardougne cloak 1
Shield slot None
Gloves slot Barrows gloves or Dragon gloves Klank's gauntlets
Ring slot Berserker ring (i) Ring of the gods, Warrior ring (i), Tyrannical ring (i), or Explorer's ring
Weapon slot Dharok's greataxe
Ammo slot God blessing
Special attack Saradomin godsword, Dragon 2h sword or Granite maul


Saradomin godsword
Overload (4)
Overload (4)
Overload (4)
Overload (4)
Overload (4)
Overload (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Coins


Inventory:


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Dharok Void Bandos
























Dharok&#039;s helm
Fire cape
Amulet of fury
Ammo slot
Dharok&#039;s greataxe
Dharok&#039;s platebody
Shield slot
Dharok&#039;s platelegs
Barrows gloves
Primordial boots
Berserker ring (i)
Dharok
Void melee helm
Fire cape
Amulet of fury
Ammo slot
Abyssal whip
Void knight top
Dragon defender
Void knight robe
Void knight gloves
Primordial boots
Berserker ring (i)
Void
Helm of neitiznot
Fire cape
Amulet of fury
Ammo slot
Abyssal whip
Bandos chestplate
Dragon defender
Bandos tassets
Barrows gloves
Primordial boots
Berserker ring (i)
Bandos
























Absorption potions are for more advance players who don't mind having to pay attention. If players don't have any points, they should do normal endurance or something with some food or Prayer to try and get at least 9,000 points, and spend them all on absorption potions. Players might want to just pay a booster for this if they have some difficult bosses to fight. Dwarven rock cakes are used with Absorptions in which the player does the following:

  1. Run to any corner except the south-east corner with Protect from Melee activated.
  2. Sip a dose of Overload and a few doses of Absorption potion.
  3. Guzzle the rock cake down to 1 Hitpoints.
  4. Flash Rapid Heal once.
  5. Use Absorptions until at least 150 Absorption.
  6. Since Absorptions will absorb any incoming damage, deactivate Protect from Melee, and keep it off until the Absorption or Overload effect runs out.
  7. Flash Rapid Heal every 10-20 seconds in order to stay 1 HP for the entire trip so that the bosses can keep hitting 1 damage. (i.e. If you allow your health to raise to 2, the bosses will hit 2's on you and reduce your absorption by 2 each hit, and you'll have to wait until your Overload is about to run out and turn on Protect from Melee, thus repeating the whole process over.) Flashing said prayer also resets the timer that heals the player over time.
  8. Once the overload expires, the player returns to 51 HP and should sip some overload, and flash Rapid Heal.

Note: Protect from Melee has to be used while rock caking and re-potting! It should also be on when absorption isn't present.

If you are over 70 Defence, Attack and Strength, Dharok's armour is recommended for much more XP and profit per hour. If not, a Saradomin sword, Abyssal whip, or a Dragon scimitar is better along with either Void Knight equipment and the Melee helm, Barrows gear[2], or Bandos armour.

Skills:

  • 43+ Prayer-icon
  • 51+ Hitpoints-icon
  • 70+ Attack-icon (optional)
  • 70+ Strength-icon (optional)
  • 70+ Defence-icon (optional)

Equipment:

Slot Most effective -> Least effective
Head slot Dharok's helm or Void melee helm Barrows helm [2] Helm of neitiznot Berserker helm
Neck slot Amulet of fury Amulet of glory
Torso slot Dharok's platebody or Void knight top Barrows body [2] Bandos chestplate Fighter torso
Legs slot Dharok's platelegs or Void knight robe Barrows legs [2] Bandos tasset Dragon platelegs/skirt
Boots slot Primordial boots Dragon boots Bandos boots Climbing boots
Cape slot Fire cape Trimmed skillcape Skillcape Obsidian cape
Shield slot Dragonfire shield Dragon defender Rune defender
Gloves slot Barrows gloves or Void knight gloves Dragon gloves Regen bracelet Combat bracelet
Ring slot Berserker ring (i) Berserker ring Warrior ring (i) Warrior ring
Weapon slot Dharok's greataxe Abyssal whip or Saradomin sword Dragon scimitar
Ammo slot None
Special attack Dragon 2h sword Granite maul


Dragon 2h sword
Overload (4)
Overload (4)
Overload (4)
Overload (4)
Overload (4)
Overload (4)
Dwarven rock cake cooled
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Coins


Inventory:

Absorption potions are for more advance players who don't mind having to pay attention. If players don't have any points, they should do normal endurance or something with some food or Prayer to try and get at least 9,000 points, and spend them all on absorption potions. Players might want to just pay a booster for this if they have some difficult bosses to fight. In normal mode, take a full inventory of Absorptions, and drink up to 1,000 Absorption. At 99 Defence, a player can AFK for up to 45-50 minutes. It will be less time for those with lower Defence, however.

Skills:

  • 43+ Prayer-icon
  • 51+ Hitpoints-icon
  • 70+ Attack-icon (optional)
  • 70+ Strength-icon (optional)
  • 70+ Defence-icon (optional)

Equipment:

Slot Most effective -> Least effective
Head slot Dharok's helm or Void melee helm Barrows helm [2] Helm of neitiznot Berserker helm
Neck slot Amulet of fury Amulet of glory
Torso slot Dharok's platebody or Void knight top Barrows body [2] Bandos chestplate Fighter torso
Legs slot Dharok's platelegs or Void knight robe Barrows legs [2] Bandos tasset Dragon platelegs/skirt
Boots slot Primordial boots Dragon boots Bandos boots Climbing boots
Cape slot Fire cape Trimmed skillcape Skillcape Obsidian cape
Shield slot Dragonfire shield Dragon defender Rune defender
Gloves slot Barrows gloves or Void knight gloves Dragon gloves Regen bracelet Combat bracelet
Ring slot Berserker ring (i) Berserker ring Warrior ring (i) Warrior ring
Weapon slot Dharok's greataxe Abyssal whip or Saradomin sword Dragon scimitar
Ammo slot None
Special attack Dragon 2h sword Granite maul


Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Absorption (4)
Coins


Inventory:



Armadyl helmet
Ava&#039;s accumulator
Necklace of anguish
Broad bolts 5
Black chinchompa
Armadyl chestplate
Odium ward
Armadyl chainskirt
Barrows gloves
Pegasian boots
Archers ring (i)
Chinning setup

The chinning method involves the use of grey, red, or black chinchompas. In addition, adopting either the standard Prayer strategy or Absorption method are also used. It all depends on what the player can afford, are willing to spend, or can use.

Grey chinchompas require a Ranged level of 45; red require 55, and black require 65. On the Short Fuse attack style, you throw 1,200 chins per hour. Medium Fuse is 1,500.

Also, while chinning, the player has to lure the bosses. The process of luring is pretty simple. In the middle of the arena, the player, or lurer, runs between three squares. This allows the enemies that spawn to pile up on one square.

Aside from Armadyl armour, Void Knight equipment with the Ranger helm could be worn instead.

Skills:

  • 43+ Prayer-icon
  • 70+ Ranged-icon
  • 70+ Defence-icon (optional)

Equipment:

Slot Most effective -> Least effective
Head slot Armadyl helmet or Void ranger helm Robin hood hat Archer helm Coif
Neck slot Necklace of anguish Amulet of fury Amulet of glory
Torso slot Armadyl chestplate or Void knight top Black d'hide body Karil's leathertop Monk's robe (top)
Legs slot Armadyl chainskirt or Void knight robe Black d'hide chaps Karil's leatherskirt Monk's robe (bottom)
Boots slot Pegasian boots Ranger boots Blessed boots Snakeskin boots
Cape slot Ava's accumulator Fire cape God cloak Ava's attractor
Shield slot Odium ward Elysian spirit sheild Blessed spirit shield Spirit shield
Gloves slot Barrows gloves or Void knight gloves Black d'hide vambraces Regen bracelet Combat bracelet
Ring slot Archers' ring (i) Archers' ring
Weapon slot Black chinchompa Red chinchompa Grey chinchompa Armadyl or Rune crossbow
Ammo slot Broad bolts (only for the crossbow) Adamant bolts (only for the crossbow) Mithril bolts (only for the crossbow)
Special attack None, but the Armadyl crossbow has one.


Overload (4)
Overload (4)
Overload (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Coins


Inventory:


Void ranger helm
Ava&#039;s accumulator
Necklace of anguish
Ammo slot
Toxic blowpipe
Elite void top
Shield slot
Elite void robe
Void knight gloves
Pegasian boots
Archers ring (i)
Blowpipe setup

The blowpipe method involves the use of the Toxic blowpipe. In addition, adopting either the standard Prayer strategy or Absorption method are also used. It all depends on what the player can afford, are willing to spend, or can use.

Aside from Elite Void Knight equipment, regular Void Knight equipment or Armadyl armour can be used instead. Elite void robes provide a prayer bonus of +6 with the top and bottom, providing better prayer bonuses than armadyl armour along with the damage boosting effect of void.

The toxic blowpipe method offers around 70,000 to 110,000 Ranged experience per hour, depending on ranged levels, if ranged prayers are used, as well as equipment used. Players may also receive around 250,000 to 400,000 Nightmare Zone points per hour.

Using the toxic blowpipe's special attack when possible will increase your experience per hour rate (do not use it with the absorption method though, as the special attack heals you). Also, take advantage of the Power Surge power-up to replenish low Prayer with the Saradomin godsword if available.

Approximate supplies used per hour:

Skills:

  • 43+ Prayer-icon
  • 75+ Ranged-icon
  • 70+ Defence-icon (optional)

Equipment:

Slot Most effective -> Least effective
Head slot Void ranger helm or Armadyl helmet Robin hood hat Archer helm Coif
Neck slot Necklace of Anguish Amulet of fury Amulet of glory
Torso slot Elite void top or Armadyl chestplate Void knight top Blessed body or Black d'hide body Monk's robe (top)
Legs slot Elite void robe or Armadyl chainskirt Void knight robe Blessed chaps or Black d'hide chaps Monk's robe (bottom)
Boots slot Pegasian boots or Holy sandals Ranger boots Blessed boots Snakeskin boots
Cape slot Ava's accumulator Ava's attractor Fire cape God cloak
Shield slot Shields cannot be worn with the toxic blowpipe.
Gloves slot Void knight gloves or Barrows gloves Blessed vambraces or Black d'hide vambraces Regen bracelet Combat bracelet
Ring slot Archers' ring (i) Archers' ring Ring of the gods (i) Ring of the gods
Weapon slot Toxic blowpipe
Ammo slot Ammunition is not required for the toxic blowpipe; darts are used on the blowpipe, along with zulrah's scales.
Special attack The toxic blowpipe offers a special attack, which increases damage by 50%.


Overload (4)
Overload (4)
Overload (4)
Overload (4)
Overload (4)
Overload (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Holy wrench
Coins


Inventory:



Ahrim&#039;s hood
Saradomin cape
Occult necklace
Ammo slot
Ancient staff
Ahrim&#039;s robetop
Arcane spirit shield
Ahrim&#039;s robeskirt
Tormented bracelet
Eternal boots
Seers ring (i)
Magic Setup

Upon adopting either the standard Prayer strategy or Absorption method, Smoke Barrage is the best spell to use for Magic. It does not require Soul runes, and it does not stop enemies from moving. This is vital to obtaining the most XP. The player can cast about 1,200 spells per hour.

Also, vital is luring the bosses. The process of luring is pretty simple. In the middle of the arena, the player, or lurer, runs between three squares. This allows the enemies that spawn to pile up on one square.

In lieu of Ahrim's armour, Void Knight equipment with the Void mage helm works.

Skills:

  • 43+ Prayer-icon
  • 86+ Magic-icon
  • 70+ Defence-icon (optional)

Equipment:

Slot Most effective -> Least effective
Head slot Ahrim's hood or Void mage helm Infinity hat Mystic hat Farseer helm
Neck slot Occult necklace Amulet of fury Amulet of glory Amulet of magic
Torso slot Ahrim's robetop or Void knight top Infinity top Mystic robe top Monk's robe (top)
Legs slot Ahrim's robeskirt or Void knight robe Infinity bottoms Mystic robe bottom Monk's robe (bottom)
Boots slot Eternal boots Infinity boots Mystic boots Wizard boots
Cape slot God cape Fire cape God cloak Skillcape (t)
Shield slot Arcane spirit shield Mages' book Malediction ward God books
Gloves slot Tormented Bracelet or Void knight gloves Barrows gloves Infinity gloves Mystic gloves
Ring slot Seers' ring (i) Seers' ring Lunar ring Beacon ring
Weapon slot Ancient staff
Ammo slot None
Special attack None


Overload (4)
Overload (4)
Overload (4)
Coins
Fire rune
Air rune
Blood rune
Death rune
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)


Inventory:

Notes: Edit

  1. 1.0 1.1 1.2 1.3 1.4 Overloads are optional and can be omitted for more Prayer potions or Absorptions instead.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Wearing Barrows equipment or any armour that decays is not recommended unless using either Guthan's for healing, which ends up costing a lot for repairs, or Dharok's to take advantage of its high hits.
  3. 3.0 3.1 3.2 3.3 A rock cake is for Dharoking and for Absorption uses. It is used with Absorptions in which the player, standing in any corner except the south-east corner with Protect from Melee on, guzzles the rock cake down to 51 Hitpoints, overloads, uses Absorptions, and flashes Rapid Heal in order to stay 1 HP for the entire trip so that the bosses can keep hitting 1 damage. Flashing said prayer also resets the timer that heals the player over time. Once the Overload expires, the player returns to 51 HP and should re-activate Protect from Melee, sip some overload, and flash Rapid Heal. Protect from Melee can be deactivated afterwards. Note: Protect from Melee has to be used while rock caking and re-potting! It should also be on when absorption isn't present.
  4. The amount of prayer potions used depends on the player's equipment, whether damage-boosting prayers are used, has a holy wrench in their inventory or if a saradomin godsword special attack is used.

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