|Release date||6 October 2016 (Update)|
|Always drops||Big bones, ensouled giant head|
|He looks very dangerous.|
Obor, the Hill Titan, is the hill giant boss residing in its lair, located in the locked gates found at the western wall of the hill giant area in the Edgeville Dungeon.
When the player first enters Obor's Lair, they will be in a safe zone, where they must climb down the rocks in order to fight him. Obor attacks with melee and range, and can detect whether the player is using protection prayers against his current attack style. For example, he will use ranging attacks if Protect from Melee is used.
Warning: If you die within the lair there is absolutely no way for you to retrieve items lost on death!
An easy strategy for lower-level players (with 50 Magic and 40 Prayer) is to always turn on the Protect from Missiles prayer, and then using Snare to prevent Obor from reaching you. Cast Snare every time Obor is able to walk again. Use Magic to kill Obor, since that will also increase your chances of a successful Snare cast (because of your magic armour's bonuses). Still bring enough food, as Obor can do serious damage as soon as the Snare wears off.
Non-members can attempt the same strategy using Bind, but since that only immobilizes Obor for half the amount of time, it will be much harder to do this successfully. However if you bind him, run away, cast two blast spells and repeat, you should still have a good chance with Protect from Missiles activated.
It can be useful to know that Obor does not always keep walking up to melee distance before attacking, but never attacks when unable to move. This means it might stop walking towards you before standing next to you, giving you the time to snare or bind Obor without having to run to the other side of the arena. This makes it easier to cast more spells in a shorter amount of time, making the fight more efficient.
Item Quantity Rarity GE market price Rune battleaxe 1 Uncommon 27,428 Rune longsword 1 Uncommon 20,719 Rune 2h sword 1 Uncommon 40,733 Hill giant club 1 Rare (1/118) 1,068,403
Item Quantity Rarity GE market price Law rune 52–99 Common (12/118) 9,828–18,711 Cosmic rune 58–119 Uncommon 8,410–17,255 Air rune 300 Uncommon 1,500 Chaos rune 66–200 Uncommon (1/11.8) 6,666–20,200 Death rune 40–77 Uncommon (1/11.8) 12,680–24,409 Nature rune 44–93 Uncommon (7/118) 10,472–22,134
Item Quantity Rarity GE market price Rune full helm 1 Uncommon 21,844 Rune med helm 1 Uncommon 11,687 Rune chainbody 1 Uncommon 33,162 Rune kiteshield 1 Uncommon 36,540 Rune platelegs 1 Uncommon 40,411 Rune plateskirt 1 Uncommon 40,674
Item Quantity Rarity GE market price Coins 10,000–25,000 Common Not sold Limpwurt root 20 (noted) Uncommon 6,100 Giant key 1 Uncommon Not sold Big bones 50 (noted) Uncommon 14,850 Uncut sapphire 5 (noted) Uncommon 8,020 Uncut ruby 5 (noted) Uncommon 9,880 Uncut diamond 5 (noted) Uncommon 19,360 Long bone 1 Rare (1/400) Not sold Curved bone 1 Very rare (1/5,000) Not sold Champion scroll (giant) 1 Very rare (1/5,000) Not sold