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Orange salamander

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This article is about the equippable weapon. For the Hunter creature, see Orange salamander (Hunter).
Orange salamander
Orange salamander
Release date 21 November 2006 (Update)
Members only? Yes
Quest item? No
Tradeable? Yes
Equipable? Yes
Stackable? No
High Alch 60 coins
Low Alch 40 coins
Destroy Release
Store price 40 coins
Exchange price 15 coins (info)
Buy limit Unknown
Weight 4 kg
Examine
Slightly slimy, but kind of cute.
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The Orange salamander is the third strongest salamander weapon. Once the Hunter creature is caught using the Hunter skill, they become weapons. The Orange salamander requires level 50 Ranged, 50 Attack, and 50 Magic to wield and is a two-handed weapon. Marrentill tar is used as ammunition for the salamander.

Despite being able to perform Magic and Ranged attacks, this weapon requires the user to be in the opponent's melee distance to attack, potentially reducing the practicality of the two attack styles.

Salamander attack

A player attacks using a salamander.

They require 47 Hunter to catch, and give 224 Hunter xp when caught. A small fishing net and a rope is used to set up the traps that catch salamanders. They are caught in the desert.

Note that the orange salamander is not retrievable if a player dies. This is because it is a live creature and it will simply run away once released.

Bonuses
Hover over image for type Orange salamander equipped
Player wielding orange salamander.
Attack-icon Attack bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +19 +0 +0 +29
Defence-icon Defence bonus
White dagger White scimitar White warhammer Magic-icon Ranged-icon
+0 +0 +0 +0 +0
Other bonuses Slot
Strength-icon RangedStrength-icon MagicDamage-icon Prayer-icon

2h slotlist

+31 +0 0% +0
Monster attack speed 5


Combat StylesEdit

CombatStyles salamander Combat Style Type Experience
Scorch Slash Strength and Hitpoints
Flare Range Ranged and Hitpoints
Blaze Magic Magic and Hitpoints

Magic max hit Edit

The swamp lizard has a magic strength bonus of 59. The max hit in magic mode can be calculated using the following formula, where "Magic" is your visible magic level:

Max hit = floor(0.5 + Magic*123/640)

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