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Passive effect

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Many items and equipment sets have passive effects or set effects, which trigger on their own when equipped. These effects confer a wide variety of benefits, both combat and noncombat. In the case of a passive effect that applies to an equipment set, all items of that set must generally be equipped for the set to activate.

Combat effectsEdit

WeaponsEdit

Weapon Effect
Staff of the dead Staff of the dead Each combat spell cast with the weapon has a 1/8 (12.5%) chance of drawing its power completely from the weapon, negating its rune cost.
Toxic staff of the dead Toxic staff of the dead
Silverlight Silverlight Damage is increased against demonic creatures. Arclight offers slightly superior stats than the abyssal tentacle against demonic creatures.
Darklight Darklight
Arclight Arclight
Holy water Holy water Performs strongly against demons.
Keris Keris Grants 50% more damage against scarab creatures and kalphites. Also grants a chance to deal 200% bonus damage.
Wolfbane Wolfbane When wielded, the dagger stops the residents of Canifis from morphing into their more powerful Werewolf form.

Armour piecesEdit

Armour Effect
Ring of life Ring of life When the user is hit down to less than 10% of their maximum hitpoints (including being hit for 0), they will be teleported to their respawn point, destroying the the ring in the process. If both the ring of life and phoenix necklace are equipped, then the phoenix necklace will activate first.
Phoenix necklace Phoenix necklace When the user is hit down to less than 20% of their maximum hitpoints (including being hit for 0), they will heal for 30% of their maximum hitpoints, destroying the necklace in the process. If both the ring of life and phoenix necklace are equipped, then the phoenix necklace will activate first.
Amulet of glory Amulet of glory Increases the chance of finding gems while mining, if it has at least one charge.
Elysian spirit shield Elysian spirit shield When wearing this shield, there is a 70% chance of reducing the damage you receive by 25%.
Black mask Black mask Randomly reduces the opponent's defence level, draining one charge. Also increases melee damage and accuracy by 15% while fighting monsters assigned as a slayer task.
Broodoo shield (blue) Broodoo shield Randomly reduces the opponent's attack, defence, or strength level, depending on the shield, draining one charge.
Chaos gauntlets Chaos gauntlets Increases damage by bolt spells by +3.
Berserker necklace Berserker necklace If worn with the obsidian sword, dagger, maul or mace, damage is increased by 20%.
Amulet of the damned Amulet of the damned Provides buffs to full barrows equipment sets in addition to their normal passive effects.
Serpentine helm Serpentine helm Grants immunity to poison and venom and gives a 1/6 chance to inflict venom on your target whenever you are attacked.
Magma helm Magma helm
Tanzanite helm Tanzanite helm

Armour setsEdit

Barrows equipmentEdit

In order for a set effect of Barrows equipment to trigger, all four pieces must be worn: Head, body, legs, and weapons.

Guthan's armour equipped

Guthan's equipment

Set Effect
Ahrim's set Blighted Aura - Magic attacks have a 25% chance of lowering the target's Strength by 5 levels.
Dharok's set Wretched Strength - Dramatically increases maximum melee damage as hitpoints decrease. This is the only Barrows set effect that is always active.
Guthan's set Infestation - Successful attacks have a 25% chance of healing the wielder an amount of hitpoints equal to the damage dealt.
Karil's set Tainted Shot - Successful Ranged attacks have a 25% chance of lowering the target's Agility by 20%.
Torag's set Corruption - Successful melee attacks have a 25% chance of lowering the victim's Energy by 20%.
Verac's set Defiler - Successful melee attacks have a 25% chance of ignoring the target's armour, Defence, and any active protection prayers.

Void Knight equipmentEdit

Void ranger helm equipped

Void Knight equipment has a set effect, directed by the combat class of the worn helmet, that increases the user's damage and accuracy in the chosen style.

Image Helmet Set effect
Void melee helm Melee +10% melee accuracy, +10% melee strength
Void ranger helm Ranger +10% ranged accuracy, +20% ranged strength
Void mage helm Mage +30% magic accuracy

God Wars Dungeon protectionEdit

Many pieces of equipment affiliated with the gods Saradomin, Zamorak, Armadyl and Bandos provide a passive effect that prevents followers of that particular faction from being aggressive within the God Wars Dungeon. This effect does not apply to the bosses or to their bodyguards.

Poison and VenomEdit

Main articles: Poison and Venom

Some items have the ability to add weapon poison on it, which in turn makes the weapon poisonous such as the popular dragon dagger. When fighting an opponent, there is a chance of inflicting poison on them, starting at 6 damage with the highest weapon poison applied to the weapon. The damage will gradually decrease and will go away.

Venom works slightly differently to poison. Only a few items have the ability to inflict venom, namely items that are dropped by Zulrah. When fighting an opponent, there is a chance of inflicting venom on them, starting at 6 damage and will gradually increase to a maximum of 20 damage per hit. Venom does not cure itself.

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