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Portal (Pest Control)

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RuneScape 3 icon

Shielded portal
Release date 18 April 2006 (Update)
Members? Yes
Combat level N/A
Always drops Nothing
(With shield) The Void Knight will soon weaken the shield.

(Without shield) Not somewhere I want to go...

Combat info
Hitpoints Varies (200, 250)
Aggressive No
Poisonous No
Max hit Does not attack
Weakness Varies (Ranged, Crush, Stab, Slash, Magic)
Attack Styles
Does not attack
Slayer-icon Slayer info
Not assigned
Combat-icon Combat stats
Attack-icon Strength-icon Defence-icon Ranged-icon Magic-icon
 ?  ?  ?  ?  ?
Attack-icon Aggressive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
 ?  ?  ?  ?  ?
Defence-icon Defensive stats
White dagger White scimitar White warhammer Magic-icon Ranged-icon
 ?  ?  ?  ?  ?
Other bonuses Immunities
Strength-icon RangedStrength-icon Attack-icon Poison hitsplat Venom hitsplat
 ?  ?  ?  ?  ?
Attack speed
Monster attack speed 0

The portals in Pest Control are key features in the Pest Control activity. They spawn monsters, and should be destroyed to win the game. There are four portals in one game of Pest Control, and players are ordered to destroy them in a random order. Their health is 200 hitpoints for a novice game, and 250 hitpoints for intermediate and experienced games. Killing one portal will heal the Void knight in the centre by 50 hitpoints. The portals can be healed by Spinners, and players are advised to kill these before attacking the portal.

The weakness depends on the colour of the portal:

Colour Location Weakness
Purple portal icon West Range
Red portal icon South-west Crush
Yellow portal icon South-east Slash or Stab
Blue portal icon East Magic

At the start of a game, all four portals are given a shield, which makes the portal unattackable. Players will have to wait for the Void knight to disable the shield before attacking. The first shield will go down 15 seconds into the game, and then the following shields will go down after 30 seconds. Shields go down in a random order and are announced when they do, so it is best to have small groups at each portal.

A common belief is that using special attacks on these portals causes spinners to appear more often. This is false.


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