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Portal Chamber

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Directing portal

A player directing a portal to a specific location.


For a list of all items and upgrades within the Construction skill, see Construction/All milestones.

A Portal Chamber is a room that is built in a player owned house, that requires level 50 construction to make and a cost of 100,000 coins. A Portal Chamber is used to teleport to various locations around RuneScape by building portals and assigning a specific teleport spell to it. The cost for doing that is the same as casting the teleport spell in question 100 times.

There are two types of hotspots inside the Portal Chamber.

  • Portal (3)
  • Centrepiece

Portal framesEdit

All three portals function the same. The only difference between them is their appearance. Frames can be removed and then rebuilt in a different style. The teleport destination will remain. Portal number one is left from the doorway and number three is right. The first portal can be placed in any of the three hotspots. A hammer and saw are required along with the materials.

Portal Image Level Materials Experience
Teak portal Teak portal icon 50 Teak plank x3 270
Mahogany portal Mahogany portal icon 65 Mahogany plank x3 420
Marble portal Marble portal icon 80 Marble block x3 1,500

CentrepieceEdit

A focal centrepiece is required for the player to direct the portals. The centerpiece can be removed and replaced without having to supply the runes for the portals again. The higher level Greater focus and Scrying pool are mostly for cosmetic purpose only, meaning just a Teleport focus will suffice for creating and using all portals. However, the Scrying pool can give you a preview of the teleport location. A marble block costs 325,000 coins, so be frugal if you are already spending on Construction training.

Centrepiece Image Level Materials Experience
Teleport focus Teleport focus icon 50 Limestone brick x2 40
Greater teleport focus Greater teleport focus icon 65 Marble block x1 500
Scrying pool Scrying pool icon 80 Marble block x4 2,000

Directing a portalEdit

Players use the centrepiece to direct, or assign, portal frames to a specific teleport destination. The table below shows the fourteen possible locations and their costs.

  • Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell.
  • Combination runes and staves cannot be used.
  • Directing a portal requires the same Magic level as casting the teleport spell.
  • Boosts such as Wizard mind bombs and Magic potions can be used to temporarily increase your Magic level. This will allow you to direct portals for locations you do not yet have the proper level for.
  • You do not have to be in building mode to direct a focus.
  • When redirecting portals, the left portal (from the doorway) is first, the middle portal is second, and the right portal is third.
  • You do not need to be on the same spellbook as the teleport spell you are directing (i.e. as long as you have the runes, you can direct a portal to Kharyrll, even if you are using the standard spellbook.)
  • All requirements to use the teleports apply to directing the portals. For example, you need to have completed Desert Treasure for access to Ancient Magicks to direct a portal to Kharyrll.
  • If you want to 'upgrade' your portal frames or centerpiece, you do not have to provide the runes for the teleport destinations again. The portal will automatically return as soon as you place the new portal frame. For example, if you have already directed three mahogany portals and you want to change them to marble portals, simply remove the old mahogany portal frames, and upon building the new marble portal frames, the portals will automatically return.
Location Requirement Runes Portal colour
Magic Quest
Varrock Teleport icon Varrock[1] Magic-icon 25 None 100Law rune100Fire rune300Air rune Orange
Lumbridge Teleport icon Lumbridge Magic-icon 31 None 100Law rune100Earth rune300Air rune Blue
Falador Teleport icon Falador Magic-icon 37 None 100Law rune100Water rune300Air rune Purple
Camelot Teleport icon Camelot[2] Magic-icon 45 None 100Law rune500Air rune White
Ardougne Teleport icon Ardougne Magic-icon 51 Plague City 200Law rune200Water rune Red
Watchtower Teleport icon Watchtower[3] Magic-icon 58 Watchtower 200Law rune200Earth rune Yellow green
Senntisten Teleport icon Senntisten (Digsite) Magic-icon 60 Desert Treasure 100Soul rune200Law rune Dark green
Teleport to Ape Atoll icon Marim[4] Magic-icon 64 Recipe for Disaster 200Law rune200Fire rune200Water rune100Banana Yellow
Kharyrll Teleport icon Kharyrll (Canifis) Magic-icon 66 Desert Treasure 100Blood rune200Law rune Silver
Moonclan Teleport icon Lunar Isle Magic-icon 69 Lunar Diplomacy 100Law rune200Astral rune200Earth rune Lilac
Teleport to Kourend icon Great Kourend Magic-icon 69 Read transportation incantations 200Soul rune200Law rune500Fire rune400Water rune Teal
Waterbirth Teleport icon Waterbirth Island Magic-icon 72 Lunar Diplomacy 100Law rune200Astral rune100Water rune Bright green
Fishing Guild Teleport icon Fishing Guild Magic-icon 85 Lunar Diplomacy 300Law rune300Astral rune1000Water rune Bright blue
Annakarl Teleport icon Annakarl (Demonic Ruins) Magic-icon 90 Desert Treasure 200Blood rune200Law rune Black
  1. Players who have completed the Medium Varrock Diary can switch the location of the teleport to the Grand Exchange by right-clicking the portal and changing the destination.
  2. Players who have completed the Hard Kandarin Diary can switch the location of the teleport to Seers' Village by right-clicking the portal and changing the destination.
  3. Players who have completed the Hard Ardougne Diary can switch the location of the teleport to Yanille by right-clicking the portal and changing the destination.
  4. Noted banana's are accepted.

NotesEdit

  • If you go through a portal while poisoned, you will be cured after you arrive at your location. This is NOT a glitch, for when you leave your home, your poison is cured. This is to stop players from poisoning another player in the combat ring and then expelling them right before they die to steal their items.
  • If your house is in Pollnivneach, a pair of portal chambers and a mounted amulet of glory will bring you close to most of the slayer locations and an entrance to the fairy ring network.
  • Similarly, if your house is in Yanille, you can set the 6 portals for every teleport location except Watchtower. This enables the player to have teleport access to all of the locations simply by using their house portals, in addition to a fairy ring entrance and access to the wizard Guild portals (with 66 Magic).
  • You can still teleport to Ardougne using a friend's Ardougne Portal even without completing Plague City quest.
  • Players can use a Spicy stew as a boost, giving them the ability to construct the Portal Chamber as low as 45 Construction with the +5 boost. Then the player can use the crystal saw (which allows you to build furniture up to 3 levels above your boosted level) to construct the teleport focus and up to 3 portals before the boost falls below 47.
  • When creating a portal, a player will get five times the Magic experience that would be gained from casting one teleport. For example, a camelot teleport gives 55.5 experience, meaning a player will gain 277.5 experience for directing a portal there.


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