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|Release date||29 June 2004 (Update)|
Priest in Peril is the first quest to take place in Morytania, and is required to enter the region. At the command of King Roald, you must head to the temple of Paterdomus to aid the monk Drezel with recovering the temple.
|Start point||Speak to King Roald in the Varrock Palace.|
|Description||Recently contact has been lost with the temple to Saradomin on Misthalins' Eastern border. King Roald would be very interested to know what has caused this lack of communication, and seeks an adventurer willing to report back to him on the situation.|
|Enemies to defeat|
Beginning the QuestEdit
The temple is located east of Varrock. Go through the wooden gate northeast of the east exit. Then, follow the path to the temple. Knock on the door, someone will ask what you want and who you are. Tell them you are sent by King Roald. After some whispering they will ask you to kill a dog, agree to it.
Note: You can swap any one of the golden monuments with the regular version of that item. --This cannot be done after completing the quest--
Returning to Temple DoorEdit
Items required: None.
Go back and knock on the temple door again. You will hear the voice from earlier laughing and suggesting that you tell King Roald of your guardian dog slaying.
Head back to Varrock Palace, using a Varrock teletab (optional) and talk to King Roald again. King Roald becomes enraged, and "explains" that the dog was guarding the palace from attack. He instructs you to go back and fix it right away.
Back to the TempleEdit
Note: due to your inventory only having a capacity of 28 spaces, you will most likely have to do this part in 2 trips, unless you have Runecrafting pouches. It is suggested to bring 23 essence the first trip along with the other necessary items, then banking and returning with a full inventory of essence.
Travel east, and knock on the temple door again. This time, the door swings open. Kill one of the level 30 Monks of Zamorak to get a golden key. Note: these monks can hit hard with their Magic(though they can be safe spotted using the church pews). It may be wise to use prayers to assist your fight, as there is an altar in the room you can recharge with. After receiving the key, go to the top floor using the flight of stairs, then climbing the ladder in the southwest corner, and use the talk-through option found on the cell door to talk to Drezel. Ask him to tell you about the holy river.
Next, go down the trap door into the dungeon. With the golden key in your inventory, you can pass through the gate in the Temple Dungeon where the guardian was located earlier. After traversing the path, you will see some monuments. Study them; you will notice one of them has an iron key in it. Use the golden key on it to swap keys. After obtaining the iron key, use your bucket on the well to fill it with murky water.
Go back to the top floor of the temple, and use the iron key on the cell door. Then, go inside, and talk to Drezel. You will find out that the water is not blessed. He will then bless the bucket of water that you filled earlier and give it back to you. Use it on the coffin to seal the vampire. Talk to Drezel again and he will tell you to meet him in the dungeon.
Return to the dungeon's monument room, and then go through the gate past it. You will find Drezel there. Talk to him. He tells you he will need 50 rune essence or pure essence. Note that Drezel will not take noted essence! When you bring the unnoted essence, talk to him again, and give them to him. You can use more than one trip to bring Drezel the 50 essence, using the Varrock teletab to save walking back to Varrock.
When you have given Drezel all 50 essence, the quest is complete!
Note: You need to talk to Drezel one more time to be able to pass the portal to Morytania.
- 1 Quest point
- 1,406 Prayer experience
- Access to Morytania
- Wolfbane dagger (when fighting werewolves in Morytania, this will stop them from changing into their more powerful werewolf form if the dagger is equipped).
Required for completingEdit
Completion of Priest in Peril is required for the following:
- Animal Magnetism
- Desert Treasure
- Ghosts Ahoy
- Haunted Mine
- Making History
- Nature Spirit
- Recipe for Disaster - Freeing the Lumbridge Sage
- Creature of Fenkenstrain
- Drezel will appear in the Mausoleum before he escapes his cell, but is unreachable until he is freed.