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Priest in Peril

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Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.
Instruction manual
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.
Priest in Peril (#54)
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Members only? Yes
Release date 29 June 2004 (Update)
Quest series Myreque
Official difficulty Novice
Official length Medium
Developer James B
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Priest in Peril is the first quest to take place in Morytania, and is required to enter the region. At the command of King Roald, you must head to the temple of Paterdomus to aid the monk Drezel with recovering the temple.

DetailsEdit

Start point Quest Speak to King Roald in the Varrock Palace.
Official difficulty Novice
Description Recently contact has been lost with the temple to Saradomin on Misthalins' Eastern border. King Roald would be very interested to know what has caused this lack of communication, and seeks an adventurer willing to report back to him on the situation.
Length Medium
Requirements
Items required
  • 50 Unnoted rune or pure essence
  • A bucket (spawns above the castle's kitchen in the northeasternmost room (Go to the kitchen, and climb up the stairs)

Recommended:

Enemies to defeat

WalkthroughEdit

Beginning the questEdit

Priest in Peril Map

Follow the route.

Items required: Combat equipment.

Recommended: A Varrock teleport.

Start this quest at Varrock Palace by talking to King Roald. He tells you that contact has been lost with the temple and wants you to go and check it out for him.

Paterdomus Church Entryway

The entrance to the temple.

The temple is located east of Varrock. Go through the wooden gate northeast of the east exit. Then, follow the path to the temple. Knock on the door, someone will ask what you want and who you are. Tell them you are sent by King Roald. After some whispering they will ask you to kill a dog, agree to it.

The dungeonEdit

Climb down the dungeon entrance north of the temple, then kill the level 30 temple guardian. You cannot use Magic.

Additional information:

Note: You can swap any of the golden monuments with the regular version of that item. If you would like to do this, you will need a pot, a feather, a candle, a tinderbox, a needle, and a hammer, and use the actual item on the golden monument of that item. This cannot be done after completing the quest.
Paterdomus Mausoleum

The mausoleum dungeon under Paterdomus.

Dungeon rooms:

  1. Ladder to the trapdoor at the surface
  2. Entrance chamber with a level 30 temple guardian beast - The player must slay the beast during this quest. After the quest, the beast is not aggressive and cannot be fought.
  3. Gate leading deeper into the mausoleum
  4. Main chamber of the mausoleum - The centre of the mausoleum has the graves of the Seven Priestly Warriors, as well as a well that supplies holy water from the River Salve.
  5. Staircase to the Columbarium
  6. Gate to Drezel's chamber
  7. Drezel's chamber
  8. Holy barrier holding back Morytanian invaders from entering the mausoleum

Returning to King RoaldEdit

Items required: None.

Head back to Varrock Palace, using a Varrock teleport (optional) and talk to King Roald again. King Roald becomes enraged, and "explains" that the dog was guarding the palace from attack. He instructs you to go back and fix it right away.

Back to the templeEdit

Items required: 50 Unnoted rune or pure essence, an empty bucket, combat equipment and 1 free inventory space.

Recommended: Runecrafting pouches and Varrock teleports.

Note: due to your inventory only having a capacity of 28 spaces, you will most likely have to do this part in 2 trips, unless you have Runecrafting pouches. It is suggested to bring 23 essence the first trip along with the other necessary items, then banking and returning with a full inventory of essence.

Travel east, and knock on the temple door again. This time, the door swings open. Kill one of the level 30 Monks of Zamorak to get a golden key.

Note: these monks can hit hard with their Magic (though they can be safespotted using the church pews). It may be wise to use prayers to assist your fight, as there is an altar in the room you can recharge with.
Paterdomus floors

From left to right: ground floor[U.K. floor], 1st floor[U.K. floor] and 2nd floor[U.K. floor]. Monks of Zamorak inhabit the first two floors while Drezel is on the top floor.

After receiving the key, go to the top floor using the flight of stairs, then climbing the ladder in the southwest corner, and use the talk-through option found on the cell door to talk to Drezel. Ask him to tell you about the holy river.

Next, go down the trap door into the dungeon. With the golden key in your inventory, you can pass through the gate in the Paterdomus dungeon where the guardian was located earlier. After traversing the path, you will see some monuments. Study them; you will notice one of them has an iron key in it. Use the golden key on it to swap keys. After obtaining the iron key, use your bucket on the well to fill it with murky water.

Go back to the top floor of the temple, and use the iron key on the cell door. Then, go inside, and talk to Drezel. You will find out that the water is not blessed. He will then bless the bucket of water that you filled earlier and give it back to you. Use it on the coffin to seal the vampire. Talk to Drezel again and he will tell you to meet him in the dungeon.

Return to the dungeon's monument room, and then go through the gate past it. You will find Drezel there. Talk to him. He tells you he will need 50 rune essence or pure essence. Note that Drezel will not take noted essence! When you bring the unnoted essence, talk to him again, and give them to him. You can use more than one trip to bring Drezel the 50 essence.

When you have given Drezel all 50 essence, the quest is complete!

Note: You need to talk to Drezel one more time to be able to pass the portal to Morytania.

RewardEdit

Priest in Peril reward scroll

Required for completingEdit

Completion of Priest in Peril is required for the following:

TriviaEdit

  • Drezel will appear in the Mausoleum before he escapes his cell, but is unreachable until he is freed.

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