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This article is about the Ranged skill. For information on training Ranged, see Ranged training (F2P) (P2P).
"Archery" redirects here. For the archery competition minigame, see Ranging Guild.
Ranged

Ranged-icon

Also known as Archery
Release date 4 January 2001 (Update)
Members only? No
Players with
99
41,046
as of 1 December 2016 - update
Players with
200M XP
11
as of 1 December 2016 - update
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Ranged

Ranged is one of the three Combat classes in Old School RuneScape. It involves using bows, crossbows, and thrown weapons to damage opponents from a distance, and Ranged armour can mostly be made from animal hides. Players who specialise in this skill are known as rangers or archers.

Rangers are capable of having the highest accuracy of any combat type, boasting a maximum of +234 to Ranged attack, beating both Magic with a maximum of +152, and melee with a maximum of +170 to slash. For this reason, it is often used against monsters with very high Defence.

The combat triangle dictates that Rangers are strong against mages but weak against Melee fighters.

The ability to attack from a distance means that a player can safespot a melee monster while fighting from safety. Keep in mind that some melee monsters have high Ranged Defence, so a high Ranged level may be needed. Crossbows are useful against monsters with high Defence, as they are very accurate.

Audio options icon
Ranged level-up music (link)
The first music that can be played when levelled up.
Audio options icon
Ranged level-up music (link)
The second music that can be played when levelled up.

EquipmentEdit

Stats

There are three ranged stats, two for attack (Ranged Attack and Ranged Strength) and one for defence (Ranged defence).

Ranged weapons provide + Ranged Attack for accuracy and + Ranged Strength for max hit and armour provides + Ranged defence

In the case of crossbows and bows the bows provide the Ranged Attack and the ammo provides Ranged Strength, while in Darts and Knives where the ammo is the weapon both stats are provided by the weapon

WeaponsEdit

The rapid combat stance gives the fastest attack speed of all three stances while having a lower maximum hit compared to the accurate or long range stances, which have a higher maximum hit. The accurate stance treats your ranged level as if it were 3 higher than it really is, the long range stance increases ranged by 1, while the rapid stance does not boost ranged at all. However, the accurate and long range stances have slower attack speeds. Also, the long range stance gives Defence experience, and as the name suggests, has a longer reach.

Weapon Information
Throwing knives/Darts Darts have the highest attack speed in the game, but they do very little damage and are inaccurate. Knives are stronger than darts. Dragon darts are about as powerful as rune knives.
Throwing rings Throwing rings are as powerful as a magic shortbow with rune arrows.
Chinchompas Chinchompas deal very little damage, but they hit multiple targets, making them excellent for training. Because of this, they are extremely expensive.
Shortbows/Longbows These bows both fire the same arrows, differing in speed and range, but not in damage or accuracy. Longbows could be used for additional range, but are slower than shortbows on rapid. The magic shortbow has a special attack which hits twice, and the magic longbow has a special attack which boosts accuracy.
Composite bows These bows are similar to longbows, but have a faster attack speed and slightly higher accuracy. These bows can only be obtained from completing Treasure Trails or by trading with another player. The magic composite bow has the same special attack as the magic longbow.
Crossbows Crossbows are very accurate, and crossbow bolts deal significantly more damage than arrows, making crossbows effective for training Ranged. Crossbows are slower than standard bows, but are also one-handed, so a shield or prayer book can be used for protection.
Dorgeshuun crossbow This is the only crossbow which can fire the cheap bone bolts. It is also faster than normal crossbows, and has a special attack which lowers the target's Defence level.
Karil's crossbow Despite being a crossbow, it is more like a shortbow, requiring two hands and having a fast attack speed, along with longer range. Karil's crossbow will only work with bolt racks, which break when fired, making it expensive to use. This weapon should only be used against the TzTok-Jad and players, as everything else can be done more cheaply.
Ogre bow/Comp ogre bow The ogre bow is extremely slow. It's only real use it to hunt chompy birds. The composite ogre bow has the same speed as a crossbow, but it can use brutal arrows. Rune brutal arrows have the same Ranged Strength bonus as dragon arrows.
Dark bow The dark bow is the slowest weapon in the game, but it fires two arrows at once. It is also the only bow which can fire dragon arrows, and it has a devastating special attack which boosts damage by 30% if using arrows that are not dragon, or by 50% if using dragon arrows. The special attack has a minimum damage of 5 per non-dragon arrow, or 8 per dragon arrow.
Toxic blowpipe The toxic blowpipe is a powerful ranged weapon that uses darts and Zulrah's scales for ammunition. Against monsters, it has the same speed as darts/knives, but against players, it has the same attack speed as shortbows. Additionally, the toxic blowpipe can inflict targets with venom, which deals additional damage over time.
Dwarf multicannon The dwarf multicannon is a supplementary weapon that can be utilised to train Ranged without yielding any Hitpoints experience. Although higher levels and Ranged attack bonuses do help, there is no Ranged level requirement for it unlike other weapons. It is fast and powerful (with a max hit of 30) yet expensive to use, and there are a limited number of areas where it can be set up for usage. For example, it cannot be used against bosses except the Corporeal Beast. Nonetheless, it's useful and great to have on board especially on certain Slayer assignments (e.g. Lighthouse dagannoths).

Enchanted crossbow boltsEdit

Main article: Enchant Crossbow Bolt

Bolts that are tipped with gems have a wide variety of effects. Here are the effects and runes/Magic levels required to enchant the gem-tipped bolt. Cut gems will yield 12 bolt tips, although an oyster pearl will yield 6.

Bolt type Fletching level Magic level Runes required Effect
Opal bolts (e) 11 4 1Cosmic rune2Air rune Lucky Lightning: Extra damage.
Sapphire bolts (e) 56 7 1Cosmic rune1Mind rune1Water rune Clear Mind: Prayer siphon.
Jade bolts (e)[1] 26 14 1Cosmic rune2Earth rune Earth's Fury: Opponent knockdown.
Pearl bolts (e) 41 24 1Cosmic rune2Water rune Sea Curse: Extra (water-based) damage - effective against monsters specialising in the fire element, such as Obsidian creatures.
Emerald bolts (e) 58 27 1Nature rune1Cosmic rune3Air rune Magical Poison: Greater chance of poison.
Topaz bolts (e) 48 29 1Cosmic rune2Fire rune Down to Earth: Lowers target's Magic (other players only).
Ruby bolts (e) 63 49 1Blood rune1Cosmic rune5Fire rune Blood Forfeit: -10% Hitpoints from self, -20% Hitpoints from target.
Diamond bolts (e) 65 57 2Law rune1Cosmic rune10Earth rune Armour Piercing: Ignore much of target's Ranged Defence.
Dragon bolts (e) 71 68 1Soul rune1Cosmic rune15Earth rune Dragon's Breath: Dragonfire damage - Magical attack, effective against opponents with low Magic Defence. Antifire potions will decrease the hit.
Onyx bolts (e) 73 87 1Death rune1Cosmic rune20Fire rune Life Leech: Extra damage, Hitpoints siphon by 1/4 of hit, but not versus undead.
  1. Also requires completion of The Knight's Sword in order to obtain blurite ore.

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