There are 2 guards patrolling 2 different paths, and players are required to go through one of these paths to proceed. Players are advised NOT to get too close to the guards, as these guards might notice. If this happens, the player will be knocked unconscious and returned to the waiting room (the starting point of the maze). If successful, the player will throw the flash powder at the guard, dazing them. Once the guard is dazed, players should quickly run through the path being patrolled by the blinded guard.