|Release date||17 October 2013 (Update)|
|High Alch||750,000 coins|
|Low Alch||500,000 coins|
|Store price||Not sold|
|Exchange price||52,784,181 coins (info)|
|A gracious, heavy sword.|
The Saradomin godsword is one of the four variants of the Godsword that was fought over during the God Wars. Requiring 75 Attack to wield, It is created by adding the Saradomin hilt to a completed godsword blade. This weapon is rather rare as players must have level 70 Agility to enter the Saradomin Encampment in the God Wars Dungeon in order to defeat Commander Zilyana, the boss monster that drops the Saradomin hilt.
Players can attach a Saradomin godsword ornament kit, obtained from master clue scrolls, to cosmetically enhance the godsword, creating a Saradomin godsword (or). This only alters its appearance, and gives no stat enhancements. It also becomes untradeable, but it can be dismantled, returning the godsword and ornament kit.
|Hover over image for type|
The Saradomin Godsword has a special attack called Healing Blade. When used, the player's max hit is increased by 10%, accuracy is doubled, and half of the damage dealt (rounded down) by the sword is restored to the player's hitpoints, and 1/4 of the damage is restored to the player's Prayer. This drains 50% of the special attack bar. Note that the sword's special attack must hit to have the effect. There is a minimum restoration of 10 hitpoints and 5 Prayer points, even with a hit of 1.
Although the sword must hit for its special attack to have an effect, the special can have its full effect even if the sword's hit is not capable of damaging an opponent. For example, the sword cannot cause damage to Harpie Bug Swarms: the sword is two-handed, so the player cannot hold a bug lantern. Without the lantern being held, Harpie Bug Swarms are immune to damage. However, the special attack will still heal and restore prayer at the damage the sword would have caused. This is known to occur with Harpie Bug Swarms, Vyrewatchs (which cannot be damaged by the sword since it is not silver), Turoths and Kurasks [which cannot be harmed by anything but leaf-bladed weaponry (sword and spear) and broad projectiles (arrows and bolts)]. Similarly, if a hit of the sword would have caused more damage against an opponent than the opponent can take (due to low hitpoints), the special attack will still heal and restore prayer at the damage the sword would have caused. For example, a level 5 Goblin has only 5 hitpoints. A sword hit that would have done 40 damage will only inflict 5, but the special will still heal 20 hitpoints and 10 prayer points.
Players may use the Godsword's special to train against monsters as it will reduce food and prayer usage over time. The Saradomin Godsword's special can be used anywhere requiring food with an opponent to use the special attack on. Its special allows for very effective and quick healing, however, it does not provide as many healing opportunities as Guthan's armour set. The Saradomin Godsword cannot replace Guthan's completely in many situations where constant healing is required.
Since Godswords are two-handed weapons, they are not recommended for constant use against dragons, Skeletal Wyverns, or any monster requiring a shield to kill. However, the special attack can still be useful for its healing and prayer restoring effect with quick switches, especially when combined with an anti-fire potion which will neglect most of the dragonfire damage even if the player is unlucky enough to get hit by it while vulnerable. Protect from Magic can be used as an alternative with chromatic dragons (or in conjunction with anti-fire potions), but it will not work against metal dragons' or wyverns' breath.
|Chop||Slash||Attack and Hitpoints|
|Slash||Slash||Strength and Hitpoints|
|Smash||Crush||Strength and Hitpoints|
|Block||Slash||Defence and Hitpoints|
God Wars Dungeon-related items