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Scorpia is a powerful wilderness boss capable of poisoning their opponents for up to 20 damage as well as a melee attack of up to 16. Within her lair beneath the Scorpion Pit lies her offspring, which is also capable of poisoning of up to 6 damage.

The most effective way of killing Scorpia is to use binding spells (e.g Entangle, Ice Blitz or Ice Barrage) with the Protect from Missiles prayer (since the offspring are aggressive) and farcasting her. Scorpia's magic defence is low and it is best not to get within range of her melee attacks which are relatively accurate and can hit hard.

Once Scorpia reaches half health, she will summon two guardians which will heal her, similar to the Yt-HurKots from TzTok-Jad. However, the guardians will continually heal her rather then attacking the player if they are attacked. The guardians have 70 hitpoints each and can be killed. It is better off using Entangle or Ice Blitz (or Barrage), as they will despawn after 15 seconds have passed if they have not healed Scorpia in that time frame. Unlike Jad, these guardians only spawn once; if they manage to heal Scorpia back to full health (and are killed or despawned), they will not reappear again when Scorpia falls at half health.

Gear setupEdit

The setup primarily consists of only taking 3 or 4 expensive items as this boss is located very deep in the Wilderness and is in a multi-combat area, meaning players can be easily killed in seconds if caught off-guard. Scorpia is not immune to venom and poison, therefore using a trident of the swamp or toxic staff of the dead is highly recommended due to its venom capabilities.

Helm of neitiznot
Zamorak cape
Occult necklace
Ammo slot
Trident of the swamp
Monk&#039;s robe top
Book of darkness
Monk&#039;s robe
Rune gloves
Mystic boots (blue)
Ring slot
Welfare setup
Helm of neitiznot
Zamorak cape
Occult necklace
Ammo slot
Trident of the swamp
Ahrim&#039;s robetop
Book of darkness
Ahrim&#039;s robeskirt
Rune gloves
Mystic boots (blue)
Ring slot
High accuracy setup

Recommended skills:

Equipment
Slot Most effective -> Least effective
Head slot Helm of neitiznot Mystic hat
Neck slot Occult necklace Amulet of glory
Torso slot Monk's robe top[1] /
Ahrim's robetop
Mystic robe top
Legs slot Monk's robe bottom[1]
Ahrim's robeskirt
Mystic robe bottom
Boots slot Mystic boots
Cape slot God cape Any of the Ardougne cloaks[2]
Shield slot Book of darkness Unholy book
Gloves slot Barrows gloves Rune gloves Combat bracelet
Ring slot A ring is not recommended as it will only add more risk while being in the Wilderness.
Weapon slot Trident of the swamp Trident of the seas Toxic staff of the dead Ancient staff[3]
  1. 1.0 1.1 Use monk's robes for its prayer bonuses.
  2. The Ardougne cloaks offer a good combination of both prayer and magic bonuses, which is beneficial for longer trips.
  3. The ancient staff has the ability to autocast Ancient Magicks.


Antidote++ (4)
Magic potion(4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Prayer potion (4)
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Shark
Death rune


Inventory:

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