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Shayzien House symbol
Shayzien House

The Shayzien House.

Location on World Map
Lizardman Canyon
Unknown Shayzien House Hosidius House
Graveyard (Shayzien)

The Shayzien House in Great Kourend are the military force of the city, providing law, order and defence for the region.

Shayzien House map

A map of the Shayzien House.

They are the police force responsible for dealing with crime in Great Kourend, in addition to defending the city against the lizardmen, evil creatures created by Xeric, a twisted wizard who reigned over Great Kourend in the past.

Gaining house favourEdit

Earning favour with the house will allow you access to a training ground found verging on the bloodlands, a desolate area that holds nothing but the mutated remnants of war. You will also be able to police the city to help keep order. Players with 5% Shayzien favour are able to fight lizardmen. Players will also be able to win tiers 1-5 Shayzien armour through the combat ring as the player earns more favour.

The city will provide more interesting and engaging ways to train without increasing the top experience rates in game.

Healing wounded soldiersEdit

Infirmary

A player healing wounded soldiers in the infirmary.

Wounded soldiers can be found in the Infirmary. In order to heal the soldiers, players must use Shayzien medpacks on them, which are found in small tents next to the infirmary. Players are given 0.1% favour for every healed soldier.

Players can rotate between the soldiers upstairs and downstairs. After healing all the soldiers downstairs, and then healing all the soldiers upstairs, the soldiers downstairs will relapse and will require healing again.

Killing lizardmenEdit

Lizardman Canyon

Soldiers fighting within Lizardman Canyon.

Once players have 5% favour, they are able to enter the Lizardman Canyon to kill lizardmen and their brute counterparts, who can inflict poison. Every lizardman killed gives the player 0.1% favour. There is a 1/250 chance the lizardmen may drop Xeric's talisman (inert), which is charged with lizardman fangs and provides teleports around Great Kourend.

Players can gain favour relatively quickly by using a dwarf multicannon in multicombat areas within the canyon.

Tackling organised crimeEdit

Items kept on death
This is a dangerous minigame.
Only bring items you can adequately defend or items you are willing to lose.
Gang boss event

A gang meeting in progress behind the statue of King Rada I.

Once players have 40% favour, they are able to talk to Captain Ginea in the building directly east of the combat ring to gain information on where organised crime meetings are taking place.

Every 30 minutes, a notice appears on the wall in Captain Ginea's tent. The notice gives the location of an organised crime meeting. After reading the notice, you are prompted to take a note to remind players of the location. The meeting lasts for five minutes. Meetings across all worlds take place in the same location, but not at the exact same time, so hopping worlds can rapidly gain a large amount of favour.

Players will have to kill approximately eight gangsters (1.5% favour each) and a gang boss (4.5% favour), both of which will drop intelligence, which you can hand in to Captain Ginea for an experience reward.

Arceuus DistrictEdit

Message Location Map
We've received reports of gang meeting in the Arceuus District, in a house south-east of the bank. The house exactly south-east of the bank, east of the walkway when walking into Arceuus. Gang meeting - Arceuus - in a house south-east of the bank
We've received reports of gang meeting in the Arceuus District, in the church crypt. Inside of the church.
We've received reports of a gang meeting in the Arceuus district, upstairs in a house south of the church entrance. Middle floor of house with teleport tablet lectern.
We've received reports of a gang meeting in the Arceuus district, upstairs in the bar. The bar in the south-eastern portion of Arceuus, on the middle floor.
We've received reports of a gang meeting in a house at the eastern edge of the Arceuus district, south of the church. A house south-east of the church. Gang meeting - Arceuus - in the house south-east of the church
We've received reports of a gang meeting in the Arceuus district, in a house south-west of the Library. Down stairs in the house north-west corner from the Bank.
We've received reports of a gang meeting in the Arceuus District, upstairs in a house south of the Library. Gang meeting - Arceuus - upstairs in a house south of the Library
We've received reports of a gang meeting in the Arceuus District, upstairs in the general store. The general store is in the south-east part of the Arceuus District. Gang meeting - Arceuus - upstairs in general store

Hosidius DistrictEdit

Message Location Map
We've received reports of a gang meeting in the Hosidius District, upstairs in a shepherd's house west of the bank. House with spinning wheel icon, yard full of sheep, and piano downstairs. Gang meeting - Hosidius - upstairs in a shepherd's house west of the bank
We've received reports of a gang meeting in the Hosidius District, in the house south of the food servery. Food servery = Mess hall, house has water and range symbol. Mess is large building north-west. Gang meeting - Hosidius - in the house south of the food servery
We've received reports of a gang meeting in the Hosidius District, upstairs in the farm shop. Logava Gricoller's Cooking Supplies, south Xeric's Glade via use of Xeric's talisman. Gang meeting - Hosidius - Logava's shop
We've received reports of gang meeting in the Hosidius District, in the northern pub. The Golden Field in the northern area of the Hosidius House
We've received reports of gang meeting in the Hosidius District, in the southern pub. The Haymaker's Arms pub in the southern area of the Hosidius House, east of the Woodcutting Guild
We've received reports of gang meeting in the Hosidius District, upstairs in the western house with the ploughs outside. The house is located in the north eastern side of the district, it is the most western house in the area of 4 houses. Gang meeting - Hosidius - upstairs in the western house with the ploughs outside
We've received reports of a gang meeting in the Hosidius district, upstairs in the eastern house with ploughs outside. Last house on the far North-East part of Hosidius District

We've received reports of a gang meeting in the Hosidius district, upstairs in Farmer Gricoller's fruit farm.

Top floor of the house connected to the east entrance of Tithe farm. Gang meeting - Hosidius - upstairs in the farm shop
We've received reports of a gang meeting in the Hosidius district, by the mine cart entrance in the south-west. Directly north of the mine-cart track, located north of the Woodcutting Guild.
We've received reports of a gang meeting in the Hosidius district, in the wheat field. North Hosidius district bigger wheat patch.

​​

Lovakengj DistrictEdit

Message Location Map
We've received reports of a gang meeting in the Lovakengj District, in the pub. The pub located south-east Gang meeting - Lovakengj - in the pub
We've received reports of a gang meeting in a house at the south-eastern corner of the Lovakengj District The house in the absolute South-Eastern corner in Lovakengj (Below the + sized house). Gang meeting - Lovakengj - south-easternmost house
We've received reports of a gang meeting in the Lovakengj district, upstairs in a house south of the church. First house south of the church with connected upper floor of the three adjacent houses Gang meeting - Lovakengj - in a house south of the church
We've received reports of a gang meeting in the Lovakengj district, in a house near the blast mining quarry. The house just south-east of the Blast Mine, adjacent to a house with an anvil inside. Gang meeting - Lovakengj - in a house south-east of the blast mine

Piscarilius DistrictEdit

Message Location Map
We've received reports of a gang meeting in the Piscarilius District, in the bar on the pier. Far east in Piscarilius, in the largest building. Gang meeting - Piscarilius - in the bar on the pier
We've received reports of a gang meeting in the Piscarilius District, upstairs in a bunkhouse south-west of the bank. The building directly south-west of the Piscarilius bank. Gang meeting - Piscarilius - upstairs in a bunkhouse south-west of the bank
We've received reports of a gang meeting in the Piscarilius District, upstairs in a cabin west of the fish merchant. House west of the general store. Gang meeting - Piscarilius - upstairs in a cabin west of the fish merchant
We've received reports of a gang meeting at the west side of the Piscarilius District, in one of their cabins on the pier. In the south-western building over the water in the cove. Gang meeting - Piscarilius - in house on west side
We've received reports of a gang meeting in the Piscarilius District, upstairs in a house due south of the bank. The house directly south of the bank, upstairs, water and stove icon. Gang meeting - Piscarilius - upstairs in a house due south of the bank
We've received reports of a gang meeting at the north-west corner of the Piscarilius district, in a shack by the mountains. The western most shack in the Piscarilius district, up a small wooden ramp. Gang meeting - Piscarilius - in a shack by the mountains
We've received reports of a gang meeting at the south-west corner of the Piscarilius district, in one of their cabins on the pier.
We've received reports of a gang meeting in the Piscarilius district, south of the platforms on the rocky shore. The mining area west of the general store Gang meeting - Piscarilius - in the mining area west of the general store

Shayzien DistrictEdit

Message Location Map
We've received reports of a gang infiltrating our own camp! They're meeting in a storage tent north-east of the bank. Directly north of the north-east corner of the bank. Gang meeting - Shayzien - in a storage tent north-east of the bank
We've received reports of a gang infiltrating our own camp! They're meeting in a storage tent south-west of the bank. Directly south of the south-west corner of the bank.
We've received reports of a gang infiltrating our own camp! They're meeting in the south-west corner of the graveyard. South-west of the Shayzien House. Gang meeting - Shayzien - in the south-west corner of the graveyard
We've received reports of a gang meeting infiltrating our own camp! They're meeting upstairs in a large tent at the north. The tent with the armour and weapon shop. Quartermaster Briget location

OtherEdit

Message Location Map
We've received reports of a gang meeting at the statue of King Rada in the centre of Kourend. The huge statue north of the 'Mess' and east of the 'Lizardman Canyon'. Gang meeting - Other - At statue of King Rada
We've recieved reports of a gang meeting in the barbarian camp. The barbarian camp below the wood cutting guild.
We've received reports of a gang meeting in the castle, possibly in one of the lesser used north-eastern rooms. The central castle in one of the north-eastern room.

Combat RingEdit

Once the player obtains 60% favour with the Shayzien, the player can challenge soldiers wandering around the combat ring in battle. The only rules when fighting them are that magic and ranged combat cannot be used during the battle.

The player must start from the tier 1 soldier and can rise up to challenge tier 5 soldiers in battle. Upon defeat, the soldiers will drop one part of their armour as a reward for the player. To challenge the higher ranked soldiers, you must have armour that is of their tier, or at least one rank higher or lower than theirs. Without it, the talked soldier will redirect you to the lower ranked soldiers.

The player will gain favour at a 0.1 multiplied by the defeated soldier's rank, from 0.1 itself (tier 1) to 0.4 (tier 4, as tier 5 requires max favour).

General tips and additional informationEdit

  • A Dwarf multicannon against lizardmen and gangsters can speed up kills.
  • Earning 100% favour will take players roughly between one and two hours if healing soldiers, killing lizardmen with a cannon until reaching 90% favour (95% recommended), and winning Shayzien armour for the last 5% or 10%.
  • While waiting for gang meetings, it is strongly suggested to do some favours like healing, combat ring, or lizardmen. Also, using a timer helps.

House benefitsEdit

PersonalitiesEdit


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